Search found 150 matches
- Sat Feb 19, 2022 6:38 pm
- Forum: Other Ports
- Topic: Retroarch update core (or Xbox UWP)
- Replies: 1
- Views: 8248
Re: Retroarch update core (or Xbox UWP)
Please ask Retroarch specific questions at their forum, as the core is not an official port and is not developed by the ScummVM team
- Wed Jan 26, 2022 6:10 pm
- Forum: Help and Support
- Topic: scummvm erased by nvidia
- Replies: 2
- Views: 1874
Re: scummvm erased by nvidia
I'm not sure what you're exepecting. If it's deleted, there's nothing ScummVM can do.
Just restore your apk and savegames from your most recent backup
Just restore your apk and savegames from your most recent backup
- Mon Nov 01, 2021 11:06 pm
- Forum: Other Ports
- Topic: RPi4 Retroarch - No controls available in ScummVM core
- Replies: 1
- Views: 8104
Re: RPi4 Retroarch - No controls available in ScummVM core
This is a libretro issue, other people are reportedly running into similar issues as well. You should report it to the libretro bug tracker
- Sat Aug 14, 2021 9:53 am
- Forum: General Discussion
- Topic: Performance question for ScummVM on a FPGA or Raspberry Pi/Radxa Zero
- Replies: 6
- Views: 3996
Re: Performance question for ScummVM on a FPGA or Raspberry Pi/Radxa Zero
I wonder why people are so obsessed about FPGAs recently... Games do not "run on the FPGA". The FPGA emulates a CPU (+the rest of the system). And that is a very old CPU. So you're basically getting the same experience than running ScummVM on an Amiga 500. Which is something between "...
- Wed May 26, 2021 10:24 pm
- Forum: Help and Support
- Topic: Scumm on Pi
- Replies: 1
- Views: 2733
Re: Scumm on Pi
You should post your question in the RetroPie/EmulationStation forums, your chances of getting an answer is much higher over there.
This forum is usually only for vanilla ScummVM, not for forks of other developers.
This forum is usually only for vanilla ScummVM, not for forks of other developers.
- Tue May 04, 2021 7:58 pm
- Forum: General Discussion
- Topic: Binary release of SCUMMVM for Windows
- Replies: 4
- Views: 4424
Re: Binary release of SCUMMVM for Windows
No idea if there was any deeper thought into this, but one advantage of compiling as much as possible statically (i.e. into the EXE) is that it saves you some trampoline jumps and allows link-time optimization, which can potentially improve speed. In your case, though, I guess it would be better to ...
- Sun May 02, 2021 10:46 pm
- Forum: General Discussion
- Topic: Binary release of SCUMMVM for Windows
- Replies: 4
- Views: 4424
Re: Binary release of SCUMMVM for Windows
What do you mean? Why ScummVM comes with only 4 DLLs instead of, say, 8, 13 or 53?
Or why those 4 DLLs are there and not also included in the .exe?
Or why those 4 DLLs are there and not also included in the .exe?
- Sun May 02, 2021 10:41 pm
- Forum: General Discussion
- Topic: scummvm.ini in ScummVM root dir
- Replies: 26
- Views: 20561
Re: scummvm.ini in ScummVM root dir
You're missing the point: * portable apps don't use an installer, which is the whole point of a portable app. So there is no way to somehow set that setting * if you add such an option to an installer, you are suddenly relying on the registry (or some other system-global option store), which is also...
- Wed Apr 28, 2021 1:07 pm
- Forum: General Discussion
- Topic: scummvm.ini in ScummVM root dir
- Replies: 26
- Views: 20561
Re: scummvm.ini in ScummVM root dir
That's correct, the scummvm.ini file is stored in the %APPDATA% directory on Win32 or inside the user's home directory on Linux. In order to have a fully portable version, we'd have to implement something like "if there's a local scummvm.ini in the same folder as the executable, then run this,...
- Sat Apr 24, 2021 5:18 pm
- Forum: General Discussion
- Topic: scummvm.ini in ScummVM root dir
- Replies: 26
- Views: 20561
Re: scummvm.ini in ScummVM root dir
That's correct, the scummvm.ini file is stored in the %APPDATA% directory on Win32 or inside the user's home directory on Linux. In order to have a fully portable version, we'd have to implement something like "if there's a local scummvm.ini in the same folder as the executable, then run this,...
- Sun Apr 18, 2021 9:55 pm
- Forum: General Discussion
- Topic: scummvm.ini in ScummVM root dir
- Replies: 26
- Views: 20561
Re: scummvm.ini in ScummVM root dir
Sure, but ScummVM is since years not anymore a portable software per se. The Windows Installer is the official preferred method. But I definitely would also like to have the "Zipfile" version declared as fully portable. ScummVM is perfectly portable. You just need the EXE file and some DL...
- Wed Mar 31, 2021 10:33 pm
- Forum: General Discussion
- Topic: scummvm.ini in ScummVM root dir
- Replies: 26
- Views: 20561
Re: scummvm.ini in ScummVM root dir
the portable parameter sounds actually nice, maybe you suggest this behavior in the GitHub as enhancement . With the ini file in directory is for me actually a nice and smart idea to solve the issue we discussed. BUT the problem is, that this is not good coding style you should use for a public sof...
- Fri Mar 26, 2021 8:31 pm
- Forum: General Discussion
- Topic: scummvm.ini in ScummVM root dir
- Replies: 26
- Views: 20561
Re: scummvm.ini in ScummVM root dir
How about checking if an ini file exists in the current directory and launching ScummVM with that config it it is found, while falling back to the current behavior if no ini file exists? ScummVM could start in a "portable" mode with an ini in the current directory automatically, where all ...
- Tue Feb 05, 2019 12:20 pm
- Forum: Help and Support
- Topic: Location of INI-file and relative paths for portable use
- Replies: 8
- Views: 8047
Re: Location of INI-file and relative paths for portable use
you can launch ScummVM with scummvm.exe --config=foo.ini to use the INI file from the current directory, and then store/change all paths in that INI file to relative paths. This is a manual process (ScummVM will always write absolute paths to that file) but once you converted it, your ScummVM will b...
- Thu Nov 22, 2018 10:30 pm
- Forum: Help and Support
- Topic: Change musics in Zak & Loom Fm Towns + midi Monkey Island 1
- Replies: 7
- Views: 4884
Re: Change musics in Zak & Loom Fm Towns + midi Monkey Island 1
There were no MP3 files distributed with any Monkey Island game. You have to make them yourself from the audio tracks on the CD...