Search found 84 matches

by topolinik
Sun May 29, 2011 7:49 am
Forum: Help and Support
Topic: OpenGL support in scummvm-1.3.0
Replies: 2
Views: 2197

OpenGL support in scummvm-1.3.0

What do I need in order to build latest scummvm by myself with opengl support?
configure doesn't detect it (while residual's one actually can), which libraries have I to install?
by topolinik
Sat May 28, 2011 11:47 am
Forum: General Discussion
Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
Replies: 30
Views: 34876

marticus wrote:I'd like to see it applied to some screenshots at least :)
So would I.
If a couple of these screenshot would exist, I think there would be new developers offering their support.






...and a huge amount of bothering kids asking "Add this! Pleeease add this!", :lol:
by topolinik
Sat May 28, 2011 11:42 am
Forum: General Discussion
Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
Replies: 30
Views: 34876

Come on people, get back on Earth. This algorithm is nice, but there is very long way from current state to realtime processing. There are different potential routes to optimizing it, but I personaly woudn't like that scummvm team wastes time on such task (fortunately they are wise enough not to do...
by topolinik
Fri May 27, 2011 11:43 pm
Forum: General Discussion
Topic: Compatibility of Lucasarts games
Replies: 4
Views: 2837

Well, so that code is labeled as `reliable' with respect to the one from the scumm engines which is entirely written from scrath... I see.
by topolinik
Fri May 27, 2011 11:31 pm
Forum: General Discussion
Topic: Compatibility of Lucasarts games
Replies: 4
Views: 2837

Uh? And what's the issue with BASS and broken sword? they got 98%... :?:
by topolinik
Fri May 27, 2011 11:22 pm
Forum: General Discussion
Topic: Did someone at nissan get inspiration?
Replies: 1
Views: 3657

Did someone at nissan get inspiration?

I always thought this car recalls me of someone I know...

Image
by topolinik
Fri May 27, 2011 9:17 am
Forum: General Discussion
Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
Replies: 30
Views: 34876

It's just a truckload of work. [...] but this is *way* beyond the scope of ScummVM. Completely. Totally. Absolutely :). Ok, ok. :D Scummvm was born to play adventure games and it will keep on doing this. The issue with the new scenario would only be: adding a rasterizer. Then, talking about develop...
by topolinik
Fri May 27, 2011 7:58 am
Forum: General Discussion
Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
Replies: 30
Views: 34876

The algorithm is far too slow... Indeed, the output quality is excellent... The output is vector data... And fast vector rasterizers do exist... Well, can you imagine an off-line tool which just creates a new package with high-quality vector graphic into? It should take, you say, data from monkey is...
by topolinik
Thu Mar 24, 2011 11:18 pm
Forum: General Discussion
Topic: Git migration and other news
Replies: 4
Views: 6134

Well, indeed this piece of news deserves a line on the residual web page, don't you think?
:wink:
The latest news on residual.sf.net were reported in 2009!
by topolinik
Thu Mar 24, 2011 11:15 pm
Forum: General Discussion
Topic: Making games for ResidualVM - How?
Replies: 2
Views: 4362

I think Minkovsky already knows this, the needed engine to run a game in residual is grimE. The search for a software tool able to compile scummvm-compatible games is a FAQ in scummvm forums, so he doesn't surprise me. And in that place the frequent answer is either scummgen or scummc. The birth of ...
by topolinik
Mon Feb 14, 2011 2:48 pm
Forum: General Discussion
Topic: SLUDGE 2.0 released
Replies: 9
Views: 7317

sev wrote:topolnik, look here.


Eugene
Well, this is a great piece of news, long life to graphic adventures!
This means (when the opening will happen) more and more games will be available on any OS/platform/device!
by topolinik
Sun Feb 13, 2011 12:24 am
Forum: General Discussion
Topic: SLUDGE 2.0 released
Replies: 9
Views: 7317

jdiperla, I was talking about my own gamer experience. I see the raw facts. OutOfOrder received awards in 2003 and this means it was released in 2003 (at most). Game resolution is 768x576. Well, in 2003 AGS reached version 2.6 and games were released in 320x200, reaching 640x400 via resizing. That's...
by topolinik
Wed Jan 12, 2011 12:07 pm
Forum: General Discussion
Topic: SLUDGE 2.0 released
Replies: 9
Views: 7317

WOW! This is really great! And AFAIK, sludge is by far better than ags, which is still locked at game resolution 320x200! I'm going to play again OutOfOrder, I remember I had a lot of fun! :D Mmhh does the devkit allow for resource modifications? I mean, is it possible to edit resources (for localiz...
by topolinik
Mon Dec 20, 2010 11:02 am
Forum: General Discussion
Topic: Adding subtitles to audio only games (proposed method)
Replies: 11
Views: 17268

Did some developer stumbled into this thread? I like this proposal, the good side of the idea is it doesn't require modifications to the original files, only adding a new text resource. The other way should be re-encoding the video files provided with the game adding subtitles (this involves overall...
by topolinik
Wed Jun 30, 2010 12:40 pm
Forum: General Discussion
Topic: Translate ScummVM in other languages
Replies: 98
Views: 110129

maff.brush wrote:Working on Italian translation. 8)
Almost done, anyone who wants to check it is welcome.
Ok, I would like to give it a try ASAP!
Is the translation in svn already?

Edit: ah, ok, this is explained in the wiki. :-P