Search found 33 matches
- Sun Mar 23, 2014 8:21 am
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 308555
For those who are interested in an Android version, here it is: Ha! That's pretty awesome. Just tried it, and it works! Two issues: In direct touch mode, the cursor needs to move before clicking, otherwise no action is performed. In mouse mode, the aspect ratio is off on my phone screen. But yeah, ...
- Sun Mar 23, 2014 8:01 am
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 308555
- Mon Mar 17, 2014 6:11 am
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 308555
Grim Mouse still crashes in year 3 due to a bug in ResidualVM that was fixed a short time ago. If you don't want to merge completely from master, it was fixed in branch 7390c8974b . Ah, interesting, thanks for the hint! I rebase onto the newest master from time to time, but haven't caught this comm...
- Mon Mar 17, 2014 5:14 am
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 308555
v0.4 release
Hi all, I fixed a bunch of bugs (mostly hotspot-related issues). Thanks for reporting everyone! Special thanks to Frederking, who reported lots of issues, and made it easy for me to reproduce many of them. I also built the Mac version differently; in at least one instance this fixed the SDL-related ...
- Fri Mar 07, 2014 7:18 pm
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 308555
Freaking awesome. Any chance this will work on the Android build? I haven't tried running the Android port yet, but from what I've seen it's amazing work. Would be cool to do a touch interface for Android, but I first want to make this point'n'click version more stable, and let the Android team do ...
- Fri Mar 07, 2014 7:15 pm
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 308555
I've come across a missing texture with the new inventory interface - stub.tga - which is causing a crash. It's the item that's printed from the ticket printer in Year Two. Creating a stub.tga image alongside the data stopped the crash from occurring. Also the hotspots in the wine cellar don't seem...
- Fri Mar 07, 2014 7:11 pm
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 308555
noize, Ripcord:
I prepared a version with debug symbols, can you run it and send me the stack trace? This should show me what exactly fails.
http://graphics.berkeley.edu/~tpfaff/da ... _debug.dmg
I prepared a version with debug symbols, can you run it and send me the stack trace? This should show me what exactly fails.
http://graphics.berkeley.edu/~tpfaff/da ... _debug.dmg
- Wed Mar 05, 2014 4:52 am
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 308555
- Tue Mar 04, 2014 8:02 am
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 308555
I fixed a few of the reported bugs (mostly hotspot issues). The savegame/screen resize bug should now finally be gone, thanks to Botje. Link to binaries is in the first post. Changes: - Fixed savegame bug #3 - Several Hotspot fixes: #5,#6,#7,#8 Rubacava circle, alley door, rooftop ladder, Maximino's...
- Tue Mar 04, 2014 5:05 am
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 308555
mogul: Thanks! Well, all the handling of the mouse commands is indeed in Lua, connected with Opcodes/callbacks to the VM. The (2d) hotspot regions could in principle also have been defined in Lua and handled there. I chose to do this in the engine as this made it easier for me to edit them interacti...
- Wed Feb 26, 2014 10:26 pm
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 308555
Bah, I thought the fix would work :( Thanks for checking, though! Ok, let's try to reproduce this save-game thing; a) How exactly does it show? I.e. does hitting space show wrong locations for the hotspots, does the mouse-hover indicate weird positions, or does Manny walk towards the wrong position ...
- Tue Feb 25, 2014 6:54 am
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 308555
- Tue Feb 25, 2014 2:07 am
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 308555
Ok, I fixed some issues and build new binaries (they are linked to in the first post) Changes in 0.2: - Fixed wheelbarrow bug - (Hopefully) fixed savegame bug - Mac build should now run without additional libraries - Reorganized patches Please let me know if the fixes work -- especially the savegame...
- Thu Feb 20, 2014 2:36 am
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 308555
- Mon Feb 17, 2014 10:21 pm
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 308555
Thanks for the feedback, everyone! @JenniBee: I found the bug in the wheelbarrow scene, it's fixed now (I'll release an updated version soon). I tried to reproduce the creepy key bug, but couldn't. you've got Manny in a position where clicking the exit hotspot doesn't work anymore, right? Can you se...