Search found 5 matches

by AlanCox
Thu May 02, 2024 7:32 pm
Forum: General Discussion
Topic: Personal Nightmare AGOS code
Replies: 4
Views: 1922

Re: Personal Nightmare AGOS code

All I have is a few scraps from printouts. In addition the rights are I assume still with whoever ended up owning the remains of Adventuresoft/Horrorsoft/whoever after they went bust.

Only other detail that might be of interest - the game compiler ran on an Amiga.
by AlanCox
Fri Apr 26, 2024 10:11 pm
Forum: General Discussion
Topic: Personal Nightmare AGOS code
Replies: 4
Views: 1922

Re: Personal Nightmare AGOS code

There was a wizard mode which was a sort of a spoof of the AberMUD one. It was really a debugging mode of course and it was I think mostly in game bytecode. The ability to turn it on is disabled entirely in the released game itself (Mike was quite insistent about that, I don't think he trusted us no...
by AlanCox
Thu Apr 25, 2024 11:26 am
Forum: General Discussion
Topic: Personal Nightmare AGOS code
Replies: 4
Views: 1922

Personal Nightmare AGOS code

I found this whilst sorting piles of old paperwork and junk. It's some bits of the original AGOS game system code and gives a feel for what it looked like before being fed through the bytecode compiler to the game. The £ is # but confused by the printer. The game engine was quite flexible but it's a...
by AlanCox
Wed Mar 23, 2016 2:00 am
Forum: General Discussion
Topic: Alan Cox... HorrorSoft, AGOS and AberMUD V
Replies: 2
Views: 4960

So in a bid to break the record for the most ancient thread resurrection from things found via Google. AberMUD went through several iterations AberMUD in B on a Honeywell L66 mainframe (believed lost) - deeply 'strange' a mix of everything from fantasy to sci-fi and student humour. It actually start...
by AlanCox
Fri Mar 02, 2007 8:17 pm
Forum: General Discussion
Topic: Elvira series support in-progress for AGOS (Simon) engine?
Replies: 26
Views: 26997

Elvira is a different system to Personal Nightmare. Elvira uses the AberMUD5 engine or a variant of it. Personal Nightmare was done using a procedural programming language. The bright side of that is that the out-of-game code is quite minimal and most logic is in game code and most operators are thi...