Search found 30 matches

by JonWW
Fri Aug 24, 2007 5:10 pm
Forum: General Discussion
Topic: Indiana Jones (4) and the Fate of Atlantis in german?
Replies: 6
Views: 7741

Has anyone made a translation patch for Sierra games?
by JonWW
Tue Aug 21, 2007 2:14 pm
Forum: General Discussion
Topic: Indiana Jones (4) and the Fate of Atlantis in german?
Replies: 6
Views: 7741

Where can I find the fan made patch, and does it work with ScummVM?
by JonWW
Wed Aug 08, 2007 3:35 pm
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 103802

You would think Lucasarts could use ScummVM to re-release collections of their games on different game systems. Sierra used DOSBOX for their re-releases so why not. It could be beneficial for ScummVM as well if Lucasarts would submit all the bug fixes they find, but you know they most likely wouldn'...
by JonWW
Wed Aug 08, 2007 2:13 pm
Forum: PSP Port
Topic: Maybe AGI support on PSP
Replies: 9
Views: 10228

In order to enable predictive input in AGI games, you need to copy the pred.dic file in the ScummVM extras folder or the folder of the game you wish to play. This dictionary has been created by parsing through all known AGI games and contains the maximum set of common words. If the dictionary is det...
by JonWW
Mon Jul 30, 2007 5:18 pm
Forum: General Discussion
Topic: ScummVM Supporting more Larry games in future?
Replies: 20
Views: 19394

I believe the files needed to run all AGI games are as follows:


*dir
*vol.*
object
words.tok


Apple IIgs version:
I think you may wanna hold on to the file called sierrastandard
by JonWW
Mon Jul 30, 2007 1:46 pm
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 103802

You can create AGI games to play under SCUMMVM. SCI isn't supported by SCUMMVM.
by JonWW
Wed Jul 11, 2007 1:00 am
Forum: PSP Port
Topic: AGI character controls
Replies: 2
Views: 4825

AGI character controls

It is too hard to control the characters in the AGI games. For example it is a pain to enter the dwarf's house in King's Quest 4. I had the same problem on the PC using only mouse controls. Could the D pad be mapped for the arrow keys instead of fine mouse controls for AGI games?
by JonWW
Mon Feb 19, 2007 6:32 pm
Forum: PSP Port
Topic: Maybe AGI support on PSP
Replies: 9
Views: 10228

Had to look at Wikipedia to see what you meant about the T9 system, but how would this work with the PSP port? Will it have a T9 like interface built into the virtual keyboard and a key or selection to bring the input to the game when you are finished? I was thinking that you could use words from th...
by JonWW
Mon Feb 19, 2007 4:07 pm
Forum: PSP Port
Topic: Maybe AGI support on PSP
Replies: 9
Views: 10228

Just noticed in another post joostp say that istead of D-pad cursor movement the D-pad might be used for the following: Fighting controls for Indy games, maybe quick access to commonly used verbs for certain games, etc. Is the quick access to verbs for Sierra AGI, or games like Monkey Island where i...
by JonWW
Mon Feb 19, 2007 3:25 pm
Forum: PSP Port
Topic: Maybe AGI support on PSP
Replies: 9
Views: 10228

Maybe AGI support on PSP

I read in another post that ScummVM for PSP will have AGI support *maybe* If it will be supported will going to the virtual keyboard pause gameplay? Could there be a selection of Verbs that most AGI games understand that can be selectable? Maybe even a list of words taken from WORDS.TOK, and then co...
by JonWW
Fri Feb 16, 2007 4:35 pm
Forum: General Discussion
Topic: AGI Game Testing/Documenting
Replies: 19
Views: 41562

Just wanted to add that King's Quest IV: The Perils of Rosella (2.0 1988-07-27 3.5"/DOS/English) has been completed on ScummVM with full possible score. I've posted bug reports for all bugs I have found such as: 1)Don't press ESC during introduction it freezes the game. 2)I was unable to open s...
by JonWW
Thu Feb 15, 2007 5:59 pm
Forum: Help and Support
Topic: King's Quest 4 AGI version not selectable on bug tracker
Replies: 7
Views: 4174

Just wanted to add that King's Quest IV: The Perils of Rosella (2.0 1988-07-27 3.5"/DOS/English) is completable with full possible score. :) I've posted bug reports for all bugs I have found. Things to note on the Feb 13 2007 build of ScummVM: Don't press ESC during introduction it freezes the ...
by JonWW
Wed Feb 14, 2007 11:48 pm
Forum: Help and Support
Topic: King's Quest 4 AGI version not selectable on bug tracker
Replies: 7
Views: 4174

Didn't notice your reply before I posted again. I think King's Quest 1 is now missing from the group though
by JonWW
Wed Feb 14, 2007 11:39 pm
Forum: Help and Support
Topic: King's Quest 4 AGI version not selectable on bug tracker
Replies: 7
Views: 4174

ScummVM version: ScummVM 0.10.0svn (Feb 13 2007 00:03:03) Bug details: Unable to restore save game saved in Seven Dwarfs' house. Soup bowls do not disappear when dwarfs take them until the last soup bowls are taken. Last dwarf disappears behind Rosella when he walks in front of her with soup. Black ...
by JonWW
Wed Feb 14, 2007 10:50 pm
Forum: Help and Support
Topic: King's Quest 4 AGI version not selectable on bug tracker
Replies: 7
Views: 4174

King's Quest 4 AGI version not selectable on bug tracker

I was going to enter a bug report for King's Quest 4 (AGI version), but King's Quest 4 isn't selectable under group. ScummVM version: ScummVM 0.10.0svn (Feb 13 2007 00:03:03) Bug details: Game freezes when ESC key is pressed 3 times durning introduction. "event AC:32 occured" is displayed ...