Search found 877 matches

by Praetorian
Wed Apr 08, 2020 11:05 am
Forum: Android Port
Topic: Full Throttle Save Games
Replies: 4
Views: 3009

Re: Full Throttle Save Games

Alexshvd wrote: Tue Apr 07, 2020 12:37 pm Hi there!
I can't find where Save Games stored on my Android device.
Need help.
Hello,

Could you please specify some things for us?
- What is the version of ScummVM that you are running?
- What is your Android Device (model)?
- What version of Android OS is it running?
by Praetorian
Tue Mar 31, 2020 11:02 am
Forum: Android Port
Topic: 2.1.1 interface issues
Replies: 3
Views: 2785

Re: 2.1.1 interface issues

nozomi wrote: Mon Mar 30, 2020 10:10 pm The development build did indeed fix the issue. Thank you.
Thank you too for testing. It's good to have a confirmation for this :)
by Praetorian
Tue Mar 31, 2020 11:01 am
Forum: Help and Support
Topic: HDFRAMES.DAT MD5 hash for Blade Runner
Replies: 6
Views: 1456

Re: HDFRAMES.DAT MD5 hash for Blade Runner

It was after the opening sequence, when Crystal is introduced; just as the main interactive scene begins. It seems to start abruptly with Ray saying "Animal sales…" almost like there was something before that? Perhaps it was like this in the original, I can't remember :roll: " Animal...
by Praetorian
Mon Mar 30, 2020 7:53 pm
Forum: Help and Support
Topic: HDFRAMES.DAT MD5 hash for Blade Runner
Replies: 6
Views: 1456

Re: HDFRAMES.DAT MD5 hash for Blade Runner

simonscumm wrote: Mon Mar 30, 2020 5:48 pm It appears to load fine, but I wanted to be sure as a scene appeared to jump when I first launched it.
For what is worth, the resources responsible for the scenes exist in the VQA and MIX files, not the HDFRAMES.DAT
by Praetorian
Mon Mar 30, 2020 9:31 am
Forum: Android Port
Topic: 2.1.1 interface issues
Replies: 3
Views: 2785

Re: 2.1.1 interface issues

2.1.1 seems to have a broken ScummVM user interface when selecting anything other than the default "Stretch to window" graphics stretch mode. If "Center", "Pixel-perfect" or "fit to window" are selected, the user interface no longer aligns with touch or curso...
by Praetorian
Tue Mar 24, 2020 6:39 pm
Forum: Help and Support
Topic: Riven sequel to Myst Game
Replies: 9
Views: 2980

Re: Riven sequel to Myst Game

Thanks I got in touch with them already. Waiting for the reply. Hi, again. Just to clarify. The ScummVM bug tracker is for reporting bugs and issues concerning the ScummVM projects and games that use it, so that developers will be able to notice and deal with them. It is not to be confused with Ste...
by Praetorian
Tue Mar 24, 2020 1:14 pm
Forum: Help and Support
Topic: Riven sequel to Myst Game
Replies: 9
Views: 2980

Re: Riven sequel to Myst Game

amcreed wrote: Tue Mar 24, 2020 6:17 am Hi
Sorted sound problem with your help. Now a new prob. in the marble puzzle board the marbles do not move and scumm script says ASERTION FAILED MARBLE BALL 1=0
This sounds like a proper bug. You should open a New Ticket on the bug tracker about this here:
https://bugs.scummvm.org/
by Praetorian
Mon Mar 23, 2020 9:01 am
Forum: Help and Support
Topic: Riven sequel to Myst Game
Replies: 9
Views: 2980

Re: Riven sequel to Myst Game

Hi all New prob. NO SOUND AT ALL. It played well before but now this. I got sorted out SAVE game but now this!!!! 1. Could you please share here how you sorted the Save game, so that it could help others? Was it one of the above suggested solutions or something else you had to do? 2. About the soun...
by Praetorian
Sun Mar 22, 2020 10:22 pm
Forum: Help and Support
Topic: Riven sequel to Myst Game
Replies: 9
Views: 2980

Re: Riven sequel to Myst Game

Hi I have downloaded Riven Sequel to Myst through GOG.COM and installed it with GOG Galaxy using scumm vm 2.1.0git. My system is Windows 7 with SP.1 and I could run the game very well. But the problem started when I need to quit and save the game. I tried ALT key F5 key nothing works. But if i pres...
by Praetorian
Thu Mar 05, 2020 11:58 am
Forum: Dreamcast Port
Topic: Blade Runner on Dreamcast
Replies: 16
Views: 17730

Re: Blade Runner on Dreamcast

Thanks for your replies, I hope that a developer will see this thread and help the dreamcast community. I would suggest also that you create a ticket for the issue with the information that you have provided in this thread. That has better chance to be visible to ScummVM developers and it's the rec...
by Praetorian
Thu Mar 05, 2020 9:49 am
Forum: Dreamcast Port
Topic: Blade Runner on Dreamcast
Replies: 16
Views: 17730

Re: Blade Runner on Dreamcast

Already done, works perfect on PC. It is like DC version is missing something. Sans titre 1.jpg When using stable release it is stuck on page 92 instead of 88 using nightly build. Maybe it's indeed an issue with the ScummVM port for DreamCast specifically then, or possible DreamCast's constraints (...
by Praetorian
Wed Mar 04, 2020 6:24 pm
Forum: Dreamcast Port
Topic: Blade Runner on Dreamcast
Replies: 16
Views: 17730

Re: Blade Runner on Dreamcast

Yes I did : Sans titre 1.jpg I tried with CDFRAMES AND HDFRAMES, same error, same place. I tried with GOG version + ORIGINAL BACKUP = same thing happens unfortunately. EDIT : I checked all files with a checksum tool, all are fine as per your link. Then for some reason Dreamcast or the Dreamcast Scu...
by Praetorian
Wed Mar 04, 2020 2:49 pm
Forum: Dreamcast Port
Topic: Blade Runner on Dreamcast
Replies: 16
Views: 17730

Re: Blade Runner on Dreamcast

Hello there, I am trying to play Blade Runner on Dreamcast but it crashes at first cut scene where the ship is going down. Here is a picture of the debug console Can you check that you've copied all the required data files properly to the game data folder? List of required data files is here: https...
by Praetorian
Tue Mar 03, 2020 6:25 pm
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 163
Views: 388608

Re: ESRGAN: AI Neural Net Upscaling

I really want to see support for this and the topic seams dead, I'm considering implementing the necessary support myself (And while i'm at it a shader engine [though lower priority] which would probably be compatible with the Arch Slang format as i'd created a similar engine years ago). If there a...
by Praetorian
Fri Feb 28, 2020 7:51 am
Forum: General Discussion
Topic: [Solved] Toonstruck crashes on aarch64
Replies: 9
Views: 5705

Re: Toonstruck crashes on aarch64

Is this working on Android for 64bit ARM system? Just curious. Sorry it took me this long to reply on this matter, but I've tested it in the current build of Android ARM64 v8a build and it seems to be working ok. Launch video plays ok, Intro video option plays ok, Start new game plays ok and gamepl...