Search found 13 matches
- Thu May 14, 2015 1:54 pm
- Forum: Grim Fandango Deluxe
- Topic: Recreating the backgrounds
- Replies: 46
- Views: 94335
Re: Recreating the backgrounds
How could I extract these animations, in what format are they?
- Thu May 14, 2015 1:43 pm
- Forum: Grim Fandango Deluxe
- Topic: Recreating the backgrounds
- Replies: 46
- Views: 94335
Re: Recreating the backgrounds
And another problem I see in the grim fandango animated backgrounds is the rigidity of the animation, they are made by image frames in some 2D right? It would be possible to add more frames so she could get smoother? It would require repacking LAB files. Each animation can be viewed as an image usi...
- Thu May 14, 2015 1:22 pm
- Forum: Grim Fandango Deluxe
- Topic: Recreating the backgrounds
- Replies: 46
- Views: 94335
Re: Recreating the backgrounds
Cool, thanks for the info, but what is necessary to remove it? Original files :) It would be 2 sec job to re-export scenes in high-res & widescreen & full 32-bit colours... but not even DoubleFine has all the source files. Or at least they said so in first "Re-making GF" episode o...
- Thu May 14, 2015 12:50 pm
- Forum: Grim Fandango Deluxe
- Topic: Recreating the backgrounds
- Replies: 46
- Views: 94335
Re: Recreating the backgrounds
And sorry to interrupt this but I need to show this gallery for you. Scroll down a little and see a lot of concept art from the Grim Fandango in the EU4, it is incredible. https://www.flickr.com/photos/willmses/
- Thu May 14, 2015 12:46 pm
- Forum: Grim Fandango Deluxe
- Topic: Recreating the backgrounds
- Replies: 46
- Views: 94335
Re: Recreating the backgrounds
Cool, thanks for the info, but what is necessary to remove it?ultraneonoirantihero wrote:No, those are compression artifacts. But unlike JPG, these are GIF-like. It's called dithering.Mr. Calavera wrote:The big problem in the Grim Fandango backgrounds in my view is the noise.It is purposeful effect?
http://en.wikipedia.org/wiki/Dither
- Thu May 14, 2015 12:12 pm
- Forum: Grim Fandango Deluxe
- Topic: Recreating the backgrounds
- Replies: 46
- Views: 94335
Re: Recreating the backgrounds
The big problem in the Grim Fandango backgrounds in my view is the noise.It is purposeful effect?
- Mon Feb 02, 2015 3:46 pm
- Forum: Grim Fandango Deluxe
- Topic: Converting .bm files...
- Replies: 3
- Views: 19552
Converting .bm files...
Hello, I'm studying some ways to make a remake of the backgrounds of Grim Fandango, as current are in low resolution. But I have a problem with the extent of background files (.bm in this case), can converts it to .bm .png using the Grim Editor, but I can not do the reverse, does anyone have any pro...
- Fri Jan 30, 2015 1:11 am
- Forum: Grim Fandango Deluxe
- Topic: Digging into the Grim Fandango Remastered files...
- Replies: 30
- Views: 66885
Re: Digging into the Grim Fandango Remastered files...
Oh... hahaha, sorry man, am stupidJohnnyWalker2001 wrote:I'm already far beyond that, Mr Calavera
I'm now looking to understand the file format of the new textures.
- Thu Jan 29, 2015 8:33 pm
- Forum: Grim Fandango Deluxe
- Topic: Digging into the Grim Fandango Remastered files...
- Replies: 30
- Views: 66885
Re: Digging into the Grim Fandango Remastered files...
Try using the GrimEditor to open the lab files and find the texture files, I tested here and it worked (http://forums.residualvm.org/viewtopic.php?f=1&t=656)JohnnyWalker2001 wrote:I'm trying to dig into the new textures a bit, and take a look at things. Does anyone know anything about MCB?
- Wed Jan 28, 2015 9:10 pm
- Forum: Grim Fandango Deluxe
- Topic: Digging into the Grim Fandango Remastered files...
- Replies: 30
- Views: 66885
Re: Digging into the Grim Fandango Remastered files...
Hopefully the new textures/2D backgrounds are in separated folder, but have a option inside the game to change between the old graphics and remastered graphics, then probably the old textures/ remain inside the game .lab files.
- Wed Jan 28, 2015 8:57 pm
- Forum: Grim Fandango Deluxe
- Topic: We can't stop with the work!
- Replies: 0
- Views: 33283
We can't stop with the work!
In my opinion Grim Fandango Remastered is excellent, but I still think we can improve it. 1. How eg redo some 3D models, as they did here with Manny; 2. We can recreate backgrounds in 2D (although a bit laborious, can give a completely new look to game, since in remastering the game is in a high res...
- Wed Oct 01, 2014 1:38 am
- Forum: Grim Fandango Deluxe
- Topic: Project is still alive?
- Replies: 3
- Views: 19273
Re: Project is still alive?
Thanks for the reply! I could help the project if he returned?
- Sat Sep 27, 2014 4:33 am
- Forum: Grim Fandango Deluxe
- Topic: Project is still alive?
- Replies: 3
- Views: 19273
Project is still alive?
After much time observing the work that you did, I would ask if the project is still active. Thanks