Not really, since the backgrounds are prerendered pixel-graphics.MusicallyInspired wrote:Plus, if it's using Residual it can have any resolution you want, can't you?
Search found 595 matches
- Thu Oct 21, 2010 2:59 pm
- Forum: Nintendo DS Port
- Topic: Grim Fandango on the DS?
- Replies: 16
- Views: 34275
- Fri Oct 15, 2010 11:13 pm
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 439
- Views: 510740
Hey, be nice Sorry, I don't do nice. as at Mobygames: I don't know how to program, but I'm certainly qualified to type in credits from manuals Apropos manual: A big sore point for some of the devs has always been the lack of a proper ScummVM manual. We could certainly use someone who's got the time...
- Fri Oct 15, 2010 7:29 pm
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 439
- Views: 510740
Most of my time was spent just writing that post Time that you could have spent doing something useful instead... but I have a severe knowledge deficit where programming is concerned. Then I've got great news for you: there's now a process which helps you aquire missing knowledge! It's called "...
- Fri Oct 15, 2010 2:43 pm
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 439
- Views: 510740
Re: And now for some rather uncommon game proposals
you must have people clamouring for inclusion of other AGI-game-clones, like Hugo's House of Horrors ...Which is currently being worked on and in a semi-working state. Then there's the tip of the iceberg into Germany's vast and under-represented adventure game tradition There's loads of advertismen...
- Sat Oct 09, 2010 4:43 am
- Forum: General Discussion
- Topic: Upcoming iPhone port of the Gobliiins trilogy by Bulkypix
- Replies: 11
- Views: 8511
- Tue Sep 14, 2010 2:52 pm
- Forum: iPhone Port
- Topic: Gobliins 2 and 3 on iPad problems?
- Replies: 17
- Views: 20258
- Sat Aug 14, 2010 12:27 pm
- Forum: General Discussion
- Topic: Playing/Converting Woodruff Music
- Replies: 1
- Views: 1321
The format is relatively easy: | Offset | Size | Description ============================== | 0 | 4 | Size of the sound data, big endian | 4 | 2 | Default sampling frequency, big endian | 6 | * | Raw 8bit mono PCM data I.e. you can basically just throw away the first 6 bytes and open it as a raw 8bi...
- Fri Aug 06, 2010 4:33 am
- Forum: Help and Support
- Topic: sound files extraction from MONSTER.SOG of Indiana Jones 4
- Replies: 1
- Views: 1729
Rule #0. No warez. Buy the original. You won't get any help here. kthxbye.
- Mon Aug 02, 2010 9:00 pm
- Forum: SymbianOS Port
- Topic: i8910 and strange keys
- Replies: 4
- Views: 19938
- Mon Aug 02, 2010 5:00 pm
- Forum: Other Ports
- Topic: Bada port?
- Replies: 162
- Views: 192926
- Mon Aug 02, 2010 3:10 pm
- Forum: General Discussion
- Topic: Betrayal in Antara is a SCI3 game?
- Replies: 32
- Views: 26409
Looking at videos of Betrayal in Antara on YouTube, I sincerly doubt the game is pure SCI. In fact, I would have guessed pure non-SCI, but your evidence seems to contradict that. Most probably, it's some kind of hybrid. Similar to Coktel's Inca II and The Last Dynasty, which is mostly gob, but with ...
- Mon Aug 02, 2010 4:14 am
- Forum: General Discussion
- Topic: Women at Lucasarts that are burning goddesses...
- Replies: 7
- Views: 6499
- Mon Aug 02, 2010 4:08 am
- Forum: General Discussion
- Topic: Betrayal in Antara is a SCI3 game?
- Replies: 32
- Views: 26409
- Sun Aug 01, 2010 3:07 am
- Forum: General Discussion
- Topic: Any ubuntu repository of svn builds?
- Replies: 20
- Views: 8413
- Sun Aug 01, 2010 2:26 am
- Forum: Help and Support
- Topic: DOTT subtitle/audio toggle
- Replies: 3
- Views: 2526
Forum rule #0, can't help you there.phobia13 wrote:Im not really sure, I got both DOTT and Sam and Max files from a friend who had the games, and I'm running them on Windows XP.