Search found 32 matches
- Wed Apr 27, 2011 4:17 pm
- Forum: General Discussion
- Topic: Get Ready for Testing!
- Replies: 53
- Views: 59521
- Mon Feb 14, 2011 3:33 pm
- Forum: Help and Support
- Topic: Force a resolution in OpenGL mode on Linux? (GIT Version)
- Replies: 12
- Views: 13858
You've to fiddle with the sources for that, but you CAN force any resolution you want for the SDL-OpenGL filters. Take a look at the ::setupFullScreenMode method in backends/graphics/openglsdl/openglsdl_graphics.cpp Leave the SDL_Rect* declaration (first line in the moethod's code), and you can dele...
- Sun Feb 13, 2011 11:35 am
- Forum: Help and Support
- Topic: Refresh rate differencies among versions of a same game
- Replies: 4
- Views: 3355
- Sun Feb 13, 2011 10:14 am
- Forum: Help and Support
- Topic: Refresh rate differencies among versions of a same game
- Replies: 4
- Views: 3355
Refresh rate differencies among versions of a same game
Hello there I've this doubt now that I can run Scummvm with vsync on, thanks to the OpenGL scaler :) For example: DOS versions of Scumm games ran on 70HZ video modes (320x200@70HZ I guess), while MAC versions usually ran on more advanced display modes, like 640x480@60HZ. Is that right for Scummvm al...
- Sun Feb 06, 2011 12:41 pm
- Forum: Help and Support
- Topic: Testing the OpenGL graphics manager by vgvgf
- Replies: 6
- Views: 5114
- Sun Feb 06, 2011 1:09 am
- Forum: Help and Support
- Topic: Testing the OpenGL graphics manager by vgvgf
- Replies: 6
- Views: 5114
ok, I've finally built the openGL version. The problem is that I can enable vsync at driver level, and it works of course, but most games update screen 70 times per second (look at Ween intro sequence, it's only smooth in a 70HZ video mode). So, te question now is: How can I specify (commandline, so...
- Sat Feb 05, 2011 10:02 pm
- Forum: Help and Support
- Topic: Testing the OpenGL graphics manager by vgvgf
- Replies: 6
- Views: 5114
- Sat Feb 05, 2011 7:21 pm
- Forum: Help and Support
- Topic: Testing the OpenGL graphics manager by vgvgf
- Replies: 6
- Views: 5114
Testing the OpenGL graphics manager by vgvgf
Hello there I've read here http://vgvgf.com.ar/gsoc/2010/07/28/opengl-graphics-manager-almost-there/ that openGL graphics backend for Scummvm was completed this summer. According to other posts, it's coming in 1.3.0, but I build my own Linux Scummvm, so I'd like to test the new OpenGL backend so I c...
- Mon Mar 15, 2010 9:59 am
- Forum: General Discussion
- Topic: Simon 1 talkie CD32: bad fx sounds
- Replies: 1
- Views: 2019
- Mon Mar 01, 2010 4:25 pm
- Forum: General Discussion
- Topic: Simon 1 talkie CD32: bad fx sounds
- Replies: 1
- Views: 2019
Simon 1 talkie CD32: bad fx sounds
Hello there I've been playing this version (Simon 1 talkie, Amiga Cd32), and it seems it has some weird sound effect problems: they are totally wrong, so ducks sound like wood crackling, etc... Voices are in-place and well: it's only sound effects that are wrong. Am I the only person who has noticed...
- Sun Oct 04, 2009 7:15 pm
- Forum: Other Ports
- Topic: Compiling on OSX against SDL 1.3
- Replies: 20
- Views: 23237
Yes, I read that. But future versions of Scummvm will use libSDL 1.3 or whatever. We're talking about init parameters for surface creation for the actual version or next version, not future versions. Of course you'll come with another solution for libSDL 1.3, but I don't get why you shouldn't use wh...
- Sun Oct 04, 2009 4:36 pm
- Forum: Other Ports
- Topic: Compiling on OSX against SDL 1.3
- Replies: 20
- Views: 23237
- Thu Oct 01, 2009 7:24 am
- Forum: Other Ports
- Topic: Compiling on OSX against SDL 1.3
- Replies: 20
- Views: 23237
I've been looking at SLDMAME 0.134 sources: It's interesting because it makes use of openGL as it's libSDL backend, and archieves perfect scrolling with vsync. No tearing at all. And it uses libSDL 1.2.13, the latest published stable version in the libSDL site. It uses the headers in the MscOSX fram...
- Wed Sep 30, 2009 2:10 pm
- Forum: Other Ports
- Topic: Compiling on OSX against SDL 1.3
- Replies: 20
- Views: 23237
Hey hey, mr elf, I know you can make your own binaries :D Just trying to help a little, little bit... And about believing Quartz or OpenGL could fix tearing, it has a reason: OpenGL has vsync ON by default with a lot of OSX drivers, and most of us believe Quartz uses an OpenGL backend for graphics a...
- Wed Sep 30, 2009 9:16 am
- Forum: Other Ports
- Topic: Compiling on OSX against SDL 1.3
- Replies: 20
- Views: 23237
I compiled SCUMMVM against libSDL SVN (1.2.x branch). It compiled right: it works right and it renders on Quartz instear of Quckdraw. No error on start anymore. But tearing is still present. Do you want the binaries to replace the one in the OSX build? I tried playing with the SDL_SetVideoMode funti...