Search found 4 matches
- Thu Jan 16, 2025 2:38 pm
- Forum: Help and Support
- Topic: Fate of Atlantis ScummTR translation details
- Replies: 6
- Views: 726
Re: Fate of Atlantis ScummTR translation details
Another update, as I would like this knowledge to be searchable. 1.) Don't touch them 2.) Non-Breakable SPace character hint 3.) No, I don't, at least when playing on ScummVM 4.) This never occurred again, possible it was an incorrect use of ScummTR source translations 5.) I'm avoiding them at sight...
- Sat Jan 04, 2025 10:27 am
- Forum: Help and Support
- Topic: Fate of Atlantis ScummTR translation details
- Replies: 6
- Views: 726
Re: Fate of Atlantis ScummTR translation details
Thank you so much for your insightful replies. On top of that, it's good to know I wasn't talking into a void. As it just so happens, I believe I have just now arrived at an acceptable state of the Dutch translations. I am able to play the game until the end credits and I would like to move forward ...
- Mon Dec 30, 2024 9:05 am
- Forum: Help and Support
- Topic: Fate of Atlantis ScummTR translation details
- Replies: 6
- Views: 726
Re: Fate of Atlantis ScummTR translation details
Small progress update. I'm playing through the translated game, and although I haven't completed the game yet, I am already at the submarine now, and have checked I hope most of the interesting translations by hand along the way. 1. I imagine some kind of ID and / or screen position data? 2. Perhaps...
- Mon Dec 16, 2024 12:14 pm
- Forum: Help and Support
- Topic: Fate of Atlantis ScummTR translation details
- Replies: 6
- Views: 726
Fate of Atlantis ScummTR translation details
I'm translating Indiana Jones and the Fate of Atlantis into Dutch using ScummTR to do the heavy lifting. I am following the extract/translate/ingest procedure, and I can play the translated game. However, I do have some questions. Sample input for translations a1-cageroom-robot-smash \255\010\172\18...