Search found 301 matches

by marzipan
Mon Jun 22, 2015 3:17 pm
Forum: General Discussion
Topic: Will SVM Tools ever support extraction of Discworld 2 music?
Replies: 9
Views: 8321

You are very much awesome. :D Tested it with TITLE.MUS, ran the RAW through GoldWave (for the record, you need to select "PCM signed 16 bit, little endian, mono" with a sample rate of 22050Hz) and converted it to WAV format. Now I hopefully have a decent ringtone to use in future amongst o...
by marzipan
Mon Jun 22, 2015 1:00 pm
Forum: General Discussion
Topic: Will SVM Tools ever support extraction of Discworld 2 music?
Replies: 9
Views: 8321

I still get the same error message as the last one about an incompatible Windows??? :?
by marzipan
Mon Jun 22, 2015 12:26 pm
Forum: General Discussion
Topic: Will SVM Tools ever support extraction of Discworld 2 music?
Replies: 9
Views: 8321

Oh, um, is it possible you could compile a 32-bit version? I'm currently stuck with a 32-bit Windows for the time being. Sorry for the inconvenience.
by marzipan
Sun Jun 21, 2015 10:41 pm
Forum: General Discussion
Topic: Will SVM Tools ever support extraction of Discworld 2 music?
Replies: 9
Views: 8321

Unfortunately my knowledge of compiling source code is limited to installing Cygwin or MinGW, grabbing some source, running Makefile and crossing fingers that everything will just work. The code you showed in that post I'm not sure what to do with, like should I save it to a specifically-named .c fi...
by marzipan
Sun Jun 21, 2015 1:20 pm
Forum: General Discussion
Topic: Will SVM Tools ever support extraction of Discworld 2 music?
Replies: 9
Views: 8321

Will SVM Tools ever support extraction of Discworld 2 music?

I've always admired the soundtrack for the game and was hoping there would be a means nowadays of retrieving the music from the .MUS files, but it would appear no-one out there has made a tool publically (or easily) available for a simpleton like me to dive into. I periodically check the buildbot no...
by marzipan
Sun Jun 21, 2015 1:13 pm
Forum: General Discussion
Topic: Game Demos required
Replies: 206
Views: 287218

Does anyone know who provided you guys with the third PlayFate demo recently? I did offer you the same datafiles a long time ago but for some reason no-one ever bit. Now I see somebody out there managed to retrieve them from some obscure source in the world and included the DOS-specific files as wel...
by marzipan
Tue Aug 05, 2014 8:32 pm
Forum: General Discussion
Topic: ScummVM needs more graphic options (for Windows at least)
Replies: 10
Views: 11232

ScummVM needs more graphic options (for Windows at least)

So I thought I'd try 1.7.0 lately since I hadn't been keeping up with ScummVM in quite a while, and while I like it overall, I feel it could do with some more variety in regards to display output. More specifically, the ability to customize filters, or use shaders, or adjust how blurry the bilinear ...
by marzipan
Sun May 26, 2013 12:13 pm
Forum: General Discussion
Topic: How to extract/decompile scripts for SCUMM v1-v3 games?
Replies: 3
Views: 5281

Okay, to make things clearer, DeScumm will not decompile scripts from Last Crusade EGA or Loom EGA. I specify "-3" to tell it that they're v3 according to the SCUMM versions table, but it will still spout "ERROR: Unknown script type!". Can anyone help out at all?
by marzipan
Sat May 04, 2013 9:48 pm
Forum: General Discussion
Topic: How to extract/decompile scripts for SCUMM v1-v3 games?
Replies: 3
Views: 5281

How to extract/decompile scripts for SCUMM v1-v3 games?

I was wondering if anyone in recent years has come up with an ideal way of doing any or all of the following with SCUMM v1-v3 titles: a) Examine all their resources, bitmaps, scripts, rooms (in one convenient program). b) Extract and/or decompile scripts. ScummRev can't seem to handle any of the EGA...
by marzipan
Tue Apr 23, 2013 9:07 pm
Forum: General Discussion
Topic: Where can I find extensive documentation on Cine & Gob?
Replies: 3
Views: 3344

Where can I find extensive documentation on Cine & Gob?

The wiki pages on SCI and AGI have helped me a great deal in learning to understand how the scripts and resource layouts in those games work and the list of opcodes has been a particularly great guide. I'd quite like to learn more about the scripting in the Cine and Gob engines next but the wiki doe...
by marzipan
Sun Apr 14, 2013 7:28 pm
Forum: General Discussion
Topic: B.A.S.S. - Amiga and demo versions
Replies: 1
Views: 2069

B.A.S.S. - Amiga and demo versions

Might as well ask, what's the obstacle or obstacles hindering support of these? I seem to recall it being said a decade(!) ago that these versions wouldn't be supported, but I took that to mean it would just take a bit longer for them to work. I understand that the file structure in the Amiga versio...
by marzipan
Thu Dec 08, 2011 12:32 pm
Forum: Dreamcast Port
Topic: So what's the likelihood of SD card support in the future?
Replies: 2
Views: 17739

So what's the likelihood of SD card support in the future?

Although originally it looked as if one had to significantly modify their Dreamcast to allow an SD slot and internal adapter, times have progressed and now you can go for the easier solution of getting an SD-to-serial adapter to slot into the back of your console. :) The easiest place to get one of ...
by marzipan
Tue Nov 29, 2011 2:50 pm
Forum: General Discussion
Topic: Game Demos required
Replies: 206
Views: 287218

I discovered quite recently that Wyrmkeep originally put out a small non-interactive demo of Inherit The Earth on their website back in 2003/04 before replacing it with a larger playable demo. Here are two Web Archive references to it (the latter letting you know of the size)... http://web.archive.o...
by marzipan
Sun Oct 16, 2011 8:00 pm
Forum: iPhone Port
Topic: Does the iPhone port output an error log somewhere?
Replies: 2
Views: 4470

So is there still no means? ITE still has the crash issue on 1.3.1.
by marzipan
Fri Oct 07, 2011 3:33 pm
Forum: General Discussion
Topic: Kyrandia PC98 games
Replies: 6
Views: 6798

Hey again, do you know if anyone's made an SJIS.FNT file yet or can compile the tool for Windows? :) The create_sjisfnt tool is included in the current Win32 ScummVM Tools Daily Snapshot. Oh cool! 8) Did check the tools daily snapshot last night but it wasn't present then. Thanks for including it! ...