Search found 855 matches

by Praetorian
Mon Jul 08, 2024 8:16 am
Forum: Android Port
Topic: SAF issue with 2.8.1 on /e/OS
Replies: 5
Views: 1075

Re: SAF issue with 2.8.1 on /e/OS

I'm following exactly the procedure indicated here: https://docs.scummvm.org/en/latest/other_platforms/android.html in order to add my games directory to the SAF. The screenshots are pretty much the same, so I assume that the procedure runs OK. ...but when loading games (e.g. Riven, Dott), ScummVM ...
by Praetorian
Fri Jul 05, 2024 2:05 am
Forum: Help and Support
Topic: ScummVM Graphical Issue on Startup_Un-useable
Replies: 13
Views: 2023

Re: ScummVM Graphical Issue on Startup_Un-useable

I realize now, looking at the instructions I've linked above for switching to the discrete card, that they are for Windows 10 or above (and also not specifically for a laptop). But there should be a proper way for you to set ScummVM to use your discrete card, without disabling devices from the Devic...
by Praetorian
Wed Jul 03, 2024 6:11 pm
Forum: Help and Support
Topic: ScummVM Graphical Issue on Startup_Un-useable
Replies: 13
Views: 2023

Re: ScummVM Graphical Issue on Startup_Un-useable

As sev mentions you should look into whether your vendor has provided updated drivers for your GPU. Also something interesting, the ScummVM log mentions the Intel Series 3000 integrated GPU, but in your first post you mention the GeForce GT 640M. ScummVM seems to default to using the integrated Inte...
by Praetorian
Tue Jul 02, 2024 9:46 am
Forum: Help and Support
Topic: ScummVM Graphical Issue on Startup_Un-useable
Replies: 13
Views: 2023

Re: ScummVM Graphical Issue on Startup_Un-useable

I am missing the line: "req: 1920 x 1137 cur: 1920 x 1137, scale: 1.000000". I could not find that at all. Your values in this line will probably be different. But it should start with the "req: " string. Is there anyway to force ScummVM to load in this way? Yes, but it your cas...
by Praetorian
Mon Jul 01, 2024 5:34 pm
Forum: Help and Support
Topic: ScummVM Graphical Issue on Startup_Un-useable
Replies: 13
Views: 2023

Re: ScummVM Graphical Issue on Startup_Un-useable

I ran a level 5 debug through the command line. Results can be found here: https://pastebin.com/yAuxECqb To me that log output looks mostly ok. But I am not very familiar with the scaling code. Maybe another developer could make more sense out of it. --- Something that seems odd is that your log ou...
by Praetorian
Mon Jul 01, 2024 9:12 am
Forum: Help and Support
Topic: ScummVM 2.8.1 The Dig error
Replies: 10
Views: 1442

Re: ScummVM 2.8.1 The Dig error

I made a quick video of the error. I also found out that I only need to go to the location in the screenshot, and go back to where Brink is, and the error doesn't occur. I tried making a video of this, but the file got too big for me to upload it here. :D Unfortunately, unless we can reproduce this...
by Praetorian
Sun Jun 30, 2024 9:48 am
Forum: Help and Support
Topic: ScummVM Graphical Issue on Startup_Un-useable
Replies: 13
Views: 2023

Re: ScummVM Graphical Issue on Startup_Un-useable

Morgia wrote: Sun Jun 30, 2024 7:18 am I tried that and the same graphical issue is still present upon re-start of scummvm with a clean ini file.
Could you run ScummVM from command line with at debug level 5 and post the output here? (eg. via a link to pastebin)

Code: Select all

scummvm.exe -d 5
by Praetorian
Sat Jun 29, 2024 5:19 pm
Forum: Help and Support
Topic: ScummVM Graphical Issue on Startup_Un-useable
Replies: 13
Views: 2023

Re: ScummVM Graphical Issue on Startup_Un-useable

Have you tried launching ScummVM with a clean configuration file? You'll need to close ScummVM (if running), backup your existing scummvm.ini file and then remove the file (or rename it) so that ScummVM creates a new one upon launch. https://docs.scummvm.org/en/latest/advanced_topics/configuration_f...
by Praetorian
Sat Jun 29, 2024 11:00 am
Forum: Help and Support
Topic: ScummVM 2.8.1 The Dig error
Replies: 10
Views: 1442

Re: ScummVM 2.8.1 The Dig error

Okay, so I haven't found out how to copy the savegame yet. I have tried both methods you mentioned, but I can't seem to get it to work. But I'll look into some more and copy the savegame and upload it here. I did however find a workaround or maybe a fix of some sort. If the tram isn't located at th...
by Praetorian
Thu Jun 27, 2024 1:27 pm
Forum: Help and Support
Topic: ScummVM 2.8.1 The Dig error
Replies: 10
Views: 1442

Re: ScummVM 2.8.1 The Dig error

I'm trying to find the savegame file, but I'm unable to locate the folder location, which contains the savegame files. I got Android version 13 if that helps :) If you haven't set a custom path for the saved games (that in Android 13 would most likely require going through the SAF process or using ...
by Praetorian
Sun Jun 23, 2024 9:35 am
Forum: Help and Support
Topic: Getting Starship Titanic to run on Steam
Replies: 1
Views: 969

Re: Getting Starship Titanic to run on Steam

Hey everyone, I've been having an issue with Starship Titanic. It's not running on Steam. I'm using Pop! OS. According to the Steam forums, it's fixable: "Ah, yes. The problem appears to be that the copy of Scummvm that Steam is using depends on libreadline.so.7, but the current version is lib...
by Praetorian
Sun Jun 23, 2024 9:25 am
Forum: General Discussion
Topic: Anyone know if it's possible to extract Loom's CDDA.SOU?
Replies: 41
Views: 55608

Re: Anyone know if it's possible to extract Loom's CDDA.SOU?

Hi there!, my name is José. I'm working on a musical/artistic conceptual project and maybe some of you can help me. My idea is to recompose, arrenge and produce Loom's soundtrack from scratch. I figured if i can extract the CDDA.SOU file to wav and then change it and convert it to its original form...
by Praetorian
Sat Jun 22, 2024 6:33 pm
Forum: Help and Support
Topic: ScummVM 2.8.1 The Dig error
Replies: 10
Views: 1442

Re: ScummVM 2.8.1 The Dig error

I'm trying to find the savegame file, but I'm unable to locate the folder location, which contains the savegame files. I got Android version 13 if that helps :) If you haven't set a custom path for the saved games (that in Android 13 would most likely require going through the SAF process or using ...
by Praetorian
Sat Jun 22, 2024 5:03 am
Forum: Help and Support
Topic: ScummVM 2.8.1 The Dig error
Replies: 10
Views: 1442

Re: ScummVM 2.8.1 The Dig error

Could you open a ticket on the bug tracker about this issue? Please also attach a saved game near the part where the bug happens.
by Praetorian
Wed Jun 19, 2024 10:15 am
Forum: General Discussion
Topic: SCI Compression Tool
Replies: 30
Views: 19732

Re: SCI Compression Tool

Sorry for bringing this old topic up again, but no matter what I try, I always get the error message: Unexpected input file 'AUDIO001.002'! I've been trying with the command scummvm-tools-cli --tool compress_sci --flac AUDIO001.002 after using the python tool above and I made sure I indeed have WAV...