Search found 16 matches
- Tue Mar 10, 2015 3:36 am
- Forum: General Discussion
- Topic: Emscripten
- Replies: 4
- Views: 11250
Re: Emscripten
so i attempted to compile residual with emscripten this weekend and failed. any tips? first issue: trying to do it in windows. ;p (needless to say after awhile i decided doing it would be better on mac). on the configure script i had to use the --host flag with something to avoid compiling osx speci...
- Fri Mar 06, 2015 6:17 am
- Forum: General Discussion
- Topic: Emscripten
- Replies: 4
- Views: 11250
Re: Emscripten
awesome! any luck?
- Wed Feb 18, 2015 3:27 am
- Forum: General Discussion
- Topic: Emscripten
- Replies: 4
- Views: 11250
Emscripten
just wondering if anyone has looked into Emscripten for residual.
http://kripken.github.io/emscripten-site/
scummvm: http://clb.demon.fi/html5scummvm/
https://github.com/juj/emscripten-scummvm
http://kripken.github.io/emscripten-site/
scummvm: http://clb.demon.fi/html5scummvm/
https://github.com/juj/emscripten-scummvm
- Tue Feb 17, 2015 3:56 am
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 703279
Re:
hello meisterfuu, I noticed you cloned my repo :) Assuming you have checked out the source code and are currently in that directory: $ mkdir build $ cd build $ export ANDROID_SDK=(path to the android SDK) $ export ANDROID_NDK=(path to the android NDK) $ ../configure --host=android-v7a --backend=and...
- Tue Feb 17, 2015 3:07 am
- Forum: General Discussion
- Topic: Guide: Compiling ResidualVM on Windows
- Replies: 19
- Views: 40709
Re: Guide: Compiling ResidualVM on Windows
Next adventure: I attempted to play Monkey Island and realized that there was no music due to lack of libmad. I found some precompiled versions of it for mingw but none of them were compatible. Eventually compiled it myself today - had to do make these 2 changes to its configure script: 1. delete th...
- Tue Feb 17, 2015 1:41 am
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 703279
Re: Android porting thread.
no need for usb.
ouya added an awesome feature to upload and install apks remotely via a web interface.
from the main screen just go to 'make' and then 'upload' and follow instructions.
ouya added an awesome feature to upload and install apks remotely via a web interface.
from the main screen just go to 'make' and then 'upload' and follow instructions.
- Mon Feb 16, 2015 12:41 am
- Forum: General Discussion
- Topic: Guide: Compiling ResidualVM on Windows
- Replies: 19
- Views: 40709
Re: Guide: Compiling ResidualVM on Windows
:D Final note: I noticed that none of the stdout was appearing on the command line. For example residualvm -h would print nothing. The fix was to remove -mwindows option from sdl-config (as noted here: http://echelog.com/logs/browse/scummvm/1233961200). For me this was line 47/48 of sdl-config (for ...
- Sun Feb 15, 2015 6:27 pm
- Forum: General Discussion
- Topic: Myst 3 Xbox data
- Replies: 5
- Views: 11744
Re: Myst 3 Xbox data
Do the files/folders need to be restructured at all or will the detection work with a direct extract of the data?
- Sun Feb 15, 2015 5:19 pm
- Forum: General Discussion
- Topic: Project IDE?
- Replies: 1
- Views: 7477
Project IDE?
Question for developers: Do any of you use an IDE for the all of the c++ sources? If so, which one? Or just like emacs?
Are there any popular choices for ScummVM?
I have used eclipse quite a bit but going forward want to avoid it. I guess I should give VS a try...
Are there any popular choices for ScummVM?
I have used eclipse quite a bit but going forward want to avoid it. I guess I should give VS a try...
- Sun Feb 15, 2015 6:27 am
- Forum: General Discussion
- Topic: Guide: Compiling ResidualVM on Windows
- Replies: 19
- Views: 40709
Re: Guide: Compiling ResidualVM on Windows
2015 update! I am attempting to build in Windows and want to document my progress thus far. Have run in to a ton of issues during first attempt. Here's what I did (definitely a lot of mistakes): 1. Started with this MinGW install: http://nuwen.net/mingw.html That includes a few of the libs and so it...
- Tue Feb 10, 2015 3:34 am
- Forum: General Discussion
- Topic: Myst 3 Xbox data
- Replies: 5
- Views: 11744
Re: Myst 3 Xbox data
Oh great!
I would love to help test, maybe I can in the next couple weeks.
Any tips for extracting the game data?
Also, any plans for gamepad support?
Thanks.
I would love to help test, maybe I can in the next couple weeks.
Any tips for extracting the game data?
Also, any plans for gamepad support?
Thanks.
- Mon Feb 09, 2015 6:02 am
- Forum: General Discussion
- Topic: Myst 3 Xbox data
- Replies: 5
- Views: 11744
Myst 3 Xbox data
Is it possible/has anyone ever tried to use data from the Xbox port with Residual?
- Wed Apr 23, 2014 1:28 am
- Forum: General Discussion
- Topic: TWIN engine (was poll)
- Replies: 52
- Views: 93207
Re: TWIN engine (was poll)
Bump/check in.
Is LBA support 'officially' being added? Just curious.
Found this: http://forum.magicball.net/showthread.php?t=17156
and
https://github.com/klusark/twin
Is LBA support 'officially' being added? Just curious.
Found this: http://forum.magicball.net/showthread.php?t=17156
and
https://github.com/klusark/twin
- Mon Mar 31, 2014 2:18 am
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 703279
- Sat Mar 29, 2014 10:28 pm
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 703279