Search found 25 matches
- Wed Aug 08, 2012 11:10 pm
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 439
- Views: 519291
- Mon May 07, 2012 3:44 am
- Forum: The Junkyard
- Topic: Adventure games wanted
- Replies: 11
- Views: 12566
- Thu Dec 15, 2011 2:37 am
- Forum: Help and Support
- Topic: Cannot choose language in The Last Express
- Replies: 4
- Views: 5542
You cannot change the language, you will have to use a different localized version. If you get English dialogs for the main protagonist and characters, then it means you have the english/us version. The French version will have those characters speaking French and the same for most localized version...
- Mon Oct 10, 2011 4:48 pm
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 439
- Views: 519291
There is an engine for the Arxel Tribe set of games in developement (Ring, etc.), Cryo was only the publisher.
I've quickly looked at some of the other Cryo games in the past (Atlantis and others) and while they do share some engine framework code, there is also tons and tons of hardcoded logic.
I've quickly looked at some of the other Cryo games in the past (Atlantis and others) and while they do share some engine framework code, there is also tons and tons of hardcoded logic.
- Fri Jul 15, 2011 10:02 pm
- Forum: General Discussion
- Topic: Sanitarium Engine - All help is welcome
- Replies: 150
- Views: 205023
For people that compile their own version of ScummVM, you can also look at my tree for changes: https://github.com/Littleboy/scummvm/tree/asylum
Since last week there have been quite a few changes and you can now move out of the cell
Since last week there have been quite a few changes and you can now move out of the cell
- Fri May 13, 2011 5:27 am
- Forum: Help and Support
- Topic: Problem compiling scummvm
- Replies: 4
- Views: 3849
- Thu May 12, 2011 10:14 pm
- Forum: Help and Support
- Topic: Problem compiling scummvm
- Replies: 4
- Views: 3849
Hi! A couple questions: Are you using Visual Studio 2010 or Visual Studio 2008/2005? Did you use the default batch file in the dists folder or did you use a custom command line? If so, can you copy the one you used? Are you building out-of-tree (ie. not inside one of the msvc8/9/10 folders)? Did you...
- Sun May 01, 2011 4:48 pm
- Forum: General Discussion
- Topic: ClrMame .Dat is necessary
- Replies: 18
- Views: 17275
I maintaned a cmpro splitted DATfile. This datfile is a part of the emuControlCenter, and ECC download is available in our homepage. That's the set I talked about in an earlier message in this thread. While datfiles in themselves aren't a problem, the way they have been constructed matters too. You...
- Wed Apr 27, 2011 10:41 pm
- Forum: General Discussion
- Topic: ClrMame .Dat is necessary
- Replies: 18
- Views: 17275
The fact that: dats for ScummVM already exist are made by ROM collectors that happen to also distribute torrents of pirated games are only available on shady websites that couldn't care less about copyright is a pretty good reason for us to stay as far away as possible from those data files and not ...
- Fri Apr 22, 2011 4:42 am
- Forum: General Discussion
- Topic: CMake build system for ScummVM
- Replies: 4
- Views: 4187
You should really post your message on the dev list. Not every team member reads the forums, and like you said you'll need feedback from the other porters at some point.
- Mon Mar 28, 2011 9:13 pm
- Forum: General Discussion
- Topic: Book'em Danno
- Replies: 21
- Views: 32777
Hi pacifist!
Did the console say anything about unrecognized games and showed a list of files?
If so, you can report the unrecognized games on the bug tracker. You can find more info on how to do that here: http://wiki.scummvm.org/index.php/Repor ... _checksums
Did the console say anything about unrecognized games and showed a list of files?
If so, you can report the unrecognized games on the bug tracker. You can find more info on how to do that here: http://wiki.scummvm.org/index.php/Repor ... _checksums
- Sat Jan 29, 2011 8:02 pm
- Forum: General Discussion
- Topic: The Last Express engine was merged?
- Replies: 20
- Views: 22119
- Fri Jan 28, 2011 4:26 pm
- Forum: General Discussion
- Topic: The Last Express engine was merged?
- Replies: 20
- Views: 22119
- Thu Jan 20, 2011 7:37 am
- Forum: Help and Support
- Topic: About env variable SCUMMVM_LIBS and SDL.h
- Replies: 6
- Views: 3844
As of r55345, compilation and linking from inside the Code::Blocks IDE should work. It still requires a bit of manual work since the paths to the precompiled libs are shared between all project types. The created workspace is expecting the same folder hierarchy as can be found in the MSVC precompile...
- Tue Jan 11, 2011 8:43 pm
- Forum: Help and Support
- Topic: builld scummvm source code on visual studio 10
- Replies: 2
- Views: 3308
Re: builld scummvm source code on visual studio 10
Hi, i was trying to make a build from the scummvm source code but i got the next error: Hi! Can you give us the full output log so we know when this happened exactly? Then, as LordHoto said, you should disable pre & post build events: - In Visual Studio, right click the "scummvm" proj...