Wow! I'm glad we got it (with a little help from Google and Reddit of course )!
Thank you for reporting the issue and confirming that the proposed solution works. Maybe it will help others with a modern stylus pen too.
Search found 855 matches
- Sat Jun 15, 2024 6:13 am
- Forum: Android Port
- Topic: Support Smart Pen Xiamoi Mi Pad 6
- Replies: 6
- Views: 1347
- Fri Jun 14, 2024 7:35 pm
- Forum: Android Port
- Topic: Support Smart Pen Xiamoi Mi Pad 6
- Replies: 6
- Views: 1347
Re: Support Smart Pen Xiamoi Mi Pad 6
I tryed in different control mode and the same... The xiaomi smartpen use Bluetooth for connect to the tablet, not is a simple stylus... If i touch the screen with it in the launcher or inside the game, doesnt work. If i can make any test for you, i can try to do it. Does your tablet have a Games' ...
- Fri Jun 14, 2024 11:27 am
- Forum: Android Port
- Topic: Support Smart Pen Xiamoi Mi Pad 6
- Replies: 6
- Views: 1347
Re: Support Smart Pen Xiamoi Mi Pad 6
Hello, Which version of the ScummVM app for Android are you testing with? Also, do I understand correctly that ScummVM does not move the cursor when you move the pen on the screen, but it does detect that you press a button on the pen? - Is this on the launcher GUI (before you launch a game), or wit...
- Tue Jun 11, 2024 11:56 am
- Forum: Help and Support
- Topic: Alum (PC)
- Replies: 2
- Views: 1072
Re: Alum (PC)
The process to submit an icon for a ScummVM supported game that is currently missing one is described in the readme text here: https://github.com/scummvm/scummvm-icons You can either submit a pull request with your icon for the game, or open a github issue for it. Make sure you conform with the spec...
- Thu May 30, 2024 7:45 am
- Forum: The Junkyard
- Topic: Is there an option to disable in-game achievements in ScummVM 2.8.1?
- Replies: 10
- Views: 2510
Re: Is there an option to disable in-game achievements in ScummVM 2.8.1?
Can you provide a screenshot of the issue?
- Wed May 29, 2024 8:52 am
- Forum: Help and Support
- Topic: MT-32 Support
- Replies: 5
- Views: 1743
Re: MT-32 Support
MT-32 emulation is set up from the "Audio" tab. I believe the "MT-32" tab refers to configuring the sound for an actual physical MT-32 device. (Although, again on my Windows ScummVM, there's a setting for "MT-32 emulation" in the dropdown for "Global Options" ...
- Mon May 27, 2024 5:04 pm
- Forum: Android Port
- Topic: Quest for Glory - Import Feature
- Replies: 1
- Views: 867
Re: Quest for Glory - Import Feature
Is anyone familiar with the Quest for Glory series, and how it interacts with ScummVM, specifically when you finish a game and save your character for import into the next game? I can't seem to figure out where it is saving this file, if it is saving it at all. Thanks! I haven't played a QfG game r...
- Fri May 24, 2024 6:02 am
- Forum: General Discussion
- Topic: Shaders outside of the built-in ones not working?
- Replies: 11
- Views: 2938
Re: Shaders outside of the built-in ones not working?
Hi. I recently upgraded to an M2 Pro Mac and I get this when trying to register the CRT-Royal-Fake bloom shader: [2024-05-23 17:10:22] WARNING: Shader::createDirectShader(): Could not compile shader crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.glsl.vertex: ERROR: ...
- Sat May 18, 2024 2:30 am
- Forum: Help and Support
- Topic: Need Help with Accessing Debugging in KQ3
- Replies: 1
- Views: 1235
Re: Need Help with Accessing Debugging in KQ3
While playing the game, press Ctrl+Alt+D for the Windows version of ScummVM to bring up the debugger console window.
Enter the commands (or help)
Press Esc or enter the "exit" command to return back to the gameplay proper. Some debug commands may close the debugger console by themselves.
Enter the commands (or help)
Press Esc or enter the "exit" command to return back to the gameplay proper. Some debug commands may close the debugger console by themselves.
- Sat May 18, 2024 2:20 am
- Forum: Help and Support
- Topic: KQ2 Question I Don't Know if Anyone Can Answer (but It Would be Nice if Someone Could)
- Replies: 2
- Views: 1472
Re: KQ2 Question I Don't Know if Anyone Can Answer (but It Would be Nice if Someone Could)
Does anyone have any insight on this? I can't remember what the original did. I suppose one could play the game with DosBox these days and check the behavior there. What I can tell is that, at least in the current version of ScummVM, you have to first visit Dracula's coffin room to trigger the poss...
- Fri May 10, 2024 7:20 am
- Forum: Help and Support
- Topic: Nemesis in Full Screen Mode
- Replies: 5
- Views: 1628
Re: Nemesis in Full Screen Mode
Yes, I believe this is how the game is supposed to look like (The "Fit to Window" preserves aspect ratio so it's better albeit having more black empty space). There's no more "full-screen" mode. The black bars are part of the game screen. See screenshots from Mobyganes too: https...
- Thu May 09, 2024 9:50 am
- Forum: Help and Support
- Topic: Nemesis in Full Screen Mode
- Replies: 5
- Views: 1628
Re: Nemesis in Full Screen Mode
I did a search on this topic and found the last discussion back in 2015. At that time there did not apear to be a way to run Nemesis full screen. However, in the ScummVM installation guide it says to use ALT+Enter to toggle full screen. I've tried this and a message indicating that it has entered f...
- Wed May 01, 2024 11:20 am
- Forum: Help and Support
- Topic: Nemesis Crashing with "New Game" selectioin
- Replies: 3
- Views: 1533
Re: Nemesis Crashing with "New Game" selectioin
Hello, Did you follow the instructions on the wiki page for this game? https://wiki.scummvm.org/index.php?title=Zork_Nemesis If I'm not mistaken, the instructions say that, for the case of the 3 CDs, the "ZASSETS" folder from each CD should be copied inside the game's data folder on your H...
- Wed May 01, 2024 7:25 am
- Forum: General Discussion
- Topic: How to extract MIDI files for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
- Replies: 3
- Views: 1421
Re: How to extract MIDI files for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
The admin permission / execution rights elevation should be required only if your ScummVM executable is in a folder with restricted write permissions, since dump-midi needs to write data to a new file in that folder. Folders under Program Files are such locations with restricted write permissions, s...
- Tue Apr 30, 2024 4:19 pm
- Forum: General Discussion
- Topic: How to extract MIDI files for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
- Replies: 3
- Views: 1421
Re: How to extract MIDI files for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
Have you looked into the --dump-midi command line switch?
https://docs.scummvm.org/en/latest/adva ... ml#options
Code: Select all
--dump-midi
Dumps MIDI events to ‘dump.mid’ while game is running. Overwrites file if it already exists.