Search found 855 matches

by Praetorian
Sat Jun 15, 2024 6:13 am
Forum: Android Port
Topic: Support Smart Pen Xiamoi Mi Pad 6
Replies: 6
Views: 1347

Re: Support Smart Pen Xiamoi Mi Pad 6

Wow! I'm glad we got it (with a little help from Google and Reddit of course :wink: )!

Thank you for reporting the issue and confirming that the proposed solution works. Maybe it will help others with a modern stylus pen too.
by Praetorian
Fri Jun 14, 2024 7:35 pm
Forum: Android Port
Topic: Support Smart Pen Xiamoi Mi Pad 6
Replies: 6
Views: 1347

Re: Support Smart Pen Xiamoi Mi Pad 6

I tryed in different control mode and the same... The xiaomi smartpen use Bluetooth for connect to the tablet, not is a simple stylus... If i touch the screen with it in the launcher or inside the game, doesnt work. If i can make any test for you, i can try to do it. Does your tablet have a Games' ...
by Praetorian
Fri Jun 14, 2024 11:27 am
Forum: Android Port
Topic: Support Smart Pen Xiamoi Mi Pad 6
Replies: 6
Views: 1347

Re: Support Smart Pen Xiamoi Mi Pad 6

Hello, Which version of the ScummVM app for Android are you testing with? Also, do I understand correctly that ScummVM does not move the cursor when you move the pen on the screen, but it does detect that you press a button on the pen? - Is this on the launcher GUI (before you launch a game), or wit...
by Praetorian
Tue Jun 11, 2024 11:56 am
Forum: Help and Support
Topic: Alum (PC)
Replies: 2
Views: 1072

Re: Alum (PC)

The process to submit an icon for a ScummVM supported game that is currently missing one is described in the readme text here: https://github.com/scummvm/scummvm-icons You can either submit a pull request with your icon for the game, or open a github issue for it. Make sure you conform with the spec...
by Praetorian
Wed May 29, 2024 8:52 am
Forum: Help and Support
Topic: MT-32 Support
Replies: 5
Views: 1743

Re: MT-32 Support

MT-32 emulation is set up from the "Audio" tab. I believe the "MT-32" tab refers to configuring the sound for an actual physical MT-32 device. (Although, again on my Windows ScummVM, there's a setting for "MT-32 emulation" in the dropdown for "Global Options" ...
by Praetorian
Mon May 27, 2024 5:04 pm
Forum: Android Port
Topic: Quest for Glory - Import Feature
Replies: 1
Views: 867

Re: Quest for Glory - Import Feature

Is anyone familiar with the Quest for Glory series, and how it interacts with ScummVM, specifically when you finish a game and save your character for import into the next game? I can't seem to figure out where it is saving this file, if it is saving it at all. Thanks! I haven't played a QfG game r...
by Praetorian
Fri May 24, 2024 6:02 am
Forum: General Discussion
Topic: Shaders outside of the built-in ones not working?
Replies: 11
Views: 2938

Re: Shaders outside of the built-in ones not working?

Hi. I recently upgraded to an M2 Pro Mac and I get this when trying to register the CRT-Royal-Fake bloom shader: [2024-05-23 17:10:22] WARNING: Shader::createDirectShader(): Could not compile shader crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.glsl.vertex: ERROR: ...
by Praetorian
Sat May 18, 2024 2:30 am
Forum: Help and Support
Topic: Need Help with Accessing Debugging in KQ3
Replies: 1
Views: 1235

Re: Need Help with Accessing Debugging in KQ3

While playing the game, press Ctrl+Alt+D for the Windows version of ScummVM to bring up the debugger console window.

Enter the commands (or help)

Press Esc or enter the "exit" command to return back to the gameplay proper. Some debug commands may close the debugger console by themselves.
by Praetorian
Sat May 18, 2024 2:20 am
Forum: Help and Support
Topic: KQ2 Question I Don't Know if Anyone Can Answer (but It Would be Nice if Someone Could)
Replies: 2
Views: 1472

Re: KQ2 Question I Don't Know if Anyone Can Answer (but It Would be Nice if Someone Could)

Does anyone have any insight on this? I can't remember what the original did. I suppose one could play the game with DosBox these days and check the behavior there. What I can tell is that, at least in the current version of ScummVM, you have to first visit Dracula's coffin room to trigger the poss...
by Praetorian
Fri May 10, 2024 7:20 am
Forum: Help and Support
Topic: Nemesis in Full Screen Mode
Replies: 5
Views: 1628

Re: Nemesis in Full Screen Mode

Yes, I believe this is how the game is supposed to look like (The "Fit to Window" preserves aspect ratio so it's better albeit having more black empty space). There's no more "full-screen" mode. The black bars are part of the game screen. See screenshots from Mobyganes too: https...
by Praetorian
Thu May 09, 2024 9:50 am
Forum: Help and Support
Topic: Nemesis in Full Screen Mode
Replies: 5
Views: 1628

Re: Nemesis in Full Screen Mode

I did a search on this topic and found the last discussion back in 2015. At that time there did not apear to be a way to run Nemesis full screen. However, in the ScummVM installation guide it says to use ALT+Enter to toggle full screen. I've tried this and a message indicating that it has entered f...
by Praetorian
Wed May 01, 2024 11:20 am
Forum: Help and Support
Topic: Nemesis Crashing with "New Game" selectioin
Replies: 3
Views: 1533

Re: Nemesis Crashing with "New Game" selectioin

Hello, Did you follow the instructions on the wiki page for this game? https://wiki.scummvm.org/index.php?title=Zork_Nemesis If I'm not mistaken, the instructions say that, for the case of the 3 CDs, the "ZASSETS" folder from each CD should be copied inside the game's data folder on your H...
by Praetorian
Wed May 01, 2024 7:25 am
Forum: General Discussion
Topic: How to extract MIDI files for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
Replies: 3
Views: 1421

Re: How to extract MIDI files for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo

The admin permission / execution rights elevation should be required only if your ScummVM executable is in a folder with restricted write permissions, since dump-midi needs to write data to a new file in that folder. Folders under Program Files are such locations with restricted write permissions, s...
by Praetorian
Tue Apr 30, 2024 4:19 pm
Forum: General Discussion
Topic: How to extract MIDI files for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
Replies: 3
Views: 1421

Re: How to extract MIDI files for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo

Have you looked into the --dump-midi command line switch?

Code: Select all

--dump-midi

Dumps MIDI events to ‘dump.mid’ while game is running. Overwrites file if it already exists.
https://docs.scummvm.org/en/latest/adva ... ml#options