Search found 150 matches
- Fri May 12, 2006 11:57 pm
- Forum: The Junkyard
- Topic: Other reverse-engineering projcets
- Replies: 27
- Views: 42549
- Fri May 12, 2006 1:15 pm
- Forum: The Junkyard
- Topic: Other reverse-engineering projcets
- Replies: 27
- Views: 42549
Other reverse-engineering projcets
Hi! I was recently thinking again about creating a Wiki which combines people's efforts on game file reverse engineering. There have been a lot of other reverse-engineering or re-implementation projects mentioned here before, like the FF7 project or the Prince of Persia re-implementation (others are...
- Fri May 12, 2006 12:51 pm
- Forum: General Discussion
- Topic: Q-Gears - A final fantasy 7 engine.
- Replies: 9
- Views: 19293
- Tue Dec 27, 2005 3:45 pm
- Forum: Help and Support
- Topic: Problem with Win32 build
- Replies: 6
- Views: 6374
- Mon Dec 26, 2005 3:24 pm
- Forum: PSP Port
- Topic: scummVM on psp help!
- Replies: 12
- Views: 13341
- Tue Dec 13, 2005 5:51 pm
- Forum: Help and Support
- Topic: Location of scummvm.ini
- Replies: 36
- Views: 38178
- Tue Dec 13, 2005 5:03 pm
- Forum: Help and Support
- Topic: Location of scummvm.ini
- Replies: 36
- Views: 38178
Location of scummvm.ini
The recent flurry of posts about problems with the scummvm.ini file in c:\windows made me wonder: Why is it put there by default anyway? Actually, no application data should be put there anymore since win95. I think it would be better to use either the "Application Data" directory, or, eve...
- Fri Dec 02, 2005 2:07 pm
- Forum: General Discussion
- Topic: Those 3 little red devil guys
- Replies: 6
- Views: 11887
- Thu Dec 01, 2005 5:27 pm
- Forum: Other Ports
- Topic: Trouble compiling the PC source
- Replies: 6
- Views: 10047
- Mon Nov 28, 2005 11:19 am
- Forum: Other Ports
- Topic: Trouble compiling the PC source
- Replies: 6
- Views: 10047
- Mon Nov 28, 2005 11:14 am
- Forum: General Discussion
- Topic: Feeble Files and Simon the Sorcerer 1/2 md5 details required
- Replies: 48
- Views: 60664
Kinda ironic then that now ScummVM rejects versions with so much as one modified data file, reversing my fortunes once more. Guess I'll just have to dig out those floppies once again..... It should be (legally) OK if someone mailed you the un-cracked version of the modified data file (or a diff aga...
- Thu Nov 24, 2005 9:08 am
- Forum: General Discussion
- Topic: super4xsai?
- Replies: 11
- Views: 15626
gah, of course you're right. First I was thinking only about point upscaling (which, combined with some scanlines, would make an almost perfect aspect-ratio-corrected display on an 1600x1200 CRT) but if you consider SuperSAI then of course the CPU requirements would be much higher. However, pointsam...
- Thu Nov 24, 2005 12:22 am
- Forum: Help and Support
- Topic: Confused with language options
- Replies: 2
- Views: 5251
Re: Confused with language options
Now, I'm a little confused. Does this mean, that these are the supported languages, or that I can change the languages using scummvm? For some games you have to tell ScummVM in what language your game is. This is needed for example for special characters (like Ä Ö Ü in German) to show up correctly....
- Thu Nov 24, 2005 12:12 am
- Forum: The Junkyard
- Topic: Will SCUMMVM support...
- Replies: 181
- Views: 271604
- Thu Nov 24, 2005 12:06 am
- Forum: General Discussion
- Topic: super4xsai?
- Replies: 11
- Views: 15626
Well I don't think that an integer x5/x6 scaler would require more CPU power than one of the more advanced 2x scalers. I mean it's just a matter of duplicating pixels (horizontally) or even whole scanlines (vertically), no fancy math involved. However I didn't benchmark it so I can't be 100% sure. F...