Search found 17 matches

by Cervian
Thu Sep 08, 2016 9:30 pm
Forum: Grim Fandango Deluxe
Topic: KEY3DO2DAE - Animations Decoder to COLLADA
Replies: 2
Views: 21490

KEY3DO2DAE - Animations Decoder to COLLADA

About 1 year ago I started to observe data structure in Grim Fandango. The initial thought was to completely rebuild the game form scratch. Actually, forgetting manpower, it was not technically impossible; main issues were: backgrounds - smartly solved by kavehth here Models and anims - coded in a r...
by Cervian
Sun Aug 02, 2015 5:53 pm
Forum: Grim Fandango Deluxe
Topic: Decode .key files
Replies: 6
Views: 24394

Re: Decode .key files

During these holidays i solved the problem. A little preview of the result.
Image
Image
Hope you enjoy it! :)
by Cervian
Tue Mar 03, 2015 9:50 pm
Forum: Grim Fandango Deluxe
Topic: zbm2obj
Replies: 28
Views: 59782

Re: zbm2obj

Yes! Truly awesome stuff! And the best has to come!
by Cervian
Tue Mar 03, 2015 5:34 pm
Forum: Grim Fandango Deluxe
Topic: zbm2obj
Replies: 28
Views: 59782

Re: zbm2obj

You mean by software or redesignig?
In any case, drawing a full room (right now I only did untextured Manny's Office) should take no more than a day. If it is only required to design guide volumes for photoshop, I think that 2-3 hours are enough.
by Cervian
Tue Mar 03, 2015 2:36 pm
Forum: Grim Fandango Deluxe
Topic: zbm2obj
Replies: 28
Views: 59782

Re: zbm2obj

I think we have the opportunity to recreate better quality backgrounds. They can be used for example as a perspective and enviroment-coherent guideline for photoshop pipeline. Than there is a remote possibility to make a full 3d GF, but this is another problem.
by Cervian
Sat Feb 28, 2015 12:40 am
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 112
Views: 196769

Re: Widescreen mod

Just reapproaching th possibility of a 3d remake...i think the bottleneck will be defintely animations. It will be extremely hard to accomplish such target without a better exporting tool. Im working on a collada exporter to export not only models, but still skeleton, pivot of body parts And maybe I...
by Cervian
Fri Feb 27, 2015 10:34 pm
Forum: Grim Fandango Deluxe
Topic: zbm2obj
Replies: 28
Views: 59782

Re: zbm2obj

After a bunch of research about Z-buffer and our disposable output (I refer to scummrev3 and GrimEdi solutions), I decided to take a very long launch using GLIntercept and OGLE in order to extract something useful from the game from Grim Remastered. SURPRISE! Besides having access to all new local t...
by Cervian
Fri Feb 27, 2015 9:56 pm
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 112
Views: 196769

Re: Widescreen mod

Nitrus wrote: there have been many such attempts before(including one by me)
Someone uses your model of Manny's Office?
http://www.theriftarcade.com/heres-mann ... -the-rift/
I am pretty sure that armchair is your...
by Cervian
Wed Feb 25, 2015 7:38 pm
Forum: Grim Fandango Deluxe
Topic: zbm2obj
Replies: 28
Views: 59782

Re: zbm2obj

I need some time, tomorrow I have an exam at university :cry:
However I want to thank you for your incredible effort!
by Cervian
Wed Feb 25, 2015 8:34 am
Forum: Grim Fandango Deluxe
Topic: zbm2obj
Replies: 28
Views: 59782

Re: zbm2obj

I remembered something about audio commentary of Remastered version, then I searched it in localization files: Kevin: So yeah, one of the things that I think people don't realize is it's not just pre-rendered art, but there's pre-rendered z-buffers-- Bret: That's right. Kevin: -- through the whole t...
by Cervian
Wed Feb 25, 2015 7:45 am
Forum: Grim Fandango Deluxe
Topic: Decode .key files
Replies: 6
Views: 24394

Re: Decode .key files

I want to understand how engine affects 3do initial rotations. Maybe to put together a better importer/exporter.
by Cervian
Tue Feb 24, 2015 10:54 pm
Forum: Grim Fandango Deluxe
Topic: Recreating the backgrounds
Replies: 46
Views: 94295

Re: Recreating the backgrounds

First trial using @kavehth piece of software.
I'm sorry but I have an issue with renderer, so I can only give you viewport pictures.

Image
by Cervian
Tue Feb 24, 2015 3:06 pm
Forum: Grim Fandango Deluxe
Topic: Decode .key files
Replies: 6
Views: 24394

Decode .key files

Hi everyone!
I took a read of ResidualVM source in search of some way to decode .key files.
I read in this topic that @somaen was able to read .3do binary files and decode practically everything.

It is possible to obtain a similar output for animations?
by Cervian
Mon Feb 23, 2015 3:45 pm
Forum: Grim Fandango Deluxe
Topic: zbm2obj
Replies: 28
Views: 59782

Re: zbm2obj

i spent a lot of time trying to figure out a way to rotate and transform the mesh based on the position of the camera but i couldn't figure out the math, maybe someone else can figure it out .set files contains some useful informations to acquire orientations of all scene setups. In this simple cas...
by Cervian
Mon Feb 23, 2015 10:34 am
Forum: Grim Fandango Deluxe
Topic: zbm2obj
Replies: 28
Views: 59782

Re: zbm2obj

kavehth, you are a genius!
Thank you so much!