Search found 13 matches
- Fri Dec 29, 2006 1:46 pm
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98621
- Fri Dec 29, 2006 1:22 pm
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98621
Hey Vinsterstum... I've been taking a closer look too. It would seem that the only way to guarantee all code is compile to MSIL is to set the option /clr:safe. This will make sure all code is verifiable and therefore pure with no native code. Unfortunately compiling with this option is impossible......
- Wed Dec 27, 2006 4:52 am
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98621
- Tue Dec 26, 2006 6:13 pm
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98621
Cool. Please note that the all scummvm code is included in the repository as I have actually made changes to it to get it to compile... at the moment this is all a hack... this is my disclaimer :) If this actually works, I'll do a proper diff of this tree against the 0.9.1 branch and include only th...
- Tue Dec 26, 2006 8:47 am
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98621
- Tue Dec 26, 2006 8:13 am
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98621
- Mon Dec 25, 2006 10:47 am
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98621
- Sun Dec 24, 2006 7:46 pm
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98621
Okay... I've got ScummVM compiled totally to MSIL (using /clr:pure), and I've got a small XNA wrapper, that instantiates the class in the assembly and calls a method. It does deploy to the console, but running the assembly I get: An unhandled exception of type 'System.TypeLoadException' occurred in ...
- Sun Dec 24, 2006 2:59 pm
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98621
Ok I've managed to build ScummVM in C++ CLR... I'm now hunting for bits and pieces of code that force native compilation. After this I will write the C# wrapper and reference the new ScummVM-CLR assembly via gse. If all goes well I'll just need to modify scummVM slightly to allow the ScummVM update ...
- Sun Dec 24, 2006 2:06 am
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98621
- Sat Dec 23, 2006 6:07 pm
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98621
- Sat Dec 23, 2006 5:12 am
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98621
I think you are forgetting that you cannot run managed C++ on XNA at the moment. If I could do managed C++, I wouldn't be doing this obviously... I've already mentioned all those issues. Like I said, at the moment I'm porting FoTAQ to C#, the other guy is port BASS. The strategy at the moment has be...
- Fri Dec 22, 2006 3:35 am
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98621
Hi guys... I'm one of the people that worked on the PSP port of ScummVM(though Joost and Paolo did all the work, I mostly ran the source repository and fixed a couple of things). I'm currently porting/rewriting ScummVM in C# for XNA with the help of a work friend. The project is called ScummVM-XNA a...