Search found 13 matches

by Darnn
Fri Aug 19, 2022 12:05 pm
Forum: Help and Support
Topic: Walking speed in SCUMM games
Replies: 0
Views: 19884

Walking speed in SCUMM games

Hi. Sorry if this has come up before (I searched and haven't found anything), but is there a way to increase the walk speed in games? It specifically feels too slow in SoMI (guess this is what happens when you go back to it after playing newer games for 15 years). I did try the debug fast mode, but ...
by Darnn
Fri Feb 08, 2013 8:39 am
Forum: Help and Support
Topic: Simon the Sorcerer - App Store
Replies: 26
Views: 19607

As a matter of fact, I do: https://dl.dropbox.com/u/645489/scummvm_simon_talkie.exe Put that in your ScummVM folder and run it. Add the talkie version of Simon 1 if you haven't already. Press "t" in-game to switch text on or off. Note that the subtitles for Calypso's note don't work. Every...
by Darnn
Fri Mar 25, 2011 7:49 am
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 154
Views: 347623

Just a small heads up: When I put the modified ScummVM exe in a folder with ScummVM 1.2.1 and tried to run it, I got the following error: "Couldn't load font 'helvb12.bdf'!" I downloaded the file myself from here: http://sysinf0.klabs.be/usr/lib/fonts/helvB12.bdf?dist=;arch= (the 3.0.3-1 v...
by Darnn
Tue Jul 06, 2010 5:38 pm
Forum: Help and Support
Topic: Simon the Sorcerer - App Store
Replies: 26
Views: 19607

Well, I finally managed to get it to compile... and it is with great pleasure that I announce that it works!

If anyone wants the executable I can upload it somewhere.

Again, thanks a lot, eriktorbjorn.
by Darnn
Mon Jul 05, 2010 5:49 pm
Forum: Help and Support
Topic: Simon the Sorcerer - App Store
Replies: 26
Views: 19607

Wow, thanks a lot for this! You're really going above and beyond, here. I'll report my findings once I'm able to actually compile the darn thing.
by Darnn
Sun Jul 04, 2010 4:43 pm
Forum: Help and Support
Topic: Simon the Sorcerer - App Store
Replies: 26
Views: 19607

Well, I just took a look at the source code and realized that I have absolutely no idea what I'd need to change to enable subtitles. Could anyone who's ever coded anything in their life help me out?
by Darnn
Sun Jul 04, 2010 10:31 am
Forum: Help and Support
Topic: Simon the Sorcerer - App Store
Replies: 26
Views: 19607

Huh. So, I tried 0.5.0... It does run the game, but I don't even see any option to change the behavior of the subtitles. Which seem to be disabled by default.

No word on how do to do this in current versions? I assume it's possible, since the iPhone version of ScummVM that runs Simon does it.
by Darnn
Sat Jul 03, 2010 6:46 pm
Forum: Help and Support
Topic: Simon the Sorcerer - App Store
Replies: 26
Views: 19607

So, sorry to resurrect this relatively old thread, but is there any word on this? If I buy the iPhone version of Simon 1 and extract the game files from it, can I get ScummVM to play speech and display subtitles at the same time? On a related note, is there a way to force the current version of Scum...
by Darnn
Fri Jun 05, 2009 6:18 am
Forum: The Junkyard
Topic: Sound Images Generation 2; a selfish request
Replies: 7
Views: 7226

Works like crazy! Full speed ahead!

Thank you so much. You have done the world a service.
by Darnn
Sat May 30, 2009 8:52 am
Forum: The Junkyard
Topic: Sound Images Generation 2; a selfish request
Replies: 7
Views: 7226

Hey, thanks for replying. I checked the thread back in the day but either didn't notice the replies or... I don't know what. Anyway, Mok, if you could whip up that crude player, that would be great. For two main reasons: I can't even pass a single level of that game now, since it's so counterintuiti...
by Darnn
Sat Apr 04, 2009 2:19 pm
Forum: The Junkyard
Topic: Sound Images Generation 2; a selfish request
Replies: 7
Views: 7226

Sound Images Generation 2; a selfish request

I'm a horrible person, hence this is not related to any LucasArts or ScummVM supported game. What this is related to is Bram Stoker's Dracula, a DOS FPS from 1993. I want to extract the music from the game. Sadly, no available programs that extract music from old games seem to be able to do this. I ...
by Darnn
Sat Dec 24, 2005 6:33 pm
Forum: The Junkyard
Topic: Here's hoping: The Neverhood
Replies: 25
Views: 44170

You'll agree it's better than nothing. And, while I'm strictly a Windows user so I don't know how plausible this is, there are Windows emulators on Mac and Linux that could be utilized to convert the cutscenes.
by Darnn
Sat Dec 24, 2005 6:15 pm
Forum: The Junkyard
Topic: Here's hoping: The Neverhood
Replies: 25
Views: 44170

What I always wondered about it: Why not get the individual users to reencode the cutscenes themselves? They do it with RAD's tools, and everybody's happy. A little tutorial, a link to XviD, maybe something like Q+E to help automate the process... voila.