Search found 17 matches
- Thu Sep 08, 2016 9:30 pm
- Forum: Grim Fandango Deluxe
- Topic: KEY3DO2DAE - Animations Decoder to COLLADA
- Replies: 2
- Views: 21490
KEY3DO2DAE - Animations Decoder to COLLADA
About 1 year ago I started to observe data structure in Grim Fandango. The initial thought was to completely rebuild the game form scratch. Actually, forgetting manpower, it was not technically impossible; main issues were: backgrounds - smartly solved by kavehth here Models and anims - coded in a r...
- Sun Aug 02, 2015 5:53 pm
- Forum: Grim Fandango Deluxe
- Topic: Decode .key files
- Replies: 6
- Views: 24394
Re: Decode .key files
During these holidays i solved the problem. A little preview of the result.
Hope you enjoy it!
Hope you enjoy it!
- Tue Mar 03, 2015 9:50 pm
- Forum: Grim Fandango Deluxe
- Topic: zbm2obj
- Replies: 28
- Views: 59782
Re: zbm2obj
Yes! Truly awesome stuff! And the best has to come!
- Tue Mar 03, 2015 5:34 pm
- Forum: Grim Fandango Deluxe
- Topic: zbm2obj
- Replies: 28
- Views: 59782
Re: zbm2obj
You mean by software or redesignig?
In any case, drawing a full room (right now I only did untextured Manny's Office) should take no more than a day. If it is only required to design guide volumes for photoshop, I think that 2-3 hours are enough.
In any case, drawing a full room (right now I only did untextured Manny's Office) should take no more than a day. If it is only required to design guide volumes for photoshop, I think that 2-3 hours are enough.
- Tue Mar 03, 2015 2:36 pm
- Forum: Grim Fandango Deluxe
- Topic: zbm2obj
- Replies: 28
- Views: 59782
Re: zbm2obj
I think we have the opportunity to recreate better quality backgrounds. They can be used for example as a perspective and enviroment-coherent guideline for photoshop pipeline. Than there is a remote possibility to make a full 3d GF, but this is another problem.
- Sat Feb 28, 2015 12:40 am
- Forum: Grim Fandango Deluxe
- Topic: Widescreen mod
- Replies: 112
- Views: 196769
Re: Widescreen mod
Just reapproaching th possibility of a 3d remake...i think the bottleneck will be defintely animations. It will be extremely hard to accomplish such target without a better exporting tool. Im working on a collada exporter to export not only models, but still skeleton, pivot of body parts And maybe I...
- Fri Feb 27, 2015 10:34 pm
- Forum: Grim Fandango Deluxe
- Topic: zbm2obj
- Replies: 28
- Views: 59782
Re: zbm2obj
After a bunch of research about Z-buffer and our disposable output (I refer to scummrev3 and GrimEdi solutions), I decided to take a very long launch using GLIntercept and OGLE in order to extract something useful from the game from Grim Remastered. SURPRISE! Besides having access to all new local t...
- Fri Feb 27, 2015 9:56 pm
- Forum: Grim Fandango Deluxe
- Topic: Widescreen mod
- Replies: 112
- Views: 196769
Re: Widescreen mod
Someone uses your model of Manny's Office?Nitrus wrote: there have been many such attempts before(including one by me)
http://www.theriftarcade.com/heres-mann ... -the-rift/
I am pretty sure that armchair is your...
- Wed Feb 25, 2015 7:38 pm
- Forum: Grim Fandango Deluxe
- Topic: zbm2obj
- Replies: 28
- Views: 59782
Re: zbm2obj
I need some time, tomorrow I have an exam at university
However I want to thank you for your incredible effort!
However I want to thank you for your incredible effort!
- Wed Feb 25, 2015 8:34 am
- Forum: Grim Fandango Deluxe
- Topic: zbm2obj
- Replies: 28
- Views: 59782
Re: zbm2obj
I remembered something about audio commentary of Remastered version, then I searched it in localization files: Kevin: So yeah, one of the things that I think people don't realize is it's not just pre-rendered art, but there's pre-rendered z-buffers-- Bret: That's right. Kevin: -- through the whole t...
- Wed Feb 25, 2015 7:45 am
- Forum: Grim Fandango Deluxe
- Topic: Decode .key files
- Replies: 6
- Views: 24394
Re: Decode .key files
I want to understand how engine affects 3do initial rotations. Maybe to put together a better importer/exporter.
- Tue Feb 24, 2015 10:54 pm
- Forum: Grim Fandango Deluxe
- Topic: Recreating the backgrounds
- Replies: 46
- Views: 94295
Re: Recreating the backgrounds
First trial using @kavehth piece of software.
I'm sorry but I have an issue with renderer, so I can only give you viewport pictures.
I'm sorry but I have an issue with renderer, so I can only give you viewport pictures.
- Tue Feb 24, 2015 3:06 pm
- Forum: Grim Fandango Deluxe
- Topic: Decode .key files
- Replies: 6
- Views: 24394
Decode .key files
Hi everyone!
I took a read of ResidualVM source in search of some way to decode .key files.
I read in this topic that @somaen was able to read .3do binary files and decode practically everything.
It is possible to obtain a similar output for animations?
I took a read of ResidualVM source in search of some way to decode .key files.
I read in this topic that @somaen was able to read .3do binary files and decode practically everything.
It is possible to obtain a similar output for animations?
- Mon Feb 23, 2015 3:45 pm
- Forum: Grim Fandango Deluxe
- Topic: zbm2obj
- Replies: 28
- Views: 59782
Re: zbm2obj
i spent a lot of time trying to figure out a way to rotate and transform the mesh based on the position of the camera but i couldn't figure out the math, maybe someone else can figure it out .set files contains some useful informations to acquire orientations of all scene setups. In this simple cas...
- Mon Feb 23, 2015 10:34 am
- Forum: Grim Fandango Deluxe
- Topic: zbm2obj
- Replies: 28
- Views: 59782
Re: zbm2obj
kavehth, you are a genius!
Thank you so much!
Thank you so much!