I just wondered if I had missed some setting. I don't particularly *want* to offload the scaling to the graphics card, I just thought that's what needed to be done.
But if there's no way to get a clean 2x scale within ScummVM, that just seems a bit odd. Guess I'll stick to windowed mode?
Search found 28 matches
- Fri May 11, 2018 8:59 pm
- Forum: Help and Support
- Topic: Fullscreen and scaling, Curse of Monkey Island and generally
- Replies: 4
- Views: 9165
- Fri May 11, 2018 8:22 pm
- Forum: Help and Support
- Topic: Fullscreen and scaling, Curse of Monkey Island and generally
- Replies: 4
- Views: 9165
- Fri May 11, 2018 5:21 pm
- Forum: Help and Support
- Topic: Fullscreen and scaling, Curse of Monkey Island and generally
- Replies: 4
- Views: 9165
Fullscreen and scaling, Curse of Monkey Island and generally
Hi. I'm hoping to get ScummVM to scale to 2x, in fullscreen mode, without being stretched to fill the screen. In this case, I'm playing Curse of Monkey Island in the version of ScummVM that it came with on Steam. It seems like no matter which settings I choose, it's being stretched up to 1080px. I'v...
- Fri Mar 27, 2009 5:02 am
- Forum: Nintendo DS Port
- Topic: drag and release to click
- Replies: 3
- Views: 5605
- Thu Mar 26, 2009 7:24 pm
- Forum: Nintendo DS Port
- Topic: drag and release to click
- Replies: 3
- Views: 5605
drag and release to click
I've touched on this before, but I figured I'd mention it again: it'd be nice to have an option where the mouse click event occurs when you lift the stylus off the screen, rather than the instant you press it down. This would let the user find hotspots more precisely and intuitively, I think. It'd o...
- Thu Mar 20, 2008 3:26 pm
- Forum: The Junkyard
- Topic: Lets start a pettion...
- Replies: 12
- Views: 12364
I do somehow suspect you may be a bit of a Steam advocate who'd prefer to buy all games via its digital delivery system. However, I see no reason why Steam should be used in preference to any other service. Let's be honest, an online shop followed by a download link is just as effective for the end...
- Mon Mar 03, 2008 9:26 pm
- Forum: General Discussion
- Topic: Play Scumm games with the Wiimote!
- Replies: 3
- Views: 6063
- Sat Feb 16, 2008 11:27 pm
- Forum: The Junkyard
- Topic: Lucasarts posters
- Replies: 217
- Views: 174803
- Sat Feb 02, 2008 6:38 am
- Forum: General Discussion
- Topic: LucasArts president resigns
- Replies: 12
- Views: 12816
- Sun Jan 27, 2008 10:58 pm
- Forum: The Junkyard
- Topic: Lucasarts posters
- Replies: 217
- Views: 174803
- Sun Jan 27, 2008 10:54 pm
- Forum: General Discussion
- Topic: Implementation of video output from ScummVM?
- Replies: 12
- Views: 9090
The cursor thing should be doable, isn't it? I mean, the DS port has the option of keeping the cursor invisible, so it seems like it should be possible to separate that out. . .
And I know this guy would be interested in such a feature.
And I know this guy would be interested in such a feature.
- Sun Jan 27, 2008 10:48 pm
- Forum: Nintendo DS Port
- Topic: Sam & Max & Conroy Bumpus
- Replies: 5
- Views: 7233
- Wed Jan 23, 2008 4:37 am
- Forum: The Junkyard
- Topic: Lucasarts posters
- Replies: 217
- Views: 174803
- Tue Jan 15, 2008 11:34 am
- Forum: General Discussion
- Topic: is SCUMMVM looking for an source game creation tool?
- Replies: 35
- Views: 33791
- Thu Jan 10, 2008 4:13 am
- Forum: General Discussion
- Topic: The Secret Of Monkey Island : The Movie! (Project Idea)
- Replies: 15
- Views: 15531
Not quite what you're thinking of, but it might be fun to take the audio from this flash and sync it up with actual gameplay footage using your method. :) God No, that just makes MI look .. crap Well, I think it's funny. :| The reason I suggested it is because I think that applying your idea to the...