Search found 29 matches
- Tue Oct 23, 2007 12:32 pm
- Forum: General Discussion
- Topic: [TUTORIAL] Using Timidity with ScummVM and Windows XP
- Replies: 12
- Views: 28820
[TUTORIAL] Using Timidity with ScummVM and Windows XP
Since I wanted to listen to ScummVM music in a better quality than that of the AdLib/MT-32 emulation or Microsoft's wavetable MIDI synth, I found this solution. This tutorial may also help those who have Timidity on their PC but are unable to connect it to ScummVM. First you have to download the Tim...
- Sun Aug 05, 2007 3:01 pm
- Forum: General Discussion
- Topic: What's your favourite ScummVM supported game?
- Replies: 11
- Views: 8758
- Mon Jul 30, 2007 9:37 am
- Forum: General Discussion
- Topic: Custom voice acting in games.
- Replies: 34
- Views: 24472
But we give scummvm and not the games XD And offer an MT-32 emulator but not the rom files needed... dj_jack: please, read up what ScummVM is and what it isn't. From the website: ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you alr...
- Sun Jul 29, 2007 9:55 pm
- Forum: General Discussion
- Topic: Custom voice acting in games.
- Replies: 34
- Views: 24472
- Sun Jul 29, 2007 9:14 pm
- Forum: General Discussion
- Topic: Custom voice acting in games.
- Replies: 34
- Views: 24472
- Sun Jul 29, 2007 7:40 pm
- Forum: General Discussion
- Topic: Custom voice acting in games.
- Replies: 34
- Views: 24472
it would only increase loading time if you were to open the folder, try opening your temporary internet files. oh what, like a singular file, like i originally suggested? what a marvellous idea. Sorry about that dude, i understood that you wanted the devs to make a file with their own voices :wink:...
- Sun Jul 29, 2007 5:11 pm
- Forum: General Discussion
- Topic: Custom voice acting in games.
- Replies: 34
- Views: 24472
- Sun Jul 29, 2007 9:48 am
- Forum: General Discussion
- Topic: Custom voice acting in games.
- Replies: 34
- Views: 24472
well the easiest way to do it is to let the dev team implement a universal sound file that we can download for free I don't understand why should we use a file... Maybe you didn't understand what I mean... I think the simplest way is creating a subfolder in the game's directory called something lik...
- Sat Jul 28, 2007 11:59 pm
- Forum: General Discussion
- Topic: Custom voice acting in games.
- Replies: 34
- Views: 24472
realistically speaking, this is a very unlikely feature, there's just too many non-talkie versions of games, the work load is incomprehensible, unless we employ and/or donate our voices. then the dev team has to put it in a single sound file, and index it matching the place in the game. for a non-p...
- Sat Jul 28, 2007 12:14 pm
- Forum: General Discussion
- Topic: Custom voice acting in games.
- Replies: 34
- Views: 24472
- Sat Jul 28, 2007 9:43 am
- Forum: General Discussion
- Topic: Custom voice acting in games.
- Replies: 34
- Views: 24472
- Fri Jul 27, 2007 8:22 pm
- Forum: General Discussion
- Topic: Custom voice acting in games.
- Replies: 34
- Views: 24472
Re: Custom voice acting in games.
I'm not sure if that is an issue with the games in question (too long ago I played them), but what about on-the-fly created lines? Like saying "I have <number of coins> coins in my inventory", where the number is inserted into the appropriate position? That would also be a problem...Like ...
- Fri Jul 27, 2007 7:16 pm
- Forum: General Discussion
- Topic: Custom voice acting in games.
- Replies: 34
- Views: 24472
Re: Custom voice acting in games.
The sounds are identified by their position in the file, which could serve as an id. Though it means that you can't use the same set of ids to translate, say, the English and German versions to Italian. True, I didn't think about that. By the way is also true that some games like DOTT and FOA have ...
- Fri Jul 27, 2007 5:34 pm
- Forum: General Discussion
- Topic: Custom voice acting in games.
- Replies: 34
- Views: 24472
Custom voice acting in games.
Hi to all... I'm new to this forum but not to the SCUMM scene: I use scummvm since it's first version... I have a question... Since ScummVM is a pass-trough for every request the games "make" to the engine, why don't you add the possibility to create custom voice files to be used instead o...