Search found 9 matches

by Hkz
Fri May 25, 2007 8:58 am
Forum: PSP Port
Topic: Couple more quick questions...
Replies: 5
Views: 6148

Well... the latest builds from svn play the game at decent speed, with little or no slowdown. BUT they seems to suffer from memory leaking problems: aftern 20 minutes of playing you'll get an "out of memory allocating etc etc" error.
by Hkz
Sun Mar 18, 2007 3:42 pm
Forum: PSP Port
Topic: Getting ScummVm to load
Replies: 7
Views: 6847

Well...if you simply downgrade to 1.50 you won't have a firmware, that's true. Anyway you can downgrade and then upgrade to 3.10 OE, which lets you use homebrew, the integrated psx emulator, a browser...and you'll have definitely more feature than in your current 2.82 version.
by Hkz
Sun Mar 04, 2007 7:44 pm
Forum: PSP Port
Topic: Main Menu Cursor problem with SVN build
Replies: 14
Views: 14455

Alas no. I've opened a bug notification....i hope that this will be fixed soon.
by Hkz
Sun Mar 04, 2007 4:20 pm
Forum: PSP Port
Topic: Main Menu Cursor problem with SVN build
Replies: 14
Views: 14455

Yes, i'm from Italy (from the land of the eternal fog, precisely: Emilia Romagna)...nice country...until you have to live in it. I've done another build, this time i placed a little hack at the startup: you can select the cpu clock (actual speed or 333mhz). If you want to try it's here: http://belze...
by Hkz
Thu Mar 01, 2007 6:01 am
Forum: PSP Port
Topic: Main Menu Cursor problem with SVN build
Replies: 14
Views: 14455

Hmmm... i'd try BS1 too, if i only could find my copy, it should be in one of the boxes i packed when i moved from my old house.
Sigh...
Anyway, this evening (Italy time) i'll build a more recent version, and put it online, maybe the coders have smashed the BS1 bug in the meantime.
by Hkz
Mon Feb 26, 2007 1:24 pm
Forum: PSP Port
Topic: Main Menu Cursor problem with SVN build
Replies: 14
Views: 14455

Right...looking at the sdk docs i didn't use the right function to overclock. Hope i've got it right this time... i've uploaded another build at the same place...anyway this evening i'll take out my copy of COMI and crosstest the (probably) overclocked and normal build.
by Hkz
Sun Feb 25, 2007 4:10 pm
Forum: PSP Port
Topic: Main Menu Cursor problem with SVN build
Replies: 14
Views: 14455

222mhz i think, as i didn't change any part of the source code (and as far as i remember the official port is running at that speed)... maybe i could take a peek at the sources and try to build a 333mhz binary, which would be useful with COMI. EDIT: I buildt a version with a dirty hack to enable 333...
by Hkz
Sun Feb 25, 2007 2:27 pm
Forum: PSP Port
Topic: Main Menu Cursor problem with SVN build
Replies: 14
Views: 14455

hmmm... probably i should open a bug report, maybe in this way it could be easier to reach him. Anyway...well here's your build (from a svn checkout of one or two hours ago): http://belzebub.servebeer.com/~night/SCUMMVM-DAILY/PSP/scummvm-psp-25022007.zip Please remember, it's hosted on one of my ser...
by Hkz
Fri Feb 23, 2007 6:13 pm
Forum: PSP Port
Topic: Main Menu Cursor problem with SVN build
Replies: 14
Views: 14455

Main Menu Cursor problem with SVN build

Hi to everyone, today i buildt latest scummvm checkout from svn, with support for libmad, libmpeg2 and libtremor (latest version of the toolchain too). The cursor doesn't show up in the main menu (it is invisible, because you can still try to select things moving the analog stick randomly and pushin...