![Very Happy :D](./images/smilies/icon_biggrin.gif)
Search found 6 matches
- Sun Jul 15, 2007 7:18 pm
- Forum: Nintendo DS Port
- Topic: ScummVM DS 0.10.0 beta2 released for testing!
- Replies: 22
- Views: 40512
- Sun Jul 01, 2007 8:53 am
- Forum: Nintendo DS Port
- Topic: ScummVM DS 0.10.0 beta1 released for testing!
- Replies: 79
- Views: 94777
Okay, I've found a bug in the Goblins engine which was causing the save problems, (and caused a memory leak on all platforms). It applies only to Goblins 3. In the next beta, saving will work in this game. As for not being able to scroll, I'm going to implement a 'snap to borders' option which shou...
- Sat Jun 30, 2007 12:40 pm
- Forum: Nintendo DS Port
- Topic: ScummVM DS 0.10.0 beta1 released for testing!
- Replies: 79
- Views: 94777
- Sat Jun 30, 2007 11:06 am
- Forum: Nintendo DS Port
- Topic: ScummVM DS 0.10.0 beta1 released for testing!
- Replies: 79
- Views: 94777
So I would like to know if those people with saving problems can save in another game, like Beneath a Steel Sky. It would also be helpful if someone tried formatting their card with FAT16 and then tried saving. With FAT16, the save still buggy with Goblins 3 :? . But the save works perfectly with B...
- Fri Jun 29, 2007 6:51 pm
- Forum: Nintendo DS Port
- Topic: ScummVM DS 0.10.0 beta1 released for testing!
- Replies: 79
- Views: 94777
- Thu Jun 28, 2007 10:31 pm
- Forum: Nintendo DS Port
- Topic: ScummVM DS 0.10.0 beta1 released for testing!
- Replies: 79
- Views: 94777
(Sorry for my bad English, I'm French) I've tested this new release with Goblins 3 and I've save issues . I can save but when I want to load the save, sometimes it disapear and I lost my progression in the game. I tried to force SRAM save but my linker is an R4DS (with the latest firmware, the 1.10 ...