Search found 27 matches
- Thu Dec 24, 2009 7:18 pm
- Forum: General Discussion
- Topic: How old are you all
- Replies: 138
- Views: 148244
- Mon Nov 19, 2007 9:55 am
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28709
BTW i was not planning of having the VM hardware as the sole processor in the system. I have already built (for teaching a lab) and 2-core system with PicoBlaze -- an 8-bit processor -- (for controlling a 2x16 character LCD) and a RISC processor of mine with about 27-28 simple instructions. So the c...
- Mon Nov 19, 2007 9:19 am
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28709
People: please forget about the inferred palettes (flexible RGB). I was wrong to make of subject out of it in the first place. I want to apologize for discussing such non-standard issues. Please don't flame anymore on the palette issue. Flames on the SCUMM interpreter hardware are welcome. -kaveirious
- Mon Nov 19, 2007 9:16 am
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28709
Functions in adventure engines seldom need strongly constrained running times. Of course, because the I/O can mask any such gains timing performance. I guess the only thing that might be better/easier in hardware (comparing to an embedded general-purpose processor not a desktop x86) would heavily l...
- Sun Nov 18, 2007 8:45 pm
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28709
Hmm, when you've got a series of 320x200 pixel paletted image data, you've got 64000 bytes each. In comparison, the 768 bytes of actual palette are neglectable... I can do the math. You failed to read carefully my posts. The problem is the lack of VGA output of more than say 512 colors. Plus the st...
- Sun Nov 18, 2007 4:02 pm
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28709
Seubz, I guess you can get a glimps at what he is up to by looking at the two previous threads he started: http://forums.scummvm.org/viewtopic.php?t=4272 and http://forums.scummvm.org/viewtopic.php?t=4289 :) I hope i am consistent with my previous threads. ^_^ I admit that (while i develop quite a ...
- Sun Nov 18, 2007 3:56 pm
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28709
I'll admit I'm a bit puzzled by this whole issue. If your goal is to implement a SCUMM interpreter in hardware, why focus so much on this specific issue? Surely the actual palettes account for very little of the space used by the various SCUMM games. I admit you have a reasonable point. My aims are...
- Sun Nov 18, 2007 3:53 pm
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28709
- Sun Nov 18, 2007 8:58 am
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28709
I'll keep it down in hope of a hardware enthusiast dropping by. I believe that there is more computing than meets the eye. To the point: Why should i work with RGBA since i don't have (on the embedded system) a 24-bit DAC? It is not affordable (the system must be cheap, so on-board resources must be...
- Sun Nov 18, 2007 8:39 am
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28709
You just dont get it man. The magic number defines the interpretation, not where the actual palette lies. BECAUSE THERE IS NO PALETTE, PERIOD! It is like RAW (almost raw) on STEROIDS. no room for BMP header decoding etc, i dont want to do this in firm ware! It is only custom hardware and firmware. N...
- Sat Nov 17, 2007 6:42 pm
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28709
Bottom line? I can't quite grasp how will this be better than PNG in terms of processing power impact AND video memory usage (for 3d applications) AAAAAAANNNNDDDD, most important, consumption of hard drive space. There is NO hard disc. Only on-chip RAM (some KBs) and Flash storage (4MBits or 32MBit...
- Sat Nov 17, 2007 6:40 pm
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28709
- Sat Nov 17, 2007 9:31 am
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28709
- Fri Nov 16, 2007 4:28 am
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28709
- Fri Nov 16, 2007 4:26 am
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28709
I assume this magic number, in combination with the colour index, is used to generate the desired colour. The trick, then, would be to find the number that approximates the original palette. But to be honest, I don't really see what this has to do with ScummVM... What i use is a kind of flexible RG...