Search found 84 matches
- Sun Mar 17, 2024 9:28 pm
- Forum: Help and Support
- Topic: libfaad2 == .aac support?
- Replies: 4
- Views: 1318
Re: libfaad2 == .aac support?
AFAIK m4a should be aac into a proper container, so the last step would just be straightforward (ffmpeg on the command line will suffice).
- Thu Jun 01, 2023 9:09 pm
- Forum: Help and Support
- Topic: Gabriel Knight 1, back on italian fan-made translation
- Replies: 20
- Views: 8624
Re: Gabriel Knight 1, back on italian fan-made translation
Well, what can I say... great!
I just needed a "GK ita for dummies"
Thanks both!
I just needed a "GK ita for dummies"
Thanks both!
- Wed May 31, 2023 3:10 pm
- Forum: Help and Support
- Topic: Gabriel Knight 1, back on italian fan-made translation
- Replies: 20
- Views: 8624
Re: Gabriel Knight 1, back on italian fan-made translation
ScummVM developer sluicebox , expert in all matters of the SCI32 engine, has issued a commit to address the reported issues with the Italian translation for the CD version here: https://github.com/scummvm/scummvm/commit/811033288ec6e3fa33c29f85bd32734bf6065aeb Anyway the commit by sluicebox is misl...
- Tue May 30, 2023 1:07 pm
- Forum: Help and Support
- Topic: Gabriel Knight 1, back on italian fan-made translation
- Replies: 20
- Views: 8624
Re: Gabriel Knight 1, back on italian fan-made translation
Oh, I got confused by the game release packaged by GOG, which includes both DOS and WIN versions of the CD release (both executables are present) but no floppy variant.
Sorry for the buzz.
Can the floppy release be purchased somewhere?
Sorry for the buzz.
Can the floppy release be purchased somewhere?
- Mon May 29, 2023 10:11 pm
- Forum: Help and Support
- Topic: Gabriel Knight 1, back on italian fan-made translation
- Replies: 20
- Views: 8624
Re: Gabriel Knight 1, back on italian fan-made translation
Thanks for your update! I think this could be filed as a new bug ticket on our tracker. Please provide all the required details (patch links, saved games near the crashes and the final crash). Otherwise, this issue will get lost in the forums. seems working ok with the latest 2.7.0 version, at least...
- Mon Apr 03, 2023 1:13 pm
- Forum: General Discussion
- Topic: FITD alive again?
- Replies: 0
- Views: 117343
FITD alive again?
I see Yaz0r has put some recent work on his Free In The Dark engine on github.
Although I warmly hope he'll merge his effort into scummv, it's nice to see new interest in the very first series of "survival horror" games
Although I warmly hope he'll merge his effort into scummv, it's nice to see new interest in the very first series of "survival horror" games
- Fri Mar 31, 2023 3:22 pm
- Forum: Help and Support
- Topic: Gabriel Knight 1, back on italian fan-made translation
- Replies: 20
- Views: 8624
Re: Gabriel Knight 1, back on italian fan-made translation
Further, I see in wiki page about SCI patches the patches by Enrico Rolfi (who worked on the translation also) include some bug fixing for the game itself - and this may be the culprit.
Should the patch take care of the translation only and skip the updating?
Should the patch take care of the translation only and skip the updating?
- Fri Mar 31, 2023 3:15 pm
- Forum: Help and Support
- Topic: Gabriel Knight 1, back on italian fan-made translation
- Replies: 20
- Views: 8624
Re: Gabriel Knight 1, back on italian fan-made translation
They are hosted here.
You'll find translation kits for floppy version and CD version, in .exe format and .zip format.
You'll find translation kits for floppy version and CD version, in .exe format and .zip format.
- Fri Mar 31, 2023 7:54 am
- Forum: Help and Support
- Topic: Gabriel Knight 1, back on italian fan-made translation
- Replies: 20
- Views: 8624
Gabriel Knight 1, back on italian fan-made translation
I have GK1 from GOG, it is a CD release including both DOS version and Win version - they both run with scummvm. Now, I applied a fan-made italian translation which should translate both versions. The DOS version runs into dosbox, but eating so much CPU cycles that my fan runs at full speed (I'm on ...
- Wed Dec 21, 2022 2:39 pm
- Forum: General Discussion
- Topic: engge / engge2 a confusing open source solution?
- Replies: 1
- Views: 2292
engge / engge2 a confusing open source solution?
The engine author worked hard for supporting Thimbleweed Park and it seems he's now offering very good performance. Long story short, given his first solution ( engge ) suffered from serious bugs (design bugs?), he switched to a brand new engine ( engge2 ) which fixes all the issues. But, whistl eng...
- Fri Mar 12, 2021 9:14 am
- Forum: General Discussion
- Topic: Sanitarium Engine - All help is welcome
- Replies: 150
- Views: 203136
Re: Sanitarium Engine - All help is welcome
Hi all, I've recently fixed a number of bugs related to the conversation and inventory systems, so at least chapter 1 is now completable, however random crashes still occur My repo: https://github.com/alxpnv/scummvm-asylum Chapter 1 demo: https://vimeo.com/511557296 Thank you, this is great!
- Wed Dec 16, 2020 1:24 pm
- Forum: General Discussion
- Topic: Sanitarium Engine - All help is welcome
- Replies: 150
- Views: 203136
Re: Sanitarium Engine - All help is welcome
Just a Merry Christmas to the developers and a kind reminder to anyone not knowing this engine is still needing some love
- Wed Dec 16, 2020 1:21 pm
- Forum: General Discussion
- Topic: A merger
- Replies: 10
- Views: 7963
Re: A merger
Our first-ever public release, ScummVM version 0.0.1, happened on October 8th, 2001. Oh dear, I think I downloaded a file called scummvm-0.0.2-something.deb how many years ago? I can't tell. At that time I wasn't even able to build scummvm by myself, your application has evolved into an amazing pro...
- Mon Jun 17, 2019 12:24 pm
- Forum: General Discussion
- Topic: Sanitarium Engine - All help is welcome
- Replies: 150
- Views: 203136
Re: Sanitarium Engine - All help is welcome
Hey fellas, have you heard the news ?
There's recent activity on alexbevi repository, which is now sync-ed with main scummvm'.
Maybe we'll see some good news from the guys
There's recent activity on alexbevi repository, which is now sync-ed with main scummvm'.
Maybe we'll see some good news from the guys
- Thu Feb 21, 2019 6:24 pm
- Forum: General Discussion
- Topic: Thimbleweed Park free on Epic Games from 21st February
- Replies: 3
- Views: 5674
Re: Thimbleweed Park free on Epic Games from 21st February
Thank you, caught it!
I see Epic doesn't provide me with a game installer, rather I have to download the launcher.
Will it install my game? Will I need to be always online to be able to play the game?
I see Epic doesn't provide me with a game installer, rather I have to download the launcher.
Will it install my game? Will I need to be always online to be able to play the game?