Search found 146 matches
- Tue Aug 18, 2009 10:23 am
- Forum: PSP Port
- Topic: Scummvm 0.13 coming to psp?
- Replies: 159
- Views: 128694
So I finally got test the new build and by God, Discworld 1 runs flawlessly now (along with James Woodcock's enhanced music tracks). Regarding the sleep mode - marvellous! I tried it with FOTAQ / MI 2 / Discworld 1 / Full Throttle. No glitches, issues, whatsoever. Worked just fine! I am using PSP Sl...
- Sat Aug 15, 2009 1:08 pm
- Forum: PSP Port
- Topic: Scummvm 0.13 coming to psp?
- Replies: 159
- Views: 128694
- Fri Aug 14, 2009 3:36 pm
- Forum: PSP Port
- Topic: Scummvm 0.13 coming to psp?
- Replies: 159
- Views: 128694
Just double-checked; seems this is an issue with the official, stable release (0.13.1) as well, only on the PSP however. I shall report it to bug tracker. edit: And done. Come to think of it, how's 7th Guest working on the PSP as of today? I remember it had some issues (similar to Return to Zork gen...
- Fri Aug 14, 2009 9:49 am
- Forum: PSP Port
- Topic: Scummvm 0.13 coming to psp?
- Replies: 159
- Views: 128694
Sorry, explanation of the problem somehow slipped my mind. It's one of the things you mentioned - it refuses to create a savefile. I enter the savegame's name in the journal just fine, confirm it, but once I go back to the journal, the list shows up empty. There is also no file created in the saves'...
- Fri Aug 14, 2009 8:16 am
- Forum: PSP Port
- Topic: Scummvm 0.13 coming to psp?
- Replies: 159
- Views: 128694
- Thu Aug 13, 2009 11:40 pm
- Forum: PSP Port
- Topic: Scummvm 0.13 coming to psp?
- Replies: 159
- Views: 128694
- Mon Aug 10, 2009 9:08 pm
- Forum: PSP Port
- Topic: Monkey Island 3 problems.
- Replies: 5
- Views: 8628
- Mon Aug 03, 2009 10:10 am
- Forum: PSP Port
- Topic: Standby and resume
- Replies: 9
- Views: 9949
- Sun Jul 19, 2009 9:09 pm
- Forum: PSP Port
- Topic: Daily Build for PSP
- Replies: 20
- Views: 23850
- Wed Jul 15, 2009 8:45 am
- Forum: PSP Port
- Topic: Scummvm 0.13 coming to psp?
- Replies: 159
- Views: 128694
- Wed Jul 15, 2009 8:44 am
- Forum: PSP Port
- Topic: How can you get the nightly port to work?
- Replies: 1
- Views: 3800
Here you go.
http://pix.www.idnet.com/
Thank Pix for that build, it does more than just supporting Discworld. It has Kyrandia music hacks and lots of enhanced game OSTs.
http://pix.www.idnet.com/
Thank Pix for that build, it does more than just supporting Discworld. It has Kyrandia music hacks and lots of enhanced game OSTs.
- Tue Jul 14, 2009 11:40 pm
- Forum: PSP Port
- Topic: Daily Build for PSP
- Replies: 20
- Views: 23850
Here you go.
http://pix.www.idnet.com/
Thank Pix for that build, it does more than just supporting Discworld. It has Kyrandia music hacks and lots of enhanced game OSTs.
http://pix.www.idnet.com/
Thank Pix for that build, it does more than just supporting Discworld. It has Kyrandia music hacks and lots of enhanced game OSTs.
- Thu Jun 18, 2009 11:49 am
- Forum: PSP Port
- Topic: Scummvm 0.13 coming to psp?
- Replies: 159
- Views: 128694
- Tue Mar 24, 2009 5:42 pm
- Forum: PSP Port
- Topic: Scummvm 0.13 coming to psp?
- Replies: 159
- Views: 128694
- Mon Mar 23, 2009 11:35 am
- Forum: PSP Port
- Topic: Scummvm 0.13 coming to psp?
- Replies: 159
- Views: 128694
Not sure if ScummVM overrides the CF setting as I have always had it set to default and used CWCheat to push the value up. I do remember however, that was the case with some older revision. Install it and check it out as it always shows you the current used frequency. I know I used it for making Dis...