Search found 8 matches
- Mon Jul 26, 2021 4:36 am
- Forum: Help and Support
- Topic: MM4-5 savefile
- Replies: 13
- Views: 2616
Re: MM4-5 savefile
Save files in ScummVM are automatically gzipped to save space, unless the given engine specifically tells the framework not to. So that's why the files keep changing. It's been a whie, but if you really want to, I think you can rename the file to .gz, and then use a tool to uncompress it. Then chan...
- Sun Jul 25, 2021 11:21 pm
- Forum: Help and Support
- Topic: MM4-5 savefile
- Replies: 13
- Views: 2616
Re: MM4-5 savefile
Ok, it seems you were changing the value directly in memory. I'm trying to mess with the savefile, but it seems that everytime I make a new save, the data gets all shuffled. Only some kind of header is kept. I've attached a picture of an hexeditor comparing two savefiles (worldofxeen.00 and worldofx...
- Sat Jul 24, 2021 9:47 pm
- Forum: Help and Support
- Topic: MM4-5 savefile
- Replies: 13
- Views: 2616
Re: MM4-5 savefile
Let me ask one more last thing... If there is a specific statistic of one character in my party I want to change, is there a way to do so through the debugger? I did not find that option there.
- Thu Jul 22, 2021 11:51 pm
- Forum: Help and Support
- Topic: MM4-5 savefile
- Replies: 13
- Views: 2616
Re: MM4-5 savefile
It's a pity, but I understand. Thanks for the hard work on adapting the game in any case!
- Mon Jul 19, 2021 3:36 am
- Forum: Help and Support
- Topic: MM4-5 savefile
- Replies: 13
- Views: 2616
Re: MM4-5 savefile
On a second note, I still would like to know if there is any way to generate the original savefiles for the game. Maybe with the ScummVM debugger? Or is there a reason it was not implemented?
- Sun Jun 20, 2021 6:30 pm
- Forum: Help and Support
- Topic: MM4-5 savefile
- Replies: 13
- Views: 2616
Re: MM4-5 savefile
One solution to your problem is to use the ScummVM debugger. If you press Ctrl-Alt-D, it will open the debugger. Then type in the command 'intangible on' to turn on intangibility. Then press Escape, and you can walk through the walls. Just repeat the process with intangible off to turn it off again...
- Sun Jun 20, 2021 3:03 pm
- Forum: Help and Support
- Topic: MM4-5 savefile
- Replies: 13
- Views: 2616
Re: MM4-5 savefile
Ok, let me clarify this. I did not experience this bug on DOSBOX, only on ScummVM. What I meant is that I managed to create a new game on DOSBOX and placed my initial party on the spot the monster got stuck in my ScummVM game (yes, the wall is empty there). The place in question is Sandcaster X=13 Y...
- Sun Jun 20, 2021 2:11 pm
- Forum: Help and Support
- Topic: MM4-5 savefile
- Replies: 13
- Views: 2616
MM4-5 savefile
Greetings, So I was playing World of Xeen (DOS Version) on ScummVM - great project btw, congratulations - and came up with a weird bug on the game. On Darkside, Sandcaster, an enemy wizard spawned inside the city wall, preventing me from killing him and finishing the main city quest. Now I decided t...