I opened the bug again as you requested, and asked for a screenshot. Please attach it to the bug report.
Thanks
Search found 22 matches
- Mon Jul 18, 2011 5:50 am
- Forum: Help and Support
- Topic: Please reopen bug #3322951 on tracker
- Replies: 1
- Views: 2113
- Thu Dec 16, 2010 12:44 am
- Forum: Help and Support
- Topic: Big Red Adventure Cd version
- Replies: 23
- Views: 20007
There you go: Since we don't know much more than before, I will contact the developer of the game: I just need to dig his email out of my backups. The original developer says they were not involved in the Spanish version, but they believe Core Design (as a producer) allowed a 3rd party to translate...
- Sat Nov 06, 2010 2:18 pm
- Forum: Help and Support
- Topic: Big Red Adventure Cd version
- Replies: 23
- Views: 20007
There you go: 8b68e161ee2c29ab626fafe190eeeac1 *ADV.EXE (183.871 bytes) 6140a3d3c4797792391067e68b9b109c *REQUEST.WIN (4.886 bytes) 70ff97c17f68dba8f05a764eadf668b9 *RUSSIA.FNT (18.344 bytes) 5f36e02ca15b20f10513e4fafcc67d65 *TBRA.BMP (80.972 bytes) You're right about the folder names, though. Look...
- Thu Oct 28, 2010 4:34 pm
- Forum: Help and Support
- Topic: Big Red Adventure Cd version
- Replies: 23
- Views: 20007
The game is only localized in English, German, French and Italian. That's not correct. The game was in fact sold and localized in Spanish. I can provide the md5 checksums, if you tell me which files you need. We are using the following files to tell the known versions of BRA, so please post their c...
- Tue Oct 26, 2010 1:29 am
- Forum: Help and Support
- Topic: Big Red Adventure Cd version
- Replies: 23
- Views: 20007
- Tue Jul 06, 2010 4:52 am
- Forum: General Discussion
- Topic: Integration with OpenEmu
- Replies: 8
- Views: 7878
ScummVM already runs on MacOS, so it is certainly feasible. You could write a new backend for ScummVM using the services provided by OpenEmu, then use it to run ScummVM from your frontend (look at the backends/platform/ subdirectory in the trunk). Of course, you would have to chase our upstream deve...
- Wed Dec 16, 2009 4:18 am
- Forum: General Discussion
- Topic: Amiga style scrolling for Lucas adventures
- Replies: 35
- Views: 42108
Re: Amiga style scrolling for Lucas adventures
I am still baffled as to how they did it. The engine is very much centered around the idea of scrolling in 8 pixels steps in many places. Is the Amiga engine really capable of scrolling single pixels, or does it smoothly scroll on 8 pixels steps? The former would require (heavy?) engine modificatio...
- Sat Oct 10, 2009 2:11 pm
- Forum: Help and Support
- Topic: Big Red Adventure languages
- Replies: 1
- Views: 2241
- Tue Oct 06, 2009 1:26 pm
- Forum: General Discussion
- Topic: Monkey Island SE Question
- Replies: 7
- Views: 5637
- Fri Jan 16, 2009 4:55 pm
- Forum: Help and Support
- Topic: nippon safes problem
- Replies: 5
- Views: 6108
but...I had seen videos on youtube that this screen show the numbers of the character above... http://www.youtube.com/watch?v=lur2FCTlkDM Since I am the one who reversed Nippon Safes for ScummVM, I can tell you that ScummVM behaves exactly as the original version in this regard. Whoever posted that...
- Sat Sep 13, 2008 1:57 am
- Forum: General Discussion
- Topic: Working on ScummVM Portable...
- Replies: 2
- Views: 2648
- Fri Aug 29, 2008 11:57 am
- Forum: The Junkyard
- Topic: AGI 90% Compatibility
- Replies: 5
- Views: 5020
- Tue Jul 22, 2008 11:58 am
- Forum: Wii Port
- Topic: Bug report: Nippon Safes, Inc.
- Replies: 3
- Views: 5472
Oops, sorry... But it would be nice to know if anybody else is experiencing the problem or if I'm just doing something wrong, before reporting it as a bug. Sorry for answering so late, but I don't open port forums very often. :) The behaviour you were experiencing was because of a regression bug wh...
- Sat Aug 11, 2007 7:18 am
- Forum: General Discussion
- Topic: Wee.. have a look at what I just bought (FM Towns)
- Replies: 28
- Views: 24963
No, when the Japanese write foreign words, they use what is called the hiragana. Basically, it's made up of various sounds and they go with what sounds closest to the real word. That's why it often sounds very odd when Japanese people occasionally say English words in anime and the likes. Just for ...
- Tue Jun 26, 2007 7:11 am
- Forum: General Discussion
- Topic: How do you get audio in Nippon Safes
- Replies: 8
- Views: 6353
I thought I remembered car noises on the highway. At least I think it had car noises when I played it on an Amiga There are no sound effects for the PC version of Nippon Safes, except for an - IMHO - annoying beep that's not implemented. The PC version is a mediocre conversion of the far superior A...