Search found 157 matches
- Tue Mar 03, 2015 9:41 am
- Forum: General Discussion
- Topic: Compiling under mingw
- Replies: 17
- Views: 10817
OK, I did try again with a fresh MinGW installation. installation with all basic packages enabled MSYS fstab correction (or just using fstab.sample as fstab) precompiled libraries (http://sourceforge.net/projects/scummvm/files/build/scummvm-required-libs-mingw.zip/download) extracted to MinGW folder...
- Sun Mar 01, 2015 10:34 am
- Forum: General Discussion
- Topic: Compiling under mingw
- Replies: 17
- Views: 10817
- Fri Feb 27, 2015 6:17 am
- Forum: General Discussion
- Topic: Compiling under mingw
- Replies: 17
- Views: 10817
- Tue Feb 26, 2013 3:08 pm
- Forum: General Discussion
- Topic: Feature request: 4x graphics mode
- Replies: 8
- Views: 9012
- Tue Oct 23, 2012 6:05 am
- Forum: Help and Support
- Topic: Aspect ratio issues (with Monkey Island games)
- Replies: 5
- Views: 4963
- Thu Apr 30, 2009 9:43 am
- Forum: PocketPC/WinCE Port
- Topic: SCI on PPC
- Replies: 13
- Views: 15012
So far I tried it in the past the SCI engine could never be compiled for WinCE. By default this engine is also disabled in the SVN WinCE makefile so I assume Knakos is already aware of this problem. On the other hand perhaps the SCI devs could look over this issue. If they could not compile on their...
- Tue Apr 28, 2009 7:42 am
- Forum: PocketPC/WinCE Port
- Topic: PocketPC/WinCE Port and the buildbot?
- Replies: 3
- Views: 6018
Are all the other builds in the buildbot hosted outside the scummVM SourceForge? Since I´m not a dev I can´t answer that question. Anyone willing to host a buildbot for the ARM build out there? Please? If someone is interested I could post my bash shell script which would still need some smaller ch...
- Tue Apr 28, 2009 5:49 am
- Forum: PocketPC/WinCE Port
- Topic: PocketPC/WinCE Port and the buildbot?
- Replies: 3
- Views: 6018
My build and packaging process is done by a shell script. This works as long fine as there are no build problems like a broken build somewhere or a greater change like splitting all engines in 2 ScummVM.exe instead into a single one. Although when everything runs fine there would be no check of the ...
- Sun Apr 19, 2009 4:46 pm
- Forum: General Discussion
- Topic: Enable Wakoopa tracking within ScummVM
- Replies: 17
- Views: 11359
- Tue Mar 31, 2009 1:08 pm
- Forum: PocketPC/WinCE Port
- Topic: Discworld II music?
- Replies: 39
- Views: 43539
- Fri Mar 20, 2009 8:38 am
- Forum: PocketPC/WinCE Port
- Topic: Discworld II music?
- Replies: 39
- Views: 43539
- Fri Mar 20, 2009 8:16 am
- Forum: PocketPC/WinCE Port
- Topic: Discworld II music?
- Replies: 39
- Views: 43539
OK, here is the build. Since this is just intended for the sound debugging test I think the RS link (which means 10 available downloads) should do it at the moment:
http://rapidshare.com/files/211343287/S ... 0.ZIP.html
MD5: 36D75C03D69E4204893D6D9424AD27AD
http://rapidshare.com/files/211343287/S ... 0.ZIP.html
MD5: 36D75C03D69E4204893D6D9424AD27AD
- Fri Mar 20, 2009 6:44 am
- Forum: PocketPC/WinCE Port
- Topic: Discworld II music?
- Replies: 39
- Views: 43539
- Thu Mar 19, 2009 11:04 am
- Forum: PocketPC/WinCE Port
- Topic: Discworld II music?
- Replies: 39
- Views: 43539
No, it isn't. .mus files are much simpler, they use an 8bit ADPCM codec (readBufferTinsel8() in sound/adpcm.cpp). The decoding doesn't depend on any external library. OK, in that case the migration from Tremor to Tremolo is not the cause of the problem. That would have been the only system relevant...
- Thu Mar 19, 2009 7:44 am
- Forum: PocketPC/WinCE Port
- Topic: ScummVM won't run on my HTC Touch HD anymore.
- Replies: 1
- Views: 5431
Re: ScummVM won't run on my HTC Touch HD anymore.
What happens when I try to start it is that it opens a blank application window with the header title 'SDL_app' before closing again, and performing some kind of change to the files 'scummvm.ini', 'scummvm_stderr.txt' and 'scummvm_stdout.txt' in the ScummVM root directory. Do you still use the same...