Search found 822 matches
- Thu Oct 24, 2019 10:36 am
- Forum: General Discussion
- Topic: Testing Blade Runner with ScummVM
- Replies: 83
- Views: 54333
Re: Testing Blade Runner with ScummVM
We are now trying to come up with a package for the game in which to freely replace the different language files to be able to play the game either in Spanish or the original English. I've tried to do this but even when the game starts, it breaks down after the title cutscene, so I'm guessing that ...
- Sat Oct 19, 2019 7:39 pm
- Forum: General Discussion
- Topic: Testing Blade Runner with ScummVM
- Replies: 83
- Views: 54333
Re: Testing Blade Runner with ScummVM
Maybe it's just not possible ? Any help appreciated. This is correct. It is currently not possible to mix and match subtitles. You can't have the French subtitles in the English version or any other version except the official French one, currently. So, the French Blade Runner version will have Fre...
- Fri Oct 18, 2019 12:11 pm
- Forum: General Discussion
- Topic: Surround Sound in Blade Runner?
- Replies: 2
- Views: 2430
Re: Surround Sound in Blade Runner?
According to the PCGamingWiki , Blade Runner supposedly had 6-channel (5.1?) surround sound. I can't find anything else to back this up, but given its age it isn't too outlandish a possibility that it did have DirectSound3D (and/or A3D) support. So I have to ask: Does the original game actually hav...
- Fri Oct 18, 2019 10:09 am
- Forum: General Discussion
- Topic: Testing Blade Runner with ScummVM
- Replies: 83
- Views: 54333
Re: Testing Blade Runner with ScummVM
Hey everyone I deleted everything and reinstalled the exe version of ScummVM windows and I have the Tyrell Corp showing up. Possibly a wrong file path with the Zip donwload? I am not sure what you mean by "exe version" and "zip download". I'm glad you got it solved, but it does ...
- Fri Oct 18, 2019 3:56 am
- Forum: General Discussion
- Topic: Testing Blade Runner with ScummVM
- Replies: 83
- Views: 54333
Re: Testing Blade Runner with ScummVM
Hello,Hetikefnik wrote: ↑Fri Oct 18, 2019 1:02 am Hi there,
Just wondering if anyone could point me in the right direction so I can find the code in the game so I can correct a map bug?
Cheers![]()
Which map are you referring to and what is the bug? Maybe it's something that we could look into.
- Wed Oct 16, 2019 12:28 pm
- Forum: Android Port
- Topic: Save/Load on 2.1
- Replies: 2
- Views: 2613
Re: Save/Load on 2.1
Hi, In the latest official version I can't access the save / load screen, have been using the hacker's keyboard just to have F keys and it's the same as stock and google one. Just space an F keys don't seem to work. There's an upcoming fix for that to enable back button's functionality to be swappe...
- Mon Oct 14, 2019 5:22 pm
- Forum: General Discussion
- Topic: Testing Blade Runner with ScummVM
- Replies: 83
- Views: 54333
Re: Testing Blade Runner with ScummVM
Hello, I'm new to ScummVM and never played Blade Runner before. I was wondering how good the controls are on Android? In later stages of the game, is it still pleasant to play on mobile with the small screen (5" in my case) and the delay because of the touchscreen, or will e.g. fights become t...
- Mon Oct 14, 2019 3:39 pm
- Forum: Android Port
- Topic: ScummVM 2.1.0 unavailable on Google Play Store
- Replies: 38
- Views: 26793
Re: ScummVM 2.1.0 unavailable on Google Play Store
... I apologize for the inconvenience and I recognize that mistakes were made; this is why the Play Store version is currently put on hold, so that it won't affect more people in that way (loss of configuration and save files). For those who did not uninstall the ScummVM app, someone on reddit post...
- Mon Oct 14, 2019 3:18 pm
- Forum: Android Port
- Topic: ScummVM 2.1.0 unavailable on Google Play Store
- Replies: 38
- Views: 26793
Re: ScummVM 2.1.0 unavailable on Google Play Store
May I ask why the non SDL port is adopted as the release package? I found the SDL version more suitable for us Android users :/ Not that Im Complaining; Scummvm is great but SLD was more convenient. Ultimately, it was a team decision which I agree with. Some of the benefits that I'm seeing for it a...
- Sun Oct 13, 2019 3:08 am
- Forum: Android Port
- Topic: ScummVM 2.1.0 unavailable on Google Play Store
- Replies: 38
- Views: 26793
Re: ScummVM 2.1.0 unavailliable on google play store
Only the old 2.0.0 (jan 1 2018) is availliable on google play. (samsung galaxy s8 ans Tab S3) And .apk don't work (black screen) Hello, The 2.1.0 version on the Google Play store has been recalled for the time being as we work out some outstanding issues that have been reported to us. The new versi...
- Sun Oct 06, 2019 2:29 pm
- Forum: General Discussion
- Topic: Testing Blade Runner with ScummVM
- Replies: 83
- Views: 54333
Re: Testing Blade Runner with ScummVM
Nice! Thanks for the answers. One more thing - when starting ScummVM from the command line, I've left the console opened and played in a window - something like a "directors commentary" started printing live in the console, depending on what was happening in the game. What a cool feature!...
- Sun Oct 06, 2019 1:06 pm
- Forum: General Discussion
- Topic: Testing Blade Runner with ScummVM
- Replies: 83
- Views: 54333
Re: Testing Blade Runner with ScummVM
I've tested the English DVD version on Windows and Ubuntu, everything running perfectly. Just 2 questions: 1. The graphics filters (eagle,hq) seem not to work at all - is this intentional? I think in a way it is. There's no visual improvement to be gained with those filters iirc specifically for th...
- Fri Sep 27, 2019 10:09 pm
- Forum: General Discussion
- Topic: Testing Blade Runner with ScummVM
- Replies: 83
- Views: 54333
Re: Testing Blade Runner with ScummVM
Hello, It is possible to play the English version with french subtitles ? Currently this is not supported. But it is a possible plan for the future, especially when/if more translations are completed by the community. A related question here is: in such a case, would one also expect the interface t...
- Fri Sep 13, 2019 9:53 am
- Forum: General Discussion
- Topic: Testing Blade Runner with ScummVM
- Replies: 83
- Views: 54333
Re: Testing Blade Runner with ScummVM
Just to have an update on this here, @Raziel, I believe that this issue has been resolved, based on the discussion at the bug tracker on this issue.Raziel wrote: ↑Tue Aug 13, 2019 9:23 am @Preatorian
Yep, it's regression from e86ee33999f33ad66bb7c018b4d4b7604b48badb
Ticket 11078 created.
Is this correct?
- Sat Aug 17, 2019 9:46 am
- Forum: Help and Support
- Topic: Compiling ScummVM and the Scumm Engine only
- Replies: 11
- Views: 4796
Re: Compiling ScummVM and the Scumm Engine only
Keep in mind that some of the latest commits require to run "create_project" again for Visual Studio local builds.