Search found 819 matches
- Fri Mar 22, 2019 7:50 am
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 71139
Re: Blade Runner WIP
This is starting a fresh game from the corrected CDFRAMESx.DAT. Same happens when using HDFRAMES.DAT It looks like something goes wrong with our slice_renderer, but it's hard to tell what off-hand. We'll have to look into it further. I'm not sure if it would make a difference, but could you verify ...
- Fri Mar 22, 2019 5:13 am
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 71139
Re: Blade Runner WIP
To better desribe it, ego is walking BEHIND some background objects (see screeshot) instead of in front e.g. the police barrier in front of the car (screenshot), a rare occasion where ego is walking inside the animal shop and walks past the police light pole (in the screenshot the red headed object...
- Thu Mar 21, 2019 10:32 pm
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 71139
Re: Blade Runner WIP
Sorry, it should have been a proper report. Blade Runner (Windows/English) and it's with CDFRAMESx.DAT in place (not the HDFRAMES.DAT Hm, this one I can't seem to reproduce at all. Is it a crashing error or just a warning? From what little debugging I've done, that page seems to reside in CDFRAMES1...
- Thu Mar 21, 2019 5:38 pm
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 71139
Re: Blade Runner WIP
Yep, game is found and running now, thank you Do you want proper bug reports or should i post my findings here? First bug: Debugger opens when i sned the policeman to question the crowd in the left corner, fisrt scene Unable to locate page 2092 for animation 604 frame 0! Is this with the HDFRAMES f...
- Thu Mar 21, 2019 10:44 am
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 71139
Re: Blade Runner WIP
That doesn't work here, i *need* a HDFRAMES.DAT otherwise ScummVM will throw n GUI Error on start about missing resources and -d2 tells me Running Blade Runner (Windows/English) File::open: opening 'HDFRAMES.DAT' failed CDFRAMES1.DAT through 4 in place I've pushed a possible fix for this issue (it ...
- Thu Mar 21, 2019 9:12 am
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 71139
Re: Blade Runner WIP
from the tools readme And, i'd like to point out some inconsistency which i hit (and probably others will too). While the readme and datafiles page tell me to rename the CDFRAMES.DAT files from the different CD's to CDFRAMES1-4.DAT, the tools program explicitely *needs* the first CDFRAMES.DAT to be...
- Wed Mar 20, 2019 10:50 pm
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 71139
Re: Blade Runner WIP
@Praetorian Are you planning to upload the subtitles file to a scummvm server aswell once the game engine is finished? I can't access Google (we never share your data, promise!) Drive ;-) Yes, definitely. :) Since the game is in-tree, it would also be reasonable to add an entry to https://wiki.scum...
- Tue Mar 19, 2019 10:44 pm
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 71139
Re: Blade Runner WIP
so I have my blade runner cds but I am wondering do I need to rename certain files a certain way to get scummvm to recognize the game? Hello. Is this the English version or another localization of the game? Basically, I think what would suffice is: 1. Create a folder to be the game's directory on y...
- Wed Feb 20, 2019 2:34 pm
- Forum: Help and Support
- Topic: [Semi-solved] Building ScummVM on macOS 10.14 Mojave
- Replies: 9
- Views: 4331
Re: Building ScummVM on macOS 10.14 Mojave
That's really weird, isn't it? I found this question on Stack Overflow and thought that I was getting somewhere, but as far as I can tell, none of the advice there makes any difference at all. Well, except for the last one: export CPATH=/Library/Developer/CommandLineTools/usr/include/c++/v1 which m...
- Wed Feb 20, 2019 11:18 am
- Forum: Help and Support
- Topic: [Semi-solved] Building ScummVM on macOS 10.14 Mojave
- Replies: 9
- Views: 4331
Re: Building ScummVM on macOS 10.14 Mojave
Right, now it says: Out of date fonts. Expected at least 1,200000, but got version 1,000000! Which is kind of weird, as I have repeatedly tried downloading the fonts.dat file manually from the Github repository, deleting it and downloading it again with git checkout, then tried copying it from the ...
- Sun Feb 17, 2019 2:56 pm
- Forum: Help and Support
- Topic: SDL1 fallback support?
- Replies: 5
- Views: 2224
Re: SDL1 fallback support?
There is something fishy in the configure process. Even after a "clean" and deleting the (very old) sdl-audiocd.o in backends/audiocd/sdl/ it's not being picked up (no object file created) Looking at module.mk in backends i see it mention sdl-audiocd.o but it won't get build, strange # SD...
- Wed Feb 13, 2019 9:30 pm
- Forum: Help and Support
- Topic: How to pause ScummVM?
- Replies: 7
- Views: 4225
Re: How to pause ScummVM?
It's the same with Ctrl+D (which is supported by Sword1). It obscures a smaller part of the screen (than the ScummVM menu) but a lot of the subtitles appear on top of the characters so they are hidden. The only workaround I've found so far, is to play the game in windowed mode and left-click and hol...
- Wed Feb 13, 2019 10:45 am
- Forum: Help and Support
- Topic: How to pause ScummVM?
- Replies: 7
- Views: 4225
Re: How to pause ScummVM?
Hmm, from the ScummVM source code for the Sword1 engine, I see that there's no pausing implemented, yet, for Broken Sword 1. According to the "original manual" that GOG distributes with the their "Broken Sword: Director's Cut" listing (which includes the classic version), 'P' wou...
- Tue Feb 12, 2019 2:28 pm
- Forum: Help and Support
- Topic: How to pause ScummVM?
- Replies: 7
- Views: 4225
Re: How to pause ScummVM?
Hello, Which game are you trying to pause? It could be a different key combination depending on the specific game. For example for LucasArts games, the spacebar key should pause the game. There is a list of shortcut keys here, but I'm not sure how up-to-date it is: https://wiki.scummvm.org/index.php...
- Mon Feb 11, 2019 11:23 am
- Forum: General Discussion
- Topic: Translating Monkey Island Ultimate Talkie Edition
- Replies: 3
- Views: 3040
Re: Translating Monkey Island Ultimate Talkie Edition
Your second method seems more viable to me. What is the command you are running for scummpacker to extract the classic resource files (which were modified by ultimate talkie)? And what is the specific error you're getting? Scummpacker has two options for the --game switch for Monkey Island 1; MI1CD ...