Search found 1137 matches
- Sat Jun 01, 2024 2:47 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390447
Re: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Seriously?! What a letdown. I've been wondering what happened to this project, it seemed so promising in the beginning but nobody ever did anything with it. Also what was even the point of that? He didn't even work on mods directly, he created a platform for people to create mods based on ScummVM, ...
- Mon May 27, 2024 10:22 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390447
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
The concept here looks very promising - but the links in the original post (to the ScummVM-X fork, SCI Companion X, etc) all appear to be dead and the content removed from the original GitHub account. Does anybody know what happened to this effort? When the original author of those modified tools a...
- Thu Aug 03, 2023 4:00 am
- Forum: Help and Support
- Topic: Where Are The New Shaders Stored?
- Replies: 17
- Views: 32934
Re: Where Are The New Shaders Stored?
Many thanks for handling this issue.
- Thu Jul 06, 2023 3:42 pm
- Forum: Help and Support
- Topic: Where Are The New Shaders Stored?
- Replies: 17
- Views: 32934
Re: Where Are The New Shaders Stored?
I'm on Win10. So the included built-in shaders are inside the EXE and not stored as loose files? There are no extra shaders in my Icons folder. It refuses to download. My ScummVM folder is on a different drive so it's not an ownership issue and launching as Admin doesn't work either. Also, manually ...
- Thu Jul 06, 2023 12:39 pm
- Forum: Help and Support
- Topic: Where Are The New Shaders Stored?
- Replies: 17
- Views: 32934
Re: Where Are The New Shaders Stored?
Where are the shaders stored? I can't seem to find the files. And the update feature seems to be broken. It detects 1 new pack at 23 MB but when I go to download it I get the error "ERROR -1: SessionRequestFile: unable to open file to download into".
- Mon Apr 03, 2023 4:28 am
- Forum: General Discussion
- Topic: Favourite shader?
- Replies: 17
- Views: 118824
Re: Favourite shader?
I haven't tried this latest version yet with shaders, but is there an included colour quantizing shader? My favourite pastime with shaders is quantizing a game's colours to different custom palettes like EGA, C64, CGA (and all its flavours), NES, etc or any palette I'd want to build.
- Thu Mar 16, 2023 2:51 pm
- Forum: Help and Support
- Topic: AGS incorrect scaling
- Replies: 5
- Views: 5697
Re: AGS incorrect scaling
I can indeed confirm that the AGDI and IA Sierra remakes' graphics were created WITHOUT aspect ratio correction so it should be disabled when playing.
- Fri Dec 30, 2022 7:06 am
- Forum: Help and Support
- Topic: Remastering speech using Adobe Enhance Speech AI?
- Replies: 6
- Views: 7596
Re: Remastering speech using Adobe Enhance Speech AI?
I tried this out with some Sierra games and had stellar results with King's Quest 5 (possibly the Sierra talkie with the worst quality dialogue recordings). Couldn't believe it. It doesn't work on everything though as its model is not really trained to enhance audio from lower sampling and bitrates....
- Fri Dec 30, 2022 7:01 am
- Forum: The Junkyard
- Topic: Monkey 1 Ultimate Talkie Edition (released)
- Replies: 154
- Views: 347075
Re: Monkey 1 Ultimate Talkie Edition (released)
MI1's music had two forms: in MIDI (for the floppy version) and CD audio (for the CD version). MI1:SE is based on the CD version so all the music is just straight track replacements. Not too complicated. MI2's music has always been MIDI however and uses a newer MIDI music system called iMuse which i...
- Sun Dec 18, 2022 8:17 am
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390447
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
I don't feel like Veda was being antagonistic at all. Perhaps a language barrier is a factor at worst here causing a miscommunication in tone?
- Wed Dec 14, 2022 6:20 am
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390447
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
MiLO83 did the same thing with some tools he made in conjunction with utilizing Cupscale so it allows you to extract resources from SCI games and upscale them in batch processing.
- Tue Dec 13, 2022 2:36 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390447
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
Very nice output indeed!
- Wed Nov 23, 2022 12:37 am
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 439
- Views: 519011
Re: Which games would you like to be supported on the future?
I understand that what engines that are added to ScummVM rest entirely on whichever individual chooses to take up the mantle, but has anyone ever considered adding the "Desktop Adventures" engine to ScummVM? The two games Indiana Jones and his Desktop Adventures and Star Wars Yoda Stories....
- Thu Oct 27, 2022 8:32 pm
- Forum: Fangame Creation
- Topic: King's Quest 1 Redux?
- Replies: 2
- Views: 10346
Re: King's Quest 1 Redux?
Any and all new AGI fangames are supported in ScummVM as long as you import it as "Fanmade AGI game (Unknown v2 Game/DOS)" as you did. You can rename it later but clicking "Game Options" and editing the title field. There's no more real support to be made other than to recognize ...
- Wed Oct 05, 2022 2:51 am
- Forum: Wii Port
- Topic: can't find games - ScummVM 2.6.0 Wii4.3
- Replies: 3
- Views: 49631
Re: can't find games - ScummVM 2.6.0 Wii4.3
You have to add each game's direct folder individually one at a time. Either that or use the Mass Add feature which scans a folder's subdirectories for games it recognizes. But you might get some false positives this way, duplicate entries, or games detected as something they're not. If you have the...