Search found 32 matches

by Kurufinwe
Mon Jun 26, 2023 2:25 pm
Forum: Help and Support
Topic: Lands of Lore: Getting out of unwinnable state?
Replies: 5
Views: 5944

Re: Lands of Lore: Getting out of unwinnable state?

It worked! Thanks a lot. :D

I'm not sure I even understand what the puzzle was supposed to be, or how you were supposed to figure it out without walking straight into an unwinnable state. Did Roberta Williams intern at Westwood at some point? :P
by Kurufinwe
Mon Jun 26, 2023 11:04 am
Forum: Help and Support
Topic: Lands of Lore: Getting out of unwinnable state?
Replies: 5
Views: 5944

Re: Lands of Lore: Getting out of unwinnable state?

Here you go. I can't seem to get out of that corridor.

Thanks a lot for looking into this!
by Kurufinwe
Mon Jun 26, 2023 8:09 am
Forum: Help and Support
Topic: Lands of Lore: Getting out of unwinnable state?
Replies: 5
Views: 5944

Lands of Lore: Getting out of unwinnable state?

It seems there's a puzzle in the Urbish mines which, when solved incorrectly, leaves you stuck in an area with no way out. Despite playing the game a few times in the past, and encountering this puzzle before, I forgot about it and saved in what seems to be an unwinnable state. The autosave also kic...
by Kurufinwe
Tue Mar 14, 2023 6:17 am
Forum: Help and Support
Topic: Dart game at Holmes Scalpel game
Replies: 4
Views: 3297

Re: Dart game at Holmes Scalpel game

Maybe I'm misremembering, but isn't there also a way to get the information you need without having to play darts for it? Yes, in Scalpel the darts game gets you an address that (1) can be obtained in another way and (2) is just a dead end anyway. (In Rose Tattoo, however, you have to win at darts ...
by Kurufinwe
Fri Oct 08, 2021 6:43 am
Forum: Help and Support
Topic: Loom - the looping music tracks in the FM Towns version
Replies: 2
Views: 1097

Re: Loom - the looping music tracks in the FM Towns version

If you have the music tracks ripped as mp3/ogg/whatever, you could probably just open them in the audio editor of your choice and add 5 minutes of silence at the end of each. I don't think ScummVM checks that they are the correct length. (You could also tweak the volume while you're at it if that's ...
by Kurufinwe
Mon Jun 28, 2021 5:17 am
Forum: Help and Support
Topic: Cursor Stuttering on Windows 10
Replies: 5
Views: 1410

Re: Cursor Stuttering on Windows 10

There was a Windows update a couple of months ago that caused massive stuttering in games. The problem has since been fixed, so you might want to check your Windows is fully up-to-date.
by Kurufinwe
Wed Jun 16, 2021 7:05 am
Forum: General Discussion
Topic: Another sci-fi adventure joins ScummVM
Replies: 7
Views: 3723

Re: Another sci-fi adventure joins ScummVM

I'm happy to report that the game is completable with the latest daily build. There are still a few glitches here and there ( which I've reported ), but it's generally looking good! Hopefully ScummVM support will convince GOG (or whoever) to start selling the game so that more people have a chance t...
by Kurufinwe
Thu Feb 18, 2021 9:41 am
Forum: Help and Support
Topic: Discworld 1 Best Version
Replies: 9
Views: 5174

Re: Discworld 1 Best Version

I don't think it is a "complete misnomer", since a lot of the early supported games for ScummVM did not feature speech audio, in which case "text speed" actually controls the speed of subtitles. It does control the speed of the subtitles, but it's wired backwards. When you incre...
by Kurufinwe
Thu Feb 18, 2021 8:56 am
Forum: Help and Support
Topic: Discworld 1 Best Version
Replies: 9
Views: 5174

Re: Discworld 1 Best Version

Dialogues, for instance, are very slow. When a character ends his line, there's a few more seconds break before the new line appears. I tried to raise the option for "Text Speed", but it doesn't change anything. Anyone knows if there's a fix? The "text speed" option in ScummVM i...
by Kurufinwe
Sat Oct 31, 2020 8:48 am
Forum: Help and Support
Topic: Kyrandia 2 need Savegame
Replies: 3
Views: 1051

Re: Kyrandia 2 need Savegame

Can't you just empty the bottle by clicking it on Zanthia (to drink it) or on the cauldron (and then flush the cauldron)? I'm pretty sure the game doesn't have dead-ends.
by Kurufinwe
Thu Aug 27, 2020 7:50 am
Forum: General Discussion
Topic: A Stealthy ScummVM Operation
Replies: 3
Views: 1782

Re: A Stealthy ScummVM Operation

Well, I gave it a try, and I can report that the game (or at least the French EGA DOS version I played) is completable without major problems. (I did use the console cheat for The Rats™, because life's too short.) I filed a couple of bug reports for minor problems. Obviously, the biggest problem is ...
by Kurufinwe
Sun Dec 23, 2018 7:37 am
Forum: Help and Support
Topic: Quest For Glory 2 in ScummVM
Replies: 3
Views: 2019

Re: Quest For Glory 2 in ScummVM

The sword icon is the main cursor in QfG2. To leave the table, type "stand", "stand up", "get up", or something similar.
by Kurufinwe
Tue Oct 30, 2018 6:35 am
Forum: General Discussion
Topic: Infrastructure updates
Replies: 15
Views: 23720

Re: Infrastructure updates

Should the forums display a favicon? They seem to have stopped doing that since the update. On an unrelated note, is there a chance someone could clean up the announcements and pinned topics in General Discussion? You currently have to scroll through 15 (!) of those, many of which haven't seen any a...
by Kurufinwe
Wed Dec 12, 2012 4:51 pm
Forum: Help and Support
Topic: How to take Screenshots in ScummVM?
Replies: 17
Views: 22168

ScummVM tries to save the screenshots in its own directory. If you're on Windows 7 (and Vista?) with UAC on (and ScummVM is installed in Program Files), that's not allowed and they will get redirected to C&#58;\Users\<user_name>\AppData\Local\VirtualStore\Program Files &#40;x86&#41;\Scum...
by Kurufinwe
Sun May 08, 2011 8:30 pm
Forum: General Discussion
Topic: LucasArts could be coming to GOG.com
Replies: 22
Views: 16582

It's a Gallicism. S/He means "re-released".