What do I need in order to build latest scummvm by myself with opengl support?
configure doesn't detect it (while residual's one actually can), which libraries have I to install?
Search found 84 matches
- Sun May 29, 2011 7:49 am
- Forum: Help and Support
- Topic: OpenGL support in scummvm-1.3.0
- Replies: 2
- Views: 2197
- Sat May 28, 2011 11:47 am
- Forum: General Discussion
- Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
- Replies: 30
- Views: 34876
- Sat May 28, 2011 11:42 am
- Forum: General Discussion
- Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
- Replies: 30
- Views: 34876
Come on people, get back on Earth. This algorithm is nice, but there is very long way from current state to realtime processing. There are different potential routes to optimizing it, but I personaly woudn't like that scummvm team wastes time on such task (fortunately they are wise enough not to do...
- Fri May 27, 2011 11:43 pm
- Forum: General Discussion
- Topic: Compatibility of Lucasarts games
- Replies: 4
- Views: 2837
- Fri May 27, 2011 11:31 pm
- Forum: General Discussion
- Topic: Compatibility of Lucasarts games
- Replies: 4
- Views: 2837
- Fri May 27, 2011 11:22 pm
- Forum: General Discussion
- Topic: Did someone at nissan get inspiration?
- Replies: 1
- Views: 3657
- Fri May 27, 2011 9:17 am
- Forum: General Discussion
- Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
- Replies: 30
- Views: 34876
It's just a truckload of work. [...] but this is *way* beyond the scope of ScummVM. Completely. Totally. Absolutely :). Ok, ok. :D Scummvm was born to play adventure games and it will keep on doing this. The issue with the new scenario would only be: adding a rasterizer. Then, talking about develop...
- Fri May 27, 2011 7:58 am
- Forum: General Discussion
- Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
- Replies: 30
- Views: 34876
The algorithm is far too slow... Indeed, the output quality is excellent... The output is vector data... And fast vector rasterizers do exist... Well, can you imagine an off-line tool which just creates a new package with high-quality vector graphic into? It should take, you say, data from monkey is...
- Thu Mar 24, 2011 11:18 pm
- Forum: General Discussion
- Topic: Git migration and other news
- Replies: 4
- Views: 6134
- Thu Mar 24, 2011 11:15 pm
- Forum: General Discussion
- Topic: Making games for ResidualVM - How?
- Replies: 2
- Views: 4362
I think Minkovsky already knows this, the needed engine to run a game in residual is grimE. The search for a software tool able to compile scummvm-compatible games is a FAQ in scummvm forums, so he doesn't surprise me. And in that place the frequent answer is either scummgen or scummc. The birth of ...
- Mon Feb 14, 2011 2:48 pm
- Forum: General Discussion
- Topic: SLUDGE 2.0 released
- Replies: 9
- Views: 7317
- Sun Feb 13, 2011 12:24 am
- Forum: General Discussion
- Topic: SLUDGE 2.0 released
- Replies: 9
- Views: 7317
jdiperla, I was talking about my own gamer experience. I see the raw facts. OutOfOrder received awards in 2003 and this means it was released in 2003 (at most). Game resolution is 768x576. Well, in 2003 AGS reached version 2.6 and games were released in 320x200, reaching 640x400 via resizing. That's...
- Wed Jan 12, 2011 12:07 pm
- Forum: General Discussion
- Topic: SLUDGE 2.0 released
- Replies: 9
- Views: 7317
WOW! This is really great! And AFAIK, sludge is by far better than ags, which is still locked at game resolution 320x200! I'm going to play again OutOfOrder, I remember I had a lot of fun! :D Mmhh does the devkit allow for resource modifications? I mean, is it possible to edit resources (for localiz...
- Mon Dec 20, 2010 11:02 am
- Forum: General Discussion
- Topic: Adding subtitles to audio only games (proposed method)
- Replies: 11
- Views: 17268
Did some developer stumbled into this thread? I like this proposal, the good side of the idea is it doesn't require modifications to the original files, only adding a new text resource. The other way should be re-encoding the video files provided with the game adding subtitles (this involves overall...
- Wed Jun 30, 2010 12:40 pm
- Forum: General Discussion
- Topic: Translate ScummVM in other languages
- Replies: 98
- Views: 110129