Search found 8 matches

by Dimebog
Sat Apr 07, 2007 10:10 am
Forum: SymbianOS Port
Topic: Problem with Sam & Max on my 6680 - EDIT: SOLVED! :)
Replies: 17
Views: 13705

It's not and SVN build, it's an older official release. Sourceforge has the older builds but here is the direct link from Sourceforge. It's for S60v2 and it did the trick for me. http://easynews.dl.sourceforge.net/sourceforge/scummvm/scummvm-0.8.2-s60-v2.sis Thank you man! It works!!! You saved my ...
by Dimebog
Wed Mar 28, 2007 8:58 am
Forum: SymbianOS Port
Topic: Problem with Sam & Max on my 6680 - EDIT: SOLVED! :)
Replies: 17
Views: 13705

darknova wrote:I had this exact problem with my N70. I believe its something in the new build. I loaded version 0.8.2 (Feb 7 2006) and it works. It now gets past the intro animation and also the Flynt's office sequence. Hope this helps.
Are you sure? I don't think svn build page goes as back to as Feb 7 2006.
by Dimebog
Sun Mar 11, 2007 10:03 am
Forum: SymbianOS Port
Topic: Problem with Sam & Max on my 6680 - EDIT: SOLVED! :)
Replies: 17
Views: 13705

So, if Sam&Max used to work fine on my 6680 before I had this 512Mb MC, and now they happen to freeze (permanently and allways at the same spot, talking nanoseconds here) at the end of each animated sequence, the only known problem that might be causing this is that MC is somehow slower? I've se...
by Dimebog
Wed Mar 07, 2007 2:13 pm
Forum: SymbianOS Port
Topic: Problem with Sam & Max on my 6680 - EDIT: SOLVED! :)
Replies: 17
Views: 13705

I can skip them too, but there's more scripted sequences later on... I can't skip all of them. Anyway, in case you solve the problem, be sure to tell me what you did because I'm becoming desperate. I will do so too in case I come up with something.
by Dimebog
Mon Feb 19, 2007 9:42 pm
Forum: SymbianOS Port
Topic: Problem with Sam & Max on my 6680 - EDIT: SOLVED! :)
Replies: 17
Views: 13705

Actually, I just figured out that the game will freeze every time a background MIDI stops playing (at the end of intro's or scripted sequences), and since I'm a Sam&Max freak, I own many different versions and I will try all of them untill I find the one that worked initialy. The version of the ...
by Dimebog
Sat Feb 17, 2007 10:15 am
Forum: SymbianOS Port
Topic: Problem with Sam & Max on my 6680 - EDIT: SOLVED! :)
Replies: 17
Views: 13705

Could it be something to do with the fact that I had monster.sou compressed to monster.so3 (mp3 compression)? I kinda tried with both speech on and off, and the game crashes nontheless.
by Dimebog
Fri Feb 16, 2007 12:21 pm
Forum: SymbianOS Port
Topic: Problem with Sam & Max on my 6680 - EDIT: SOLVED! :)
Replies: 17
Views: 13705

scummvm-0.9.0-s60-v1 and scummvm-0.9.0-s60-v2 are the only two I could find and I tried with both. Maybe this mem card is slower but I didn't know it could cause this kind of freeze. Is there any way or anything that I could do to prevent this or fix it? BTW, thanx for your respond. EDIT: ok i just ...
by Dimebog
Thu Feb 15, 2007 12:24 pm
Forum: SymbianOS Port
Topic: Problem with Sam & Max on my 6680 - EDIT: SOLVED! :)
Replies: 17
Views: 13705

Problem with Sam & Max on my 6680 - EDIT: SOLVED! :)

I have a problem with Sam & Max on my Nokia 6680. I tried ScummVM versions 1 and 2 (version 3 reports a corrupted file), and the problem is still there: whenever a scripted sequence is finished, the game freezes and thats it - I can't even exit. If I would skip the intro part that goes on in the...