Search found 11 matches

by Zeladin
Tue Feb 27, 2007 11:30 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Latest SVN Builds
Replies: 11
Views: 42378

Just thought I'd post my report on SVN Test Release:07/02/2007 here as well as that thread on the Gp2x board, where this really belongs. * * * * * Bs1; saves are still broken video at 640x480 is still slow/ suffering from sync issues Could not exit cleanly (black screen, Gmenu was disabled) I tested...
by Zeladin
Fri Jan 26, 2007 10:56 am
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: GP32 port
Replies: 7
Views: 14890

There sort of is already.. http://gp32emu.dcemu.co.uk/scumm32.shtml I think it might be a bit old though... I don't know whether DJWillis has plans to update it or not. I think the Gp32 is unlikely to be able to run a lot of the engines, particularly newer ones. I can recommend the GP2x port though,...
by Zeladin
Fri Jan 26, 2007 10:48 am
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: daily builds ?
Replies: 7
Views: 14075

There aren't daily builds of the GP2x port, if that's what you're asking. However both windows and linux builds are available...
by Zeladin
Wed Jan 03, 2007 2:25 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: 320x240 dxa files for Feeble Files
Replies: 12
Views: 25801

My GP2X GCC build scripts produce working tool-chains That sounds good, in theory then using these tool-chains I could compile scummvm using your build scripts with little alteration. Are these available on the gp2x archive somewhere? Or do I need to make a closer look at your webpage... Feeble fil...
by Zeladin
Tue Dec 19, 2006 2:44 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: 320x240 dxa files for Feeble Files
Replies: 12
Views: 25801

Possibly. But I don't know how to find out how much of a Smacker file is video and how much is audio. I was thinking just a simple resmack of the original smacker without the audio, not sure if that option exists though. I think I'll abandon this for now, I really don't have the expertise. I haven'...
by Zeladin
Mon Dec 18, 2006 4:11 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: 320x240 dxa files for Feeble Files
Replies: 12
Views: 25801

But now it is all courtesy of Benjamin Haisch aka John Doe. and gosh, it's even more superior than original Smacker compression, as it produces smaller files! That sounds nice... Thus we really, really don't need the mpeg video support for Feeble Files. I think though BS1 and BS2 have been released...
by Zeladin
Mon Dec 18, 2006 1:36 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: 320x240 dxa files for Feeble Files
Replies: 12
Views: 25801

mpeg support? That's not done by platform. It has to be added to the game separately. I hope I didn't suggest it was.. That would be oddly paradoxical. The Broken Sword games share a common MPEG decoder (which uses libmpeg2 to do the actual decoding), but each of them has its own player, i.e. the p...
by Zeladin
Mon Dec 18, 2006 11:00 am
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: 320x240 dxa files for Feeble Files
Replies: 12
Views: 25801

The only advantage of the MPEG player that I can think of is that the movies can be made smaller than than the DXA files (at the cost of lower quality). In light of that I can see that mpeg support wouldn't be too important/desirable. I had a vague notion on my mind that it was good because it wasn...
by Zeladin
Sun Dec 17, 2006 10:44 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: 320x240 dxa files for Feeble Files
Replies: 12
Views: 25801

320x240 dxa files for Feeble Files

Any chance that support and correct scaling for playback of 320x240 dxa files for feeble files can be added. It could be a simple matter of centering screen, and switching off scaling(like the zoom?) if that size is detected. That feature would really cut down the size of Feeble Files (the video fil...
by Zeladin
Sun Dec 17, 2006 7:54 pm
Forum: Help and Support
Topic: Feeble Files
Replies: 89
Views: 95104

Ah, so I'd have to re-smk the originals down (just to get the headers the encoder reads right) and then the usual business. Leaving out the arcade game videos. But would the in game dxa player scale to screen automatically/ presumably if it works with the Amiga versions... I think I'll do a bit of e...
by Zeladin
Sun Dec 17, 2006 6:07 pm
Forum: Help and Support
Topic: Feeble Files
Replies: 89
Views: 95104

Hi there, first post in these forums; I've been burning to ask this question. I've been putting together Feeble files from the 4cd Pc edition. I'm just wondering what happens when you feed the dxa encoder 320x240 png files instead of the conventional 640x480. I have a faint suspicion... Also is ther...