Search found 41 matches
- Mon Nov 10, 2008 6:26 pm
- Forum: General Discussion
- Topic: Best program to develop a new adventure to be used with SCUM
- Replies: 116
- Views: 105602
- Mon Nov 10, 2008 11:06 am
- Forum: General Discussion
- Topic: Best program to develop a new adventure to be used with SCUM
- Replies: 116
- Views: 105602
Licensing issues
I'd like to bump this thread and react on sev's post about the licensing issues he talked about. As you said sev, SCUMM was a script creation utility. I'm the author of ScummGEN, and I think that what I'm doing is a copy of what SCUMM was at the time, even though I don't really have an idea of how S...
- Sun Dec 02, 2007 7:42 pm
- Forum: General Discussion
- Topic: Best program to develop a new adventure to be used with SCUM
- Replies: 116
- Views: 105602
- Sun Nov 18, 2007 12:07 pm
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28661
- Sat Nov 17, 2007 1:58 am
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28661
seubz, from what I've managed to understand, the concept is based off 21 pre-determined palettes of an unknown amount of colours, and as such each pixel will be determined by either an index number from one of those, or a mix between two or more. Noelemahc: I see what you mean, I must have misunder...
- Fri Nov 16, 2007 10:20 am
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 28661
I still don't understand your point here... You're throwing all the benefits of indexed images to trash, and what you're doing has nothing to do with palettes. You're just creating your own RGB encoding format. Also, I'd like to know what kind of embedded systems you use in order to think that this ...
- Mon Nov 12, 2007 2:08 pm
- Forum: General Discussion
- Topic: Best program to develop a new adventure to be used with SCUM
- Replies: 116
- Views: 105602
Yes it's free, and based on the LGPL license. The project is hosted on Google Code at scummgen.googlecode.com. The status of the SVN doesn't reflect the actual status of the project, as I removed a lot of code when switching from SCUMM v5 to SCUMM v8 resource file generation, and I haven't updated t...
- Mon Nov 05, 2007 10:58 pm
- Forum: Nintendo DS Port
- Topic: Little OT: Ron Gilbert loves ScummVM wants it official on DS
- Replies: 9
- Views: 11688
- Fri Oct 19, 2007 6:52 pm
- Forum: The Junkyard
- Topic: Where should I ask questions about the PC source code?
- Replies: 5
- Views: 4859
- Fri Oct 19, 2007 6:48 pm
- Forum: The Junkyard
- Topic: Where should I ask questions about the PC source code?
- Replies: 5
- Views: 4859
- Thu Oct 11, 2007 7:36 am
- Forum: Help and Support
- Topic: Audio Sync problems using ScummVM
- Replies: 10
- Views: 5282
Maybe you could try compressing the files, even though I'm really not sure about that as I don't know how ScummVM plays audio files. If it loads the entire raw audio data in memory when using MONSTER.SOU, then it could cause some kind of lag for you. Try to compress as OGG or MP3 (I suggest OGG whic...
- Sat Oct 06, 2007 5:00 pm
- Forum: General Discussion
- Topic: indiana jones 3
- Replies: 8
- Views: 6321
- Thu Oct 04, 2007 10:26 pm
- Forum: Help and Support
- Topic: S&M Hit the Road Speech issues
- Replies: 10
- Views: 4351
- Thu Oct 04, 2007 5:22 pm
- Forum: General Discussion
- Topic: Adding Voice acting to Non-Voice acting games
- Replies: 20
- Views: 14430
As I said earlier, you can edit the scripts by parsing the resource files, finding the right blocks, and add the right opcodes. You would have to create your own program to do that, and if you don't know how to code, you should forget about it. Also, making it in AGS would take a hell lot of time......
- Tue Oct 02, 2007 11:31 am
- Forum: Help and Support
- Topic: Games
- Replies: 3
- Views: 1920