Search found 14 matches

by viruseb
Thu Mar 08, 2007 7:26 am
Forum: Nintendo DS Port
Topic: G6 driver debugging
Replies: 23
Views: 25475

glad to help is there any specific feature we should test/look into? infact i had no issues with 0.15 build, hence it'd be helpful to know what to spot :wink: Yep sure you can help. Just try with homebrews that work with 0.15 to check if they still work with 0.17. And test scummVM with 0.17. Focus ...
by viruseb
Wed Mar 07, 2007 9:43 am
Forum: Nintendo DS Port
Topic: G6 driver debugging
Replies: 23
Views: 25475

I'm waiting positive feedbacks before updating Chishm's webpage.
So give me yours ;)
by viruseb
Sun Mar 04, 2007 4:46 pm
Forum: Nintendo DS Port
Topic: G6 driver debugging
Replies: 23
Views: 25475

Here it is :

Download g6fl.dldi

Just patch the .ds.gba and have fun !
by viruseb
Sun Mar 04, 2007 4:07 pm
Forum: Nintendo DS Port
Topic: G6 driver debugging
Replies: 23
Views: 25475

Just found the last bug 5 min ago. Have to finish some test and I'll post the g6fl.dldi V0.17
by viruseb
Tue Feb 20, 2007 8:14 am
Forum: Nintendo DS Port
Topic: G6 driver debugging
Replies: 23
Views: 25475

I will see into this.
by viruseb
Mon Feb 19, 2007 8:23 am
Forum: Nintendo DS Port
Topic: G6 driver debugging
Replies: 23
Views: 25475

The source code on Chishm's page is clearly not going to work for byte-aligned data: bool writeSectors (u32 sector, u32 numSectors, void* _buffer) { bool retval; u16 numsectowrite; int nbsecwrite; u16 *buffer = (u16 *)_buffer; // This line will cause problem...
by viruseb
Sun Feb 18, 2007 10:13 am
Forum: Nintendo DS Port
Topic: G6 driver debugging
Replies: 23
Views: 25475

agentq wrote:The G6 source code on chishm's FAT page still has unaligned data issues. Is this an old version? If not, it would explain things.
No It's a new version I wrote with unaligned support
by viruseb
Sat Feb 17, 2007 12:52 pm
Forum: Nintendo DS Port
Topic: G6 driver debugging
Replies: 23
Views: 25475

I rewrote the G6 dldi yesterday just to be sure and again same behavior. The dldi version doesn't work whearas the one integrated directly in libfat work.
I'm a bit puzzled at the moment. Keep posted !
by viruseb
Fri Feb 16, 2007 7:17 am
Forum: Nintendo DS Port
Topic: G6 driver debugging
Replies: 23
Views: 25475

As far as I know, the DLDI code should act exactly the same way as any driver compiled into the code. So what could be different about it? Is it perhaps a bug in the patcher? There must be a reason why all the other DLDIs work, right? I agree with you. The only reason I can think of is I made a bad...
by viruseb
Thu Feb 15, 2007 9:00 pm
Forum: Nintendo DS Port
Topic: G6 driver debugging
Replies: 23
Views: 25475

yep it's the A
by viruseb
Thu Feb 15, 2007 7:30 pm
Forum: Nintendo DS Port
Topic: G6 driver debugging
Replies: 23
Views: 25475

G6 driver debugging

Hi, I'm currently tring to see wh the G6 drivers doens't work so well with scummvm. So I patched scummvm beta 3 with the G6 dldi v0.16, saved a dott game and observed that it didn't work. To debug I added manually the G6 driver into scummvm code and voila! it work. To be sure that it's dldi related ...
by viruseb
Wed Feb 14, 2007 7:23 am
Forum: Nintendo DS Port
Topic: Build Issue
Replies: 7
Views: 9284

Grimgoil wrote:Viruseb, come across any luck with the G6 DLDI issue?
err It's rather "any time with the G6 DLDI issue ?" the good question. I'm kinda busy at the moment but I'll do my best to solve this (these ?) bug(s) asap.
by viruseb
Thu Feb 08, 2007 7:04 am
Forum: Nintendo DS Port
Topic: Build Issue
Replies: 7
Views: 9284

No problem 'Y''s perfectly fine for me.
by viruseb
Wed Feb 07, 2007 7:45 am
Forum: Nintendo DS Port
Topic: Build Issue
Replies: 7
Views: 9284

My question is kinda related. As I'm developping the G6 dldi driver and users reported some erratic bugs with scummvm I'd like to investigate. I defined the USE_DEBUGGER in both makefile but the code doesn't to be compiled since it lack the debug functions. The question how I modify the libnds to ad...