Search found 66 matches
- Wed Oct 28, 2015 8:01 pm
- Forum: The Junkyard
- Topic: New HE games on iOS
- Replies: 14
- Views: 15331
Here's the FSF argument, taken from Engadget : The argument revolves around the following clause in the GPL v2: Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Progr...
- Wed Oct 28, 2015 2:52 pm
- Forum: The Junkyard
- Topic: New HE games on iOS
- Replies: 14
- Views: 15331
The GPLv2 prohibits restrictions beside the ones it imposes, and the app stores has its own, incompatible restrictions. Unless you get all the copyright holders of the GPLed work to agree to re-license it for the App store, you can't publish it there. I've also read that Apple rejected GPLed program...
- Wed Oct 21, 2015 3:36 pm
- Forum: The Junkyard
- Topic: New HE games on iOS
- Replies: 14
- Views: 15331
Re: New HE games on iOS
Just the other day, 7 more Humongous Entertainment games dropped on the iOS App Store. Unlike the other releases, which were reworked in house for mobile, these seem to be running on a modified version of ScummVM. I know it's becoming more and more common lately, but it's still great to see ScummVM...
- Tue Jun 16, 2015 10:53 pm
- Forum: The Junkyard
- Topic: GOG Summer/Winter sale has started
- Replies: 3
- Views: 5660
- Mon Oct 29, 2012 11:25 pm
- Forum: General Discussion
- Topic: Igor engine
- Replies: 21
- Views: 18407
- Mon Oct 29, 2012 10:53 pm
- Forum: General Discussion
- Topic: libsmacker - Open-source Smacker Video decoder
- Replies: 6
- Views: 5865
- Tue Oct 02, 2012 3:13 pm
- Forum: General Discussion
- Topic: Thanks to all Devs for SCI
- Replies: 30
- Views: 23145
- Fri Aug 03, 2012 4:58 pm
- Forum: General Discussion
- Topic: Pendulo Studios new game, Day One, fundraising campaign!!
- Replies: 20
- Views: 18006
- Thu Jun 02, 2011 8:35 pm
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 112083
1. Games/Programs executed by the ScummVM ARE NOT derivative works of ScummVM or otherwise affected by the ScummVM GPL license. 2. Packaging the ScummVM binary runtime in the same file as a game or program that it executes does not constitute a derivative work. 3. The ScummVM binary runtime and gam...
- Mon Jan 25, 2010 12:00 am
- Forum: General Discussion
- Topic: Broken Sword: The Directors Cut on iPhone Video
- Replies: 18
- Views: 15326
- Tue Dec 15, 2009 10:05 pm
- Forum: General Discussion
- Topic: Amiga style scrolling for Lucas adventures
- Replies: 35
- Views: 38443
Re: Amiga style scrolling for Lucas adventures
What about the Windows versions based on Aaron Giles code? Were V5 and V6 games ported to Windows?
From Kaminari's report, I guess smooth scrolling could be safely implemented from MI1 onward...
From Kaminari's report, I guess smooth scrolling could be safely implemented from MI1 onward...
- Tue Dec 15, 2009 7:22 pm
- Forum: General Discussion
- Topic: Amiga style scrolling for Lucas adventures
- Replies: 35
- Views: 38443
Re: Amiga style scrolling for Lucas adventures
This YouTube playlist has samples of the Maniac, Zak and MI1 Amiga versions. The scrolling seems similar to the PC versions, although it could be codec-related. I actually remeber the Amiga versions of these games to be smoother than the ones I played on my PC, but it was a 8088 @ 8MHz, which proba...
- Wed Sep 16, 2009 11:30 am
- Forum: General Discussion
- Topic: GSOC 2009: any news?
- Replies: 2
- Views: 3043
- Fri Sep 11, 2009 6:52 pm
- Forum: General Discussion
- Topic: GSOC 2009: any news?
- Replies: 2
- Views: 3043
GSOC 2009: any news?
When will you be able to communicate about this? From what I've understood: Decompiler: failed, sadly The TFMX + MAxTrax seems quite succesful, but I don't know the official criteria. The 16 but API was apparently successful too, but same remark as above. The Draco engine seemed to be going fine, bu...
- Fri Sep 04, 2009 2:49 pm
- Forum: General Discussion
- Topic: Programming a new game
- Replies: 13
- Views: 18777
ScummVM has a three tiered software architecture. The frontends, a collection of VMs that each run a subset of the supported games bytecode and handle game specific logistics like pathfinding, rendering, effects/, and build upon the middle-end. The middle end is composed of * an API for graphics, so...