Search found 4 matches
- Sat Mar 21, 2015 11:45 pm
- Forum: Grim Fandango Deluxe
- Topic: The future of Grim Fandango Deluxe
- Replies: 14
- Views: 49107
Re: The future of Grim Fandango Deluxe
I'm on it.
- Tue Mar 17, 2015 6:15 pm
- Forum: Grim Fandango Deluxe
- Topic: The future of Grim Fandango Deluxe
- Replies: 14
- Views: 49107
Re: The future of Grim Fandango Deluxe
First of all: I think we have to be realistic here. Yes, new higher resolution backgrounds would be great, but it would take years of constant work to produce them all -- especially to a standard most people were happy with. I really don't see any point in attempting something that has very little c...
- Sat Mar 14, 2015 5:31 pm
- Forum: Grim Fandango Deluxe
- Topic: The future of Grim Fandango Deluxe
- Replies: 14
- Views: 49107
Re: The future of Grim Fandango Deluxe
Well, the ideal should be aiming for 16:9 high resolution backgrounds, don't you think? The guys at DF probably saw recreating the backgrounds as an infeasible task in their short development time frame and probably pouring resources into that did not make sense from an economic standpoint either. T...
- Fri Mar 06, 2015 7:33 pm
- Forum: Grim Fandango Deluxe
- Topic: Recreating the backgrounds
- Replies: 46
- Views: 94455
Re: Recreating the backgrounds
Hi! A lurker here very interested in the new direction the project is taking. I was wondering, kavehth, have you tried to do a rescaling of the zbuffer file that accompanies that background? I have no clue about how the engine works, but given that the game needs to load both the .zbm and the .bm, i...