Search found 18 matches
- Wed Aug 07, 2013 12:11 pm
- Forum: General Discussion
- Topic: Is better an Iphone4 (or 4s) or a Samsung note2 for scummvm?
- Replies: 3
- Views: 2671
Getting an iOS or Android phone is a decision that should generally be based on more considerations than suitability for ScummVM. That being said, for ScummVM, the Note 2 is probably the better choice. It has a larger screen and comes with a stylus (nice to have for those hard-to-click tiny items in...
- Fri Feb 10, 2012 1:06 pm
- Forum: General Discussion
- Topic: New adventure game from the creators of MI and DoT
- Replies: 23
- Views: 17299
- Tue May 31, 2011 2:52 pm
- Forum: Other Ports
- Topic: ScummVM in JavaScript?
- Replies: 12
- Views: 17349
ScummVM in JavaScript?
A JavaScript port of ScummVM may have actually become a lot easier to do than it used to: https://github.com/kripken/emscripten/wiki Aparrently, some awesome people have created a tool called Emscripten that compiles LLVM bytecode to JavaScript, so in theory anything that can be compiled with LLVM (...
- Mon Nov 29, 2010 8:09 pm
- Forum: General Discussion
- Topic: Game Compatibility info should be expanded
- Replies: 11
- Views: 6615
- Wed Nov 24, 2010 1:10 pm
- Forum: General Discussion
- Topic: Translate ScummVM in other languages
- Replies: 98
- Views: 111631
- Wed Nov 10, 2010 2:50 pm
- Forum: General Discussion
- Topic: LOL support in official build ?
- Replies: 31
- Views: 24163
- Thu Nov 04, 2010 3:50 pm
- Forum: General Discussion
- Topic: LOL support in official build ?
- Replies: 31
- Views: 24163
I have just finished a full playthrough (including most sidequests) of an unpatched LOL floppy disk version using current ScummVM SVN for Win32 under Windows Vista. I just encountered two issues, which I added to the tracker and were promptly fixed by athrxx (by the way, if you're reading this - tha...
- Wed Sep 15, 2010 1:13 pm
- Forum: iPhone Port
- Topic: iPhone 4 Retina & multitasking support?
- Replies: 12
- Views: 12809
Well, even though Apple specifically forbids abusing the background functionalities for AppStore applications, since ScummVM is not and will never be on the AppStore, there are a couple of things that would be possible: - Use long-running tasks: This way, ScummVM could keep running in the background...
- Sat Jul 10, 2010 2:39 pm
- Forum: iPhone Port
- Topic: Thoughts on the App Store (2)
- Replies: 24
- Views: 27346
have you guys seen this? https://premierappshop.com/# It uses html 5 to install custom apps to your phone without jail breaking it. Unfortunately, this would involve reimplementing ScummVM based on JavaScript and HTML5, which I doubt anyone would want to do. There already are numerous ways to get S...
- Mon Jul 05, 2010 9:53 pm
- Forum: iPhone Port
- Topic: Ipad and Monkey island 3
- Replies: 4
- Views: 16493
I've had some more time to try this, and apparently, Blood Island is as far as you get with ScummVM on the iPad (same probably goes for iPhone) - I can't seem to nail down the bed in the Hotel room because whenever I close the inventory after selecting the nails, Guybrush takes a step aside and the ...
- Wed Jun 09, 2010 11:32 am
- Forum: iPhone Port
- Topic: iPad icon !!
- Replies: 17
- Views: 16358
In case anyone was wondering... Rename this to icon.png and place in the scummvm.app folder under /var/stash/application. If you rename it to icon-72.png you can still use it for the ipad and keep the original one for the iphone. Oh yeah, and since it's officially been announced, an icon@2x.png (11...
- Mon Jun 07, 2010 9:16 am
- Forum: iPhone Port
- Topic: Ipad and Monkey island 3
- Replies: 4
- Views: 16493
I've played it up to Blood Island so far and it runs perfectly. Only three tiny things I've noticed: 1. You have to manually switch to Click-and-Drag mode every time you start the game (it would be nice if Click-and-Drag could be automatically activated in MI3 and FT when touchpad mode is off) 2. Th...
- Thu Nov 20, 2008 1:48 pm
- Forum: iPhone Port
- Topic: Apple drops NDA for released iPhone software
- Replies: 10
- Views: 11317
But at the very least, it'll mean I can commit an XCode project that anyone can use to build ScummVM using the official SDK (and registered iPhone developers can deploy to their phones). Any news about this? In my eyes, ScummVM is an absolute must on a mobile phone, but I'm a little hesitant about ...
- Thu Aug 23, 2007 5:12 pm
- Forum: PocketPC/WinCE Port
- Topic: ScummVM for PNAs/PNDs
- Replies: 26
- Views: 46325
- Wed Aug 22, 2007 4:05 pm
- Forum: PocketPC/WinCE Port
- Topic: ScummVM for PNAs/PNDs
- Replies: 26
- Views: 46325
Re: ScummVM for PNAs/PNDs
Just to clarify, ScummVM works an any wince arm based (post 2002 to be safe) device out there including "PNA"s. In fact, I'm pretty sure I had a report somewhere where it works ok on such a device, but can't find the reference right now (either the bugtracker or the forums). Of course it ...