Search found 150 matches
- Fri Dec 01, 2006 10:15 am
- Forum: General Discussion
- Topic: Final Fantasy 7 Engine update. [Screenshots]
- Replies: 15
- Views: 18639
That's really amazing progress you've made there. Congrats! It's always nice to see game engine reimplementations reach a state of maturity. Please post more screenshots in the future :) BTW, could you say a little bit about the relation between Q-Gears and the Wiki on qhimm.com? I once thought that...
- Wed Nov 15, 2006 9:57 am
- Forum: General Discussion
- Topic: Why do some scummvm games have their own F5 menu?
- Replies: 6
- Views: 4508
Re: Why do some scummvm games have their own F5 menu?
I only know of scumm engine games to have the standard ScummVM menus. OK, now I'm curious. I've played ScummVM games for quite some time now but I never thought about the save game system. Now that someone mentions it: Is there any reason why ScummVM doesn't show the "standard" save/load ...
- Mon Oct 30, 2006 10:36 am
- Forum: Other Ports
- Topic: Javascript Port
- Replies: 7
- Views: 11142
- Fri Oct 27, 2006 12:09 pm
- Forum: Help and Support
- Topic: No sound in Commodore64 version of Zak McKracken?
- Replies: 3
- Views: 2562
...which makes me think:
Has anyone ever considered adding SID sound to ScummVM? There's a GPL licensed library available here, however I guess it would require major restructuring because the C64 sound is neither MIDI nor sampling-based...
It's probably not worth the effort I guess
--Darkstar
Has anyone ever considered adding SID sound to ScummVM? There's a GPL licensed library available here, however I guess it would require major restructuring because the C64 sound is neither MIDI nor sampling-based...
It's probably not worth the effort I guess
--Darkstar
- Tue Sep 05, 2006 11:49 pm
- Forum: The Junkyard
- Topic: Other reverse-engineering projcets
- Replies: 27
- Views: 42549
That sounds like an useful cheat, one more reason to hunt down a copy of that game... I think Eye3 has something similar, although not as helpful (it only enables some debug keys) There might be more 3D-dungeon-crawl style games from that time which use the interpreter, who knows... df: You're proba...
- Tue Sep 05, 2006 3:49 pm
- Forum: The Junkyard
- Topic: Other reverse-engineering projcets
- Replies: 27
- Views: 42549
I saw your notes on the Wiki and did a little more work on the .RES files, though nothing spectacular right now. I'll see if I can find a cheap copy of Dungeon Hack somewhere. Some time ago I also traced back the links from AESOP to Miles Design, and I sent them an eMail asking for more information....
- Thu Aug 24, 2006 12:01 pm
- Forum: The Junkyard
- Topic: command and conquer 1
- Replies: 6
- Views: 9762
- Mon Aug 14, 2006 10:06 am
- Forum: Help and Support
- Topic: install to cd?
- Replies: 7
- Views: 3649
To do it properly you would need to edit scummvm.ini to contain only relative paths instead of absolute paths, and then create a .bat file which launches ScummVM with the .ini file in the current directory (there's a command line switch for that). Run the .bat file to start ScummVM (or put it into a...
- Fri Aug 11, 2006 9:08 am
- Forum: Help and Support
- Topic: i had a dream u guys at scumm might like to hear
- Replies: 6
- Views: 3887
- Wed Aug 02, 2006 11:43 am
- Forum: General Discussion
- Topic: In-jokes and references
- Replies: 21
- Views: 19332
- Wed Aug 02, 2006 9:12 am
- Forum: General Discussion
- Topic: In-jokes and references
- Replies: 21
- Views: 19332
- Mon Jul 24, 2006 8:56 pm
- Forum: General Discussion
- Topic: Smacker decoder
- Replies: 2
- Views: 2796
Smacker decoder
Hi! I don't know if this is already well-known or not, but there seems to be an open-source Smacker(TM) implementation available here . It's C# code but it should be relatively easy to port it to C++. It is apparently based on the smacker-decoder from ffmpeg , maybe it's easier to take the code from...
- Fri Jul 21, 2006 10:13 am
- Forum: General Discussion
- Topic: Kingdom O Magic?
- Replies: 25
- Views: 28893
Do you have a web page already? If so, you might want to add it to http://rewiki.regengedanken.de/wiki/Lin ... mentations...
- Sun Jul 09, 2006 10:20 pm
- Forum: General Discussion
- Topic: Custom interface icons?
- Replies: 2
- Views: 2170
- Mon Jul 03, 2006 4:47 pm
- Forum: Help and Support
- Topic: ScummVM: Bus error
- Replies: 5
- Views: 2560