Search found 819 matches
- Thu Aug 01, 2019 1:30 pm
- Forum: General Discussion
- Topic: Testing Blade Runner with ScummVM
- Replies: 83
- Views: 54329
Re: Testing Blade Runner with ScummVM
(...) i only get a complete white screen when starting BladeRunner and lots of those errors in console Yes, I've just tried with OpenGL rendered and I see those errors too. No idea as of yet why this happens but we'll look into it. I will not be available for testing the following week(s), but will...
- Mon Jul 29, 2019 11:12 am
- Forum: General Discussion
- Topic: Testing Blade Runner with ScummVM
- Replies: 83
- Views: 54329
- Mon Jul 29, 2019 11:10 am
- Forum: General Discussion
- Topic: Testing Blade Runner with ScummVM
- Replies: 83
- Views: 54329
Re: Testing Blade Runner with ScummVM
1. yes, i copy the install subtitles file, but the file size diferent. You have an old file. Can you download the newest from here please and try again? https://www.scummvm.org/frs/extras/Blade%20Runner/Blade_Runner_Subtitles-v3.zip 3. i not see this options: https://i.ibb.co/TT2qxR4/333.png Please...
- Sun Jul 28, 2019 1:35 pm
- Forum: General Discussion
- Topic: Testing Blade Runner with ScummVM
- Replies: 83
- Views: 54329
Re: Testing Blade Runner with ScummVM
Today try again, but not work. I make on the subtitle in audio setting in scumvm. I use win 10 64 bit. The HDFRAMES.DAT 325 mb. Hello. First step is to make sure you've extracted the Subtitles file in the Blade Runner game directory. Can you see the SUBTITLES.MIX file in there in your folder like i...
- Mon Jul 22, 2019 10:05 am
- Forum: Android Port
- Topic: Scumm 2.1.0 Beta SDL
- Replies: 4
- Views: 5721
Re: Scumm 2.1.0 Beta SDL
Im playing through the game with it, but its much less android friendly, does not scale resolution properly, cant get android keyboard app... if you ever used the two on a phone, youll realize SDL is much more convenient. You're right about that, the Android SDL port has a few features that the pla...
- Sun Jul 21, 2019 10:42 pm
- Forum: General Discussion
- Topic: Blade Runners Needed!
- Replies: 3
- Views: 5324
Re: Blade Runners Needed!
In act 4 in the sewers in the room with the homeless guy on a couch (If you didn't kill him in act 1) you can ask him questions, but at some point he only answers if you bring him some booze from the bar in Animoid Row. For me there were 3 conversation topics I could pick. After I brought him some ...
- Mon Apr 29, 2019 6:04 pm
- Forum: General Discussion
- Topic: Dark Theme?
- Replies: 4
- Views: 2298
Re: Dark Theme?
Did you try the classic theme? It's quite what I'd call a dark theme.
(Go to Options.. -> Misc and click on Theme to select the classic theme)
(Go to Options.. -> Misc and click on Theme to select the classic theme)
- Sun Apr 28, 2019 8:40 pm
- Forum: Android Port
- Topic: Compiling SDL Error
- Replies: 42
- Views: 22272
Re: Compiling SDL Error
The pull request has been merged with the ScummVM master branch today, so you could try following the (also updated today) instructions in the wiki: https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/Android-SDL It takes a while to compile and also needs lots of free space but I've followed ...
- Sun Apr 21, 2019 8:24 pm
- Forum: Android Port
- Topic: Compiling SDL Error
- Replies: 42
- Views: 22272
Re: Compiling SDL Error
Thank you Praetorian and mac_es. I now fail at icu and xlocale. I have opened a Pull Request with minor updates for the androidsdl port -- basically what we've already said here, but with an updated how_to_build.txt with more detailed instructions which I've tested the last few days with a clean lu...
- Wed Apr 17, 2019 10:03 pm
- Forum: Android Port
- Topic: Compiling SDL Error
- Replies: 42
- Views: 22272
Re: Compiling SDL Error
No chance either. @mim2011 already pointed this out, but did you try to checkout the problematic iconv module to the version ( 07bead221ed4fa61cc8d880db3d9a5e704866097 ) that is confirmed to be compiling ok? So for example, if you already have androidsdl checked out (version d378ee692f2e380a0ab0635...
- Thu Apr 11, 2019 9:27 am
- Forum: General Discussion
- Topic: Testing Blade Runner with ScummVM
- Replies: 83
- Views: 54329
Testing Blade Runner with ScummVM
Quick setup instructions (with screenshots) First, here are some pages you can refer to for Blade Runner support in ScummVM: News announcement for testing Blade Runner with ScummVM: Blade Runners Needed! Blade Runner (ScummVM wiki) User Manual: Installing a game for use with ScummVM Required files ...
- Thu Apr 11, 2019 8:26 am
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 71139
Re: Blade Runner WIP
Quick update on this one about the Big Endian platforms; The z-ordering issue along with drawing issues for images should be fixed in commits by peterkohaut (since a few days now actually), so please test and verify if you are on one of such platforms. And also report any other issues you've encount...
- Mon Mar 25, 2019 8:50 am
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 71139
Re: Blade Runner WIP
I'll stand by for testing Thanks a lot I've managed to set up a VM (or three :D using qemu) to test the issue, so I was able to reproduce it. I've just pushed a fix for the static noise in the movies. Let me know if it's working ok on your end. I'll debug the z-ordering issue next. Debugging is ree...
- Fri Mar 22, 2019 8:41 pm
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 71139
Re: Blade Runner WIP
@Zakwii Really? Cool, so it really seems to be an endian problem :-) Thank you for the confirmation...back to Praetorian ;-) This is not something that I can debug immediately, but perhaps it is an endianess issue, so your feedback is definitely helpful and welcome. However, looking at the code I c...
- Fri Mar 22, 2019 10:38 am
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 71139
Re: Blade Runner WIP
Just did, amigaos4-master-14b03594 shows the exact same errors - static noise in the intro (when music is played) - background objects (slices?) drawn in front of ego I never tried the amigaos build myself. I'm wondering if it's a memory allocation issue. Is it possible for you to also test with a ...