Search found 76 matches
- Thu Mar 10, 2011 9:40 am
- Forum: SymbianOS Port
- Topic: talkie monkey
- Replies: 7
- Views: 22386
Re: talkie monkey
what's the deal with the talkie versions of monkey island. the reason i'm asking is because apperntly scummvm was modified for it to work. so does symbian version not work or does it? The patch has been submitted to our patch tracker , but it isn't integrated into the official source tree yet, so t...
- Sat Dec 18, 2010 10:36 pm
- Forum: General Discussion
- Topic: Upcoming iPhone port of the Gobliiins trilogy by Bulkypix
- Replies: 11
- Views: 8638
- Mon Dec 06, 2010 1:02 am
- Forum: PocketPC/WinCE Port
- Topic: 7th Guest no music ogg nor mp3 format
- Replies: 15
- Views: 46990
I figured if I owned the game it would be legal to download another copy...I guess that's kind of a gray area there. Supposedly, it's abandonware. It's a black area, not gray. Please read the forum rules , rule 0 in particular. And no. The original game I have isn't like the .img at all. It has a b...
- Sun Dec 05, 2010 11:50 pm
- Forum: Android Port
- Topic: Right mouse click on desire hd
- Replies: 4
- Views: 6096
- Thu Nov 11, 2010 3:21 pm
- Forum: SymbianOS Port
- Topic: NOKIA 5800 games problem...
- Replies: 3
- Views: 7128
Re: NOKIA 5800 games problem...
when I run a 7 guest: Error : Groovie::T7Gfont: Glyph 0 starts at 202 but the current offset is 182! This one is an engine regression introduced in 1.2.0 when playing the Russian version: https://sourceforge.net/tracker/index.php?func=detail&aid=3095031&group_id=37116&atid=418820 It's a...
- Thu Nov 11, 2010 3:00 pm
- Forum: PocketPC/WinCE Port
- Topic: Test 1.2 versions
- Replies: 38
- Views: 74291
- Sun Oct 31, 2010 6:21 pm
- Forum: Android Port
- Topic: ScummVM 1.2.0 Unofficial android (SDL) port
- Replies: 20
- Views: 20334
- Sun Oct 24, 2010 9:41 am
- Forum: General Discussion
- Topic: Translate ScummVM in other languages
- Replies: 98
- Views: 111524
is somebody already doing polish? if not - well I'd be yer man for I'm not aware of it, so I guess it's okay for you to do it. BTW, I've added the people who has offered to work on some translations here: http://wiki.scummvm.org/index.php/HOWTO-Translate_ScummVM_GUI#Existing_translations If you wan...
- Wed Oct 20, 2010 10:57 pm
- Forum: Nintendo DS Port
- Topic: NEW! Pleae help test ScummVM DS 1.2.0 beta1
- Replies: 22
- Views: 57813
with the addition of the SCI0 - SCI1.1 support to v1.2.0 of scummvm, will any of the supported games work on the nds? i'm thinking of the EGA games mostly. perhaps these engines use a resolution the nds can not support? SCI isn't supported in the 1.2.0 release for the DS, not because of the resolut...
- Wed Oct 20, 2010 6:31 pm
- Forum: General Discussion
- Topic: Translate ScummVM in other languages
- Replies: 98
- Views: 111524
I can do a Dutch translation, if nobody is doing that already. --- edit And 25% done. If somebody else is already doing this, maybe we can share comments... -- another edit 78% done. This will be finished soon. Send it to us when you have finished it. I can do the Portuguese Portugal translation if...
- Mon Oct 18, 2010 6:44 pm
- Forum: The Junkyard
- Topic: Myst/Riven Engine
- Replies: 33
- Views: 49930
The game doesn't really require anymore code to work on the Dreamcast. No idea whether it can handle the game or not. Well, IIRC the Mohawk games (or at least one of them?) use non-standard screen resolutions, so it may require some work by the Dreamcast porter to add support for arbitrary resoluti...
- Mon Oct 18, 2010 6:11 pm
- Forum: PocketPC/WinCE Port
- Topic: Test 1.2 versions
- Replies: 38
- Views: 74291
- Sun Oct 17, 2010 3:11 pm
- Forum: Android Port
- Topic: ScummVM 1.2.0 for Android?
- Replies: 82
- Views: 103874
- Sun Oct 17, 2010 3:04 pm
- Forum: PocketPC/WinCE Port
- Topic: Where is 1.2???
- Replies: 10
- Views: 29093
I just want to encourage you to continue the support for Windows Mobile. There are still many people using and loving it (including me). Windows Mobile is certainly more popular than Slackware, Dreamcast, Nintendo 64, GameCube and some more of the 41 different platforms that are still supported. So...
- Wed Sep 08, 2010 6:26 pm
- Forum: General Discussion
- Topic: suggestion: using ffmpeg for future-proof video support
- Replies: 9
- Views: 11945
Re: suggestion: using ffmpeg for future-proof video support
ffmpeg is lgpl/gpl, and next to decoding a huge array of video codecs, it also supports a lot of audio codecs. It would probably be an overkill. Why adding support for lots of codecs if just a few are going to be used? That would increase the binary size, reducing the possibility for ResidualVM to ...