Search found 33 matches

by tobiaspfaff
Sun Mar 23, 2014 8:21 am
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 308555

For those who are interested in an Android version, here it is: Ha! That's pretty awesome. Just tried it, and it works! Two issues: In direct touch mode, the cursor needs to move before clicking, otherwise no action is performed. In mouse mode, the aspect ratio is off on my phone screen. But yeah, ...
by tobiaspfaff
Sun Mar 23, 2014 8:01 am
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 308555

robb_force wrote:This is awesome work!

I wanted to be able to call the residualvm executable from the command-line, but the current binary wasn't built to allow that.
Nice, thanks! Do you remember which options you had to set to enable the cmd-line options in your build?
by tobiaspfaff
Mon Mar 17, 2014 6:11 am
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 308555

Grim Mouse still crashes in year 3 due to a bug in ResidualVM that was fixed a short time ago. If you don't want to merge completely from master, it was fixed in branch 7390c8974b . Ah, interesting, thanks for the hint! I rebase onto the newest master from time to time, but haven't caught this comm...
by tobiaspfaff
Mon Mar 17, 2014 5:14 am
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 308555

v0.4 release

Hi all, I fixed a bunch of bugs (mostly hotspot-related issues). Thanks for reporting everyone! Special thanks to Frederking, who reported lots of issues, and made it easy for me to reproduce many of them. I also built the Mac version differently; in at least one instance this fixed the SDL-related ...
by tobiaspfaff
Fri Mar 07, 2014 7:18 pm
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 308555

Freaking awesome. Any chance this will work on the Android build? I haven't tried running the Android port yet, but from what I've seen it's amazing work. Would be cool to do a touch interface for Android, but I first want to make this point'n'click version more stable, and let the Android team do ...
by tobiaspfaff
Fri Mar 07, 2014 7:15 pm
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 308555

I've come across a missing texture with the new inventory interface - stub.tga - which is causing a crash. It's the item that's printed from the ticket printer in Year Two. Creating a stub.tga image alongside the data stopped the crash from occurring. Also the hotspots in the wine cellar don't seem...
by tobiaspfaff
Fri Mar 07, 2014 7:11 pm
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 308555

noize, Ripcord:

I prepared a version with debug symbols, can you run it and send me the stack trace? This should show me what exactly fails.

http://graphics.berkeley.edu/~tpfaff/da ... _debug.dmg
by tobiaspfaff
Wed Mar 05, 2014 4:52 am
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 308555

Still get the error: "Illegal instruction: 4" on the new mac build, ResidualVM quits immediately afterwards. yeah, I don't know what's up with that. Hmmm.....Are you on a 64-bit mac? I think my build is 64bit only. And does the ResidualVM start screen show up, or does it crash before you ...
by tobiaspfaff
Tue Mar 04, 2014 8:02 am
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 308555

I fixed a few of the reported bugs (mostly hotspot issues). The savegame/screen resize bug should now finally be gone, thanks to Botje. Link to binaries is in the first post. Changes: - Fixed savegame bug #3 - Several Hotspot fixes: #5,#6,#7,#8 Rubacava circle, alley door, rooftop ladder, Maximino's...
by tobiaspfaff
Tue Mar 04, 2014 5:05 am
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 308555

mogul: Thanks! Well, all the handling of the mouse commands is indeed in Lua, connected with Opcodes/callbacks to the VM. The (2d) hotspot regions could in principle also have been defined in Lua and handled there. I chose to do this in the engine as this made it easier for me to edit them interacti...
by tobiaspfaff
Wed Feb 26, 2014 10:26 pm
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 308555

Bah, I thought the fix would work :( Thanks for checking, though! Ok, let's try to reproduce this save-game thing; a) How exactly does it show? I.e. does hitting space show wrong locations for the hotspots, does the mouse-hover indicate weird positions, or does Manny walk towards the wrong position ...
by tobiaspfaff
Tue Feb 25, 2014 6:54 am
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 308555

Huh, that is weird, libpng really shouldn't have been included. I manually disabled it now; can you try again ?
by tobiaspfaff
Tue Feb 25, 2014 2:07 am
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 308555

Ok, I fixed some issues and build new binaries (they are linked to in the first post) Changes in 0.2: - Fixed wheelbarrow bug - (Hopefully) fixed savegame bug - Mac build should now run without additional libraries - Reorganized patches Please let me know if the fixes work -- especially the savegame...
by tobiaspfaff
Thu Feb 20, 2014 2:36 am
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 308555

@somean: Yeah, I did that for the Windows build, but forgot to disable all the stuff in the Mac version...

@ marpieters84: Oh, yeah, that's am interesting bug. I have a suspicion what is going on -- will look into it.
by tobiaspfaff
Mon Feb 17, 2014 10:21 pm
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 308555

Thanks for the feedback, everyone! @JenniBee: I found the bug in the wheelbarrow scene, it's fixed now (I'll release an updated version soon). I tried to reproduce the creepy key bug, but couldn't. you've got Manny in a position where clicking the exit hotspot doesn't work anymore, right? Can you se...