Search found 595 matches
- Sun Jul 24, 2011 11:35 pm
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 66918
I was under the impression you should stay away from bit-shifts to stay endian-independent? Not really. Shifting works the same, no matter the endianness. md5's suggestion isn't really optimal either. Better have a look here: http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2 'levm...
- Sun Jul 24, 2011 8:03 pm
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 66918
- Sun Jul 24, 2011 6:12 pm
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 66918
- Thu Jul 21, 2011 7:21 pm
- Forum: Help and Support
- Topic: OSX Lion and Fullscreen
- Replies: 35
- Views: 40156
Re: OSX Lion and Fullscreen
Or try switching to SDL 1.3. Apart from the general portability madness a new library brings, switching ScummVM to SDL 1.3 comes with another problem: SDL 1.3 drops CD-ROM support . Meaning, most of our direct CD audio code won't work anymore. The reasoning for that move is pretty crappy too: "...
- Wed Jul 20, 2011 4:08 pm
- Forum: The Junkyard
- Topic: Squeezing some MBs out of Toonstruck & Urban Runner data
- Replies: 4
- Views: 4223
Re: Squeezing some MBs out of Toonstruck & Urban Runner
The compress_gob.exe tool Yeah, no, don't use that. That tool just recreates an STK/ITK file from a previously extracted one (using extract_gob_stk). It's not for decreasing the size of an STK/ITK file. I'm sure, however, that a lot could be saved with some simple extraction/recompression. As far a...
- Sat Jul 16, 2011 2:27 am
- Forum: General Discussion
- Topic: 7th level Monty Python and other games
- Replies: 10
- Views: 9624
I was one of lead engineers on Monty Python's Meaning of Life. And I was one of a handful of engineers entrusted to make changes to the TopGun source code. Having said that, I don't have the source and can't remember sufficient details to begin deciphering the game files. Improbable and therefore k...
- Fri May 27, 2011 11:32 pm
- Forum: General Discussion
- Topic: Compatibility of Lucasarts games
- Replies: 4
- Views: 2806
- Wed May 25, 2011 4:23 pm
- Forum: General Discussion
- Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
- Replies: 30
- Views: 34041
Re: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
Would it be possible to implement such a feature into SCUMMVM at some point Possible? Probably. There's a few caveats, however: The ScummVM graphics system currently has no idea about vector graphics, so a vector renderer would need to be added too. This would take quite some works and increase the...
- Sun May 22, 2011 9:34 pm
- Forum: General Discussion
- Topic: ScummVM RSS Feeds
- Replies: 6
- Views: 3190
Re: ScummVM RSS Feeds
No.Nitrus wrote:Are there any plans to implement this in the future?
Note: This is a mod for phpBB3. We are still running phpBB2.Nitrus wrote:Look here for further explanation:
http://www.phpbb.com/community/viewtopic.php?t=1214645
- Mon May 16, 2011 8:49 pm
- Forum: General Discussion
- Topic: Compatibility of Lucasarts games
- Replies: 4
- Views: 2806
- Mon May 16, 2011 12:39 pm
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 109547
- Mon May 16, 2011 10:34 am
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 109547
It would be my guess that he is referring to burdens/obligations real or perceived that would be placed on the authors of AGS games by the GPL. IANAL, but from what I understand, the actual games are completely outside the scope of ScummVM's and the engine's license. adding a couple mutually agreea...
- Fri May 13, 2011 1:38 am
- Forum: Help and Support
- Topic: How are you guys running unsupported Sierra SCI games?
- Replies: 1
- Views: 2234
Re: How are you guys running unsupported Sierra SCI games?
I'm running the 1.30 nightly builds for both windows/Wii We're currently in a pre-release testing periods. All nightly build are of the stable 1.3.0 branch, with unsupported games disabled. What you think you want is a build from the 1.4.0 dev branch. Games like Gabriel Knight and King's Quest 7 ke...
- Sun May 08, 2011 9:03 pm
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 109547
I've said that, should the ScummVM team want to, they are welcome to go ahead and implement support for running AGS games into ScummVM. Well, that would work for 2.x, which I understand is fixed and not further developed anymore (correct me if I'm wrong), this is all fine and dandy. But for the sti...
- Fri May 06, 2011 3:15 pm
- Forum: Android Port
- Topic: Day of the tentacle problem - no voices
- Replies: 3
- Views: 8784
Recopy the file from your original medium.
Also, reread the forum rules, especially rule #0.
Also, reread the forum rules, especially rule #0.