Search found 3 matches
- Mon Sep 13, 2021 3:05 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 161
- Views: 383646
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
Is there a scumm dev tool to extract/dump the game's textures? There are no textures. There are pictures for backgrounds and sprites for objects, all are in a quite bizarre format. But for actors, there is a whole separate language that directs which parts of the actor to draw and at what position ...
- Fri Sep 10, 2021 1:25 am
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 161
- Views: 383646
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
That comment from Eugene refers to the possibility of using ESRGAN as a real time scaler to upscale the game to a higher resolution. Another approach discussed in this thread is to use ESRGAN to generate a set of upscaled assets beforehand, and modify ScummVM to render the game directly at higher r...
- Thu Sep 09, 2021 6:59 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 161
- Views: 383646
Re: ESRGAN: AI Neural Net Upscaling
Been lurking this thread for a while checking for updates. Is this being discussed or tracked anywhere else? The upscaled samples of Curse of Monkey Island look incredible. I've tried different ESRGAN models+games for ~2 years and not all of them work as well as they do with this game. Is there no w...