Search found 813 matches
- Sat Jun 22, 2024 6:33 pm
- Forum: Help and Support
- Topic: ScummVM 2.8.1 The Dig error
- Replies: 3
- Views: 90
Re: ScummVM 2.8.1 The Dig error
I'm trying to find the savegame file, but I'm unable to locate the folder location, which contains the savegame files. I got Android version 13 if that helps :) If you haven't set a custom path for the saved games (that in Android 13 would most likely require going through the SAF process or using ...
- Sat Jun 22, 2024 5:03 am
- Forum: Help and Support
- Topic: ScummVM 2.8.1 The Dig error
- Replies: 3
- Views: 90
Re: ScummVM 2.8.1 The Dig error
Could you open a ticket on the bug tracker about this issue? Please also attach a saved game near the part where the bug happens.
- Wed Jun 19, 2024 10:15 am
- Forum: General Discussion
- Topic: SCI Compression Tool
- Replies: 30
- Views: 17664
Re: SCI Compression Tool
Sorry for bringing this old topic up again, but no matter what I try, I always get the error message: Unexpected input file 'AUDIO001.002'! I've been trying with the command scummvm-tools-cli --tool compress_sci --flac AUDIO001.002 after using the python tool above and I made sure I indeed have WAV...
- Sat Jun 15, 2024 6:13 am
- Forum: Android Port
- Topic: Support Smart Pen Xiamoi Mi Pad 6
- Replies: 6
- Views: 191
Re: Support Smart Pen Xiamoi Mi Pad 6
Wow! I'm glad we got it (with a little help from Google and Reddit of course
)!
Thank you for reporting the issue and confirming that the proposed solution works. Maybe it will help others with a modern stylus pen too.
![Wink :wink:](./images/smilies/icon_wink.gif)
Thank you for reporting the issue and confirming that the proposed solution works. Maybe it will help others with a modern stylus pen too.
- Fri Jun 14, 2024 7:35 pm
- Forum: Android Port
- Topic: Support Smart Pen Xiamoi Mi Pad 6
- Replies: 6
- Views: 191
Re: Support Smart Pen Xiamoi Mi Pad 6
I tryed in different control mode and the same... The xiaomi smartpen use Bluetooth for connect to the tablet, not is a simple stylus... If i touch the screen with it in the launcher or inside the game, doesnt work. If i can make any test for you, i can try to do it. Does your tablet have a Games' ...
- Fri Jun 14, 2024 11:27 am
- Forum: Android Port
- Topic: Support Smart Pen Xiamoi Mi Pad 6
- Replies: 6
- Views: 191
Re: Support Smart Pen Xiamoi Mi Pad 6
Hello, Which version of the ScummVM app for Android are you testing with? Also, do I understand correctly that ScummVM does not move the cursor when you move the pen on the screen, but it does detect that you press a button on the pen? - Is this on the launcher GUI (before you launch a game), or wit...
- Tue Jun 11, 2024 11:56 am
- Forum: Help and Support
- Topic: Alum (PC)
- Replies: 2
- Views: 196
Re: Alum (PC)
The process to submit an icon for a ScummVM supported game that is currently missing one is described in the readme text here: https://github.com/scummvm/scummvm-icons You can either submit a pull request with your icon for the game, or open a github issue for it. Make sure you conform with the spec...
- Thu May 30, 2024 7:45 am
- Forum: The Junkyard
- Topic: Is there an option to disable in-game achievements in ScummVM 2.8.1?
- Replies: 9
- Views: 385
Re: Is there an option to disable in-game achievements in ScummVM 2.8.1?
Can you provide a screenshot of the issue?
- Wed May 29, 2024 8:52 am
- Forum: Help and Support
- Topic: MT-32 Support
- Replies: 5
- Views: 300
Re: MT-32 Support
MT-32 emulation is set up from the "Audio" tab. I believe the "MT-32" tab refers to configuring the sound for an actual physical MT-32 device. (Although, again on my Windows ScummVM, there's a setting for "MT-32 emulation" in the dropdown for "Global Options" ...
- Mon May 27, 2024 5:04 pm
- Forum: Android Port
- Topic: Quest for Glory - Import Feature
- Replies: 1
- Views: 173
Re: Quest for Glory - Import Feature
Is anyone familiar with the Quest for Glory series, and how it interacts with ScummVM, specifically when you finish a game and save your character for import into the next game? I can't seem to figure out where it is saving this file, if it is saving it at all. Thanks! I haven't played a QfG game r...
- Fri May 24, 2024 6:02 am
- Forum: General Discussion
- Topic: Shaders outside of the built-in ones not working?
- Replies: 11
- Views: 1460
Re: Shaders outside of the built-in ones not working?
Hi. I recently upgraded to an M2 Pro Mac and I get this when trying to register the CRT-Royal-Fake bloom shader: [2024-05-23 17:10:22] WARNING: Shader::createDirectShader(): Could not compile shader crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.glsl.vertex: ERROR: ...
- Sat May 18, 2024 2:30 am
- Forum: Help and Support
- Topic: Need Help with Accessing Debugging in KQ3
- Replies: 1
- Views: 178
Re: Need Help with Accessing Debugging in KQ3
While playing the game, press Ctrl+Alt+D for the Windows version of ScummVM to bring up the debugger console window.
Enter the commands (or help)
Press Esc or enter the "exit" command to return back to the gameplay proper. Some debug commands may close the debugger console by themselves.
Enter the commands (or help)
Press Esc or enter the "exit" command to return back to the gameplay proper. Some debug commands may close the debugger console by themselves.
- Sat May 18, 2024 2:20 am
- Forum: Help and Support
- Topic: KQ2 Question I Don't Know if Anyone Can Answer (but It Would be Nice if Someone Could)
- Replies: 2
- Views: 410
Re: KQ2 Question I Don't Know if Anyone Can Answer (but It Would be Nice if Someone Could)
Does anyone have any insight on this? I can't remember what the original did. I suppose one could play the game with DosBox these days and check the behavior there. What I can tell is that, at least in the current version of ScummVM, you have to first visit Dracula's coffin room to trigger the poss...
- Fri May 10, 2024 7:20 am
- Forum: Help and Support
- Topic: Nemesis in Full Screen Mode
- Replies: 5
- Views: 472
Re: Nemesis in Full Screen Mode
Yes, I believe this is how the game is supposed to look like (The "Fit to Window" preserves aspect ratio so it's better albeit having more black empty space). There's no more "full-screen" mode. The black bars are part of the game screen. See screenshots from Mobyganes too: https...
- Thu May 09, 2024 9:50 am
- Forum: Help and Support
- Topic: Nemesis in Full Screen Mode
- Replies: 5
- Views: 472
Re: Nemesis in Full Screen Mode
I did a search on this topic and found the last discussion back in 2015. At that time there did not apear to be a way to run Nemesis full screen. However, in the ScummVM installation guide it says to use ALT+Enter to toggle full screen. I've tried this and a message indicating that it has entered f...