Search found 819 matches

by Praetorian
Thu Aug 01, 2019 1:30 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 83
Views: 54329

Re: Testing Blade Runner with ScummVM

(...) i only get a complete white screen when starting BladeRunner and lots of those errors in console Yes, I've just tried with OpenGL rendered and I see those errors too. No idea as of yet why this happens but we'll look into it. I will not be available for testing the following week(s), but will...
by Praetorian
Mon Jul 29, 2019 11:12 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 83
Views: 54329

Re: Testing Blade Runner with ScummVM

Raziel wrote: Mon Jul 29, 2019 9:27 am (...) i only get a complete white screen when starting BladeRunner and lots of those errors in console
Yes, I've just tried with OpenGL rendered and I see those errors too. No idea as of yet why this happens but we'll look into it.
by Praetorian
Mon Jul 29, 2019 11:10 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 83
Views: 54329

Re: Testing Blade Runner with ScummVM

1. yes, i copy the install subtitles file, but the file size diferent. You have an old file. Can you download the newest from here please and try again? https://www.scummvm.org/frs/extras/Blade%20Runner/Blade_Runner_Subtitles-v3.zip 3. i not see this options: https://i.ibb.co/TT2qxR4/333.png Please...
by Praetorian
Sun Jul 28, 2019 1:35 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 83
Views: 54329

Re: Testing Blade Runner with ScummVM

Today try again, but not work. I make on the subtitle in audio setting in scumvm. I use win 10 64 bit. The HDFRAMES.DAT 325 mb. Hello. First step is to make sure you've extracted the Subtitles file in the Blade Runner game directory. Can you see the SUBTITLES.MIX file in there in your folder like i...
by Praetorian
Mon Jul 22, 2019 10:05 am
Forum: Android Port
Topic: Scumm 2.1.0 Beta SDL
Replies: 4
Views: 5721

Re: Scumm 2.1.0 Beta SDL

Im playing through the game with it, but its much less android friendly, does not scale resolution properly, cant get android keyboard app... if you ever used the two on a phone, youll realize SDL is much more convenient. You're right about that, the Android SDL port has a few features that the pla...
by Praetorian
Sun Jul 21, 2019 10:42 pm
Forum: General Discussion
Topic: Blade Runners Needed!
Replies: 3
Views: 5324

Re: Blade Runners Needed!

In act 4 in the sewers in the room with the homeless guy on a couch (If you didn't kill him in act 1) you can ask him questions, but at some point he only answers if you bring him some booze from the bar in Animoid Row. For me there were 3 conversation topics I could pick. After I brought him some ...
by Praetorian
Mon Apr 29, 2019 6:04 pm
Forum: General Discussion
Topic: Dark Theme?
Replies: 4
Views: 2298

Re: Dark Theme?

Did you try the classic theme? It's quite what I'd call a dark theme.
(Go to Options.. -> Misc and click on Theme to select the classic theme)
by Praetorian
Sun Apr 28, 2019 8:40 pm
Forum: Android Port
Topic: Compiling SDL Error
Replies: 42
Views: 22272

Re: Compiling SDL Error

The pull request has been merged with the ScummVM master branch today, so you could try following the (also updated today) instructions in the wiki: https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/Android-SDL It takes a while to compile and also needs lots of free space but I've followed ...
by Praetorian
Sun Apr 21, 2019 8:24 pm
Forum: Android Port
Topic: Compiling SDL Error
Replies: 42
Views: 22272

Re: Compiling SDL Error

Thank you Praetorian and mac_es. I now fail at icu and xlocale. I have opened a Pull Request with minor updates for the androidsdl port -- basically what we've already said here, but with an updated how_to_build.txt with more detailed instructions which I've tested the last few days with a clean lu...
by Praetorian
Wed Apr 17, 2019 10:03 pm
Forum: Android Port
Topic: Compiling SDL Error
Replies: 42
Views: 22272

Re: Compiling SDL Error

No chance either. @mim2011 already pointed this out, but did you try to checkout the problematic iconv module to the version ( 07bead221ed4fa61cc8d880db3d9a5e704866097 ) that is confirmed to be compiling ok? So for example, if you already have androidsdl checked out (version d378ee692f2e380a0ab0635...
by Praetorian
Thu Apr 11, 2019 9:27 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 83
Views: 54329

Testing Blade Runner with ScummVM

Quick setup instructions (with screenshots) First, here are some pages you can refer to for Blade Runner support in ScummVM: News announcement for testing Blade Runner with ScummVM: Blade Runners Needed! Blade Runner (ScummVM wiki) User Manual: Installing a game for use with ScummVM Required files ...
by Praetorian
Thu Apr 11, 2019 8:26 am
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 71139

Re: Blade Runner WIP

Quick update on this one about the Big Endian platforms; The z-ordering issue along with drawing issues for images should be fixed in commits by peterkohaut (since a few days now actually), so please test and verify if you are on one of such platforms. And also report any other issues you've encount...
by Praetorian
Mon Mar 25, 2019 8:50 am
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 71139

Re: Blade Runner WIP

I'll stand by for testing Thanks a lot I've managed to set up a VM (or three :D using qemu) to test the issue, so I was able to reproduce it. I've just pushed a fix for the static noise in the movies. Let me know if it's working ok on your end. I'll debug the z-ordering issue next. Debugging is ree...
by Praetorian
Fri Mar 22, 2019 8:41 pm
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 71139

Re: Blade Runner WIP

@Zakwii Really? Cool, so it really seems to be an endian problem :-) Thank you for the confirmation...back to Praetorian ;-) This is not something that I can debug immediately, but perhaps it is an endianess issue, so your feedback is definitely helpful and welcome. However, looking at the code I c...
by Praetorian
Fri Mar 22, 2019 10:38 am
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 71139

Re: Blade Runner WIP

Just did, amigaos4-master-14b03594 shows the exact same errors - static noise in the intro (when music is played) - background objects (slices?) drawn in front of ego I never tried the amigaos build myself. I'm wondering if it's a memory allocation issue. Is it possible for you to also test with a ...