Search found 3 matches

by replicashooter
Tue Dec 12, 2006 1:45 pm
Forum: Help and Support
Topic: IJ: Fate Of Atlantis on PSP (v0.8.2) - Sun/Moonstone Issue
Replies: 4
Views: 3555

Nothing to see....Move along folks :D

Problem solved, I just went through every combination manually and it turned out it required the setting sun and waning moon for some bizzare reason :?
by replicashooter
Tue Dec 12, 2006 12:09 am
Forum: Help and Support
Topic: IJ: Fate Of Atlantis on PSP (v0.8.2) - Sun/Moonstone Issue
Replies: 4
Views: 3555

clem wrote:try rotating the discs by 180° - sometimes you have to put the stuff upside down or somemthing as far as I remember

(this is most likely not a ScummVM problem)
That was for the final gates ("only yields to contrary minds") - I've tried virtually every combination here :x
by replicashooter
Sun Dec 10, 2006 5:50 pm
Forum: Help and Support
Topic: IJ: Fate Of Atlantis on PSP (v0.8.2) - Sun/Moonstone Issue
Replies: 4
Views: 3555

IJ: Fate Of Atlantis on PSP (v0.8.2) - Sun/Moonstone Issue

So I'm playing the PC version (non talkie) of Fate Of Atlantis on my 1.50 PSP using v0.8.2 of ScummVM and I've encountered a problem at the section of the game where you arrive at the Old Ruins in Crete. On the team path and just found the Moonstone which I need to open the labyrinth, now - here is ...