Search found 150 matches

by Dark-Star
Fri May 12, 2006 11:57 pm
Forum: The Junkyard
Topic: Other reverse-engineering projcets
Replies: 27
Views: 42549

Well, I didn't actually have ScummVM in mind when I thought it up, I just wanted to gather some general opinions here ;-) But the link to the Xentax Wiki is nice, I didn't know about that. I'll check it out ... Edit: Looking over the Xentax Wiki, it seems that they focus on game "archive" ...
by Dark-Star
Fri May 12, 2006 1:15 pm
Forum: The Junkyard
Topic: Other reverse-engineering projcets
Replies: 27
Views: 42549

Other reverse-engineering projcets

Hi! I was recently thinking again about creating a Wiki which combines people's efforts on game file reverse engineering. There have been a lot of other reverse-engineering or re-implementation projects mentioned here before, like the FF7 project or the Prince of Persia re-implementation (others are...
by Dark-Star
Fri May 12, 2006 12:51 pm
Forum: General Discussion
Topic: Q-Gears - A final fantasy 7 engine.
Replies: 9
Views: 19293

Hey, that's awesome! If I only knew about that "Gears" document before.... Last year I started reverse-engineering some FF7 files myself, but I scrapped the project because I didn't have enough spare time. This is definitely something worth watching, I wish you good luck!
by Dark-Star
Tue Dec 27, 2005 3:45 pm
Forum: Help and Support
Topic: Problem with Win32 build
Replies: 6
Views: 6374

Try updating to the newest graphics drivers from the Dell website, this fixed it for me.
Alternatively, try the

set SDL_VIDEODRIVER=windib

workaround (there's a typo in Kirben's post, it's windib not windb)

--Darkstar
by Dark-Star
Mon Dec 26, 2005 3:24 pm
Forum: PSP Port
Topic: scummVM on psp help!
Replies: 12
Views: 13341

Try asking in the right forum:
PSP Port

--Darkstar
by Dark-Star
Tue Dec 13, 2005 5:51 pm
Forum: Help and Support
Topic: Location of scummvm.ini
Replies: 36
Views: 38178

OK I dug around in the MSDN a bit and it seems that, to use the "Application Data" directory (via SHGetFolderPath()), ScummVM's requirements would go up: Minimum operating systems: Windows 95 with Internet Explorer 5.0, Windows 98 with Internet Explorer 5.0, Windows 98 Second Edition (SE),...
by Dark-Star
Tue Dec 13, 2005 5:03 pm
Forum: Help and Support
Topic: Location of scummvm.ini
Replies: 36
Views: 38178

Location of scummvm.ini

The recent flurry of posts about problems with the scummvm.ini file in c:\windows made me wonder: Why is it put there by default anyway? Actually, no application data should be put there anymore since win95. I think it would be better to use either the "Application Data" directory, or, eve...
by Dark-Star
Fri Dec 02, 2005 2:07 pm
Forum: General Discussion
Topic: Those 3 little red devil guys
Replies: 6
Views: 11887

horror wrote:I know where to get it, but dunno if I can post the url here:)
If you don't know, then the answer ist most likely "NO" ;)
by Dark-Star
Thu Dec 01, 2005 5:27 pm
Forum: Other Ports
Topic: Trouble compiling the PC source
Replies: 6
Views: 10047

Strange, that was exactly what fixed the problem for me. Did you make sure to "rebuild all"? Some more background info I've gathered: The DLL build and the static build use different methods of storing the list of open file descriptors. So if you open a file from within a DLL build, it sto...
by Dark-Star
Mon Nov 28, 2005 11:19 am
Forum: Other Ports
Topic: Trouble compiling the PC source
Replies: 6
Views: 10047

I know that problem (segfaults when using something that has to do with file/console I/O) It has not directly to do with these two libraries. Try setting the target from "Multithreaded DLL" to "Multithreaded" (or the other way round, depending on how it's currently set up) for al...
by Dark-Star
Mon Nov 28, 2005 11:14 am
Forum: General Discussion
Topic: Feeble Files and Simon the Sorcerer 1/2 md5 details required
Replies: 48
Views: 60664

Kinda ironic then that now ScummVM rejects versions with so much as one modified data file, reversing my fortunes once more. Guess I'll just have to dig out those floppies once again..... It should be (legally) OK if someone mailed you the un-cracked version of the modified data file (or a diff aga...
by Dark-Star
Thu Nov 24, 2005 9:08 am
Forum: General Discussion
Topic: super4xsai?
Replies: 11
Views: 15626

gah, of course you're right. First I was thinking only about point upscaling (which, combined with some scanlines, would make an almost perfect aspect-ratio-corrected display on an 1600x1200 CRT) but if you consider SuperSAI then of course the CPU requirements would be much higher. However, pointsam...
by Dark-Star
Thu Nov 24, 2005 12:22 am
Forum: Help and Support
Topic: Confused with language options
Replies: 2
Views: 5251

Re: Confused with language options

Now, I'm a little confused. Does this mean, that these are the supported languages, or that I can change the languages using scummvm? For some games you have to tell ScummVM in what language your game is. This is needed for example for special characters (like Ä Ö Ü in German) to show up correctly....
by Dark-Star
Thu Nov 24, 2005 12:12 am
Forum: The Junkyard
Topic: Will SCUMMVM support...
Replies: 181
Views: 271604

Cool, another open source engine reimplementation to add to my list :)

Maybe I'll start creating some sort of centralized reverse-engineering website some time, I've got a lot of notes on different games' data files lying around here too...

--Darkstar
by Dark-Star
Thu Nov 24, 2005 12:06 am
Forum: General Discussion
Topic: super4xsai?
Replies: 11
Views: 15626

Well I don't think that an integer x5/x6 scaler would require more CPU power than one of the more advanced 2x scalers. I mean it's just a matter of duplicating pixels (horizontally) or even whole scanlines (vertically), no fancy math involved. However I didn't benchmark it so I can't be 100% sure. F...