Search found 5 matches

by Steel01
Wed Mar 08, 2017 5:26 pm
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 701385

Re: Android porting thread.

Last I heard, Exile was waiting on the following PR: https://github.com/residualvm/residualvm/pull/862 Is there anything actually holding that up? Or is it mostly lack of interest and/or manpower? Going on two years later, I'm still interested in running Exile on my Shield Tablet. Looks like the eng...
by Steel01
Mon May 25, 2015 3:56 pm
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 701385

Re: Android porting thread.

Yes, after fixing the jpeg link issue, that compiles and seems to run fine. No graphical glitches with hardware rendering on the all of two menu pages I can get to. Still can't get the mouse cursor to move. Touchscreen input pops up arrows and letters based on where I touch and slide, but that doesn...
by Steel01
Mon May 25, 2015 2:27 pm
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 701385

Re: Android porting thread.

No, the aliased extension can't be found either. ../engines/myst3/gfx_opengl_texture.cpp: In member function 'void Myst3::OpenGLTexture::updateTexture(const Graphics::Surface*, const Common::Rect&)': ../engines/myst3/gfx_opengl_texture.cpp:31:30: error: 'GL_UNPACK_ROW_LENGTH_EXT' was not declare...
by Steel01
Fri May 22, 2015 3:00 pm
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 701385

Re: Android porting thread.

Okay, it runs now. I still need the revert and patch as above to compile. I pulled libjpeg from my CyanogenMod tree and changed config.mk to dynamic link it. My config.mk by default is putting the jpeg stuff in the static section. I don't think my unpack row length patch is correct. The menu hover i...
by Steel01
Thu May 21, 2015 10:37 pm
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 701385

Re: Android porting thread.

I'm interested in running Myst 3 on android, so I pulled the latest git and tried to compile. Ran into a few problems. First, GLES2 doesn't support GL_UNSIGNED_INT_8_8_8_8_REV, so I had to revert 7a3e61a. GLES2 also doesn't support GL_UNPACK_ROW_LENGTH. I had to do a bit of research there and based ...