Nothing to see....Move along folks
Problem solved, I just went through every combination manually and it turned out it required the setting sun and waning moon for some bizzare reason
Search found 3 matches
- Tue Dec 12, 2006 1:45 pm
- Forum: Help and Support
- Topic: IJ: Fate Of Atlantis on PSP (v0.8.2) - Sun/Moonstone Issue
- Replies: 4
- Views: 3555
- Tue Dec 12, 2006 12:09 am
- Forum: Help and Support
- Topic: IJ: Fate Of Atlantis on PSP (v0.8.2) - Sun/Moonstone Issue
- Replies: 4
- Views: 3555
- Sun Dec 10, 2006 5:50 pm
- Forum: Help and Support
- Topic: IJ: Fate Of Atlantis on PSP (v0.8.2) - Sun/Moonstone Issue
- Replies: 4
- Views: 3555
IJ: Fate Of Atlantis on PSP (v0.8.2) - Sun/Moonstone Issue
So I'm playing the PC version (non talkie) of Fate Of Atlantis on my 1.50 PSP using v0.8.2 of ScummVM and I've encountered a problem at the section of the game where you arrive at the Old Ruins in Crete. On the team path and just found the Moonstone which I need to open the labyrinth, now - here is ...