Search found 41 matches
- Wed Sep 08, 2010 3:15 am
- Forum: PocketPC/WinCE Port
- Topic: CE 6.0 R3 Embedded
- Replies: 7
- Views: 34907
- Fri Apr 16, 2010 11:04 pm
- Forum: General Discussion
- Topic: Return of the Tentacle
- Replies: 33
- Views: 29086
- Fri Apr 16, 2010 12:45 am
- Forum: General Discussion
- Topic: Return of the Tentacle
- Replies: 33
- Views: 29086
Hi, I'm working on a similar project (not MM related) in the sense that it's also retro style. The engine we are using is actually the original SCUMM engine v6 which was used to make DotT. I've developed a compiler called ScummGEN which lets you build these games and can be run with ScummVM. I would...
- Tue Feb 23, 2010 11:03 pm
- Forum: iPhone Port
- Topic: finish a commercial official product in app-store?
- Replies: 5
- Views: 5499
- Mon Feb 22, 2010 7:25 pm
- Forum: General Discussion
- Topic: SCUMMvm saved games
- Replies: 2
- Views: 2480
Another way to get to a certain room in the game without save games is to use boot params, as described on this page :
http://wiki.scummvm.org/index.php/Boot_Params
http://wiki.scummvm.org/index.php/Boot_Params
- Sat Jan 02, 2010 9:23 pm
- Forum: General Discussion
- Topic: ScummVM game creator?
- Replies: 6
- Views: 11284
AGS is probably what you are looking for if you don't care about the games being run with ScummVM or not. It has a big community and can create games which can be run under Windows and Linux (I don't know about MacOSX). I'm also developing ScummGEN which can create SCUMM games (I'm actually working ...
- Fri Sep 04, 2009 5:24 am
- Forum: Help and Support
- Topic: VAR_CHARINC issue in SCUMM
- Replies: 2
- Views: 2503
Hi Kirben, Thanks for the quick response. One thing which is not totally true though, is that even if the user doesn't specify a text speed in ScummVM's configuration (I never did it myself), the first time a script will set VAR_CHARINC, the configuration will be updated. This means that even if the...
- Fri Sep 04, 2009 3:11 am
- Forum: Help and Support
- Topic: VAR_CHARINC issue in SCUMM
- Replies: 2
- Views: 2503
VAR_CHARINC issue in SCUMM
Hello, For my project, I ran into a *possible bug* in the SCUMM engine using ScummVM 0.13.1, linked to the text speed when actors speak. If the user writes to ScummVM conf's manager to the variable "talkspeed" (this can be set via one of ScummVM's menus by changing the voice speed), this w...
- Fri Sep 04, 2009 1:10 am
- Forum: General Discussion
- Topic: Programming a new game
- Replies: 13
- Views: 18750
- Wed Jun 10, 2009 3:59 pm
- Forum: General Discussion
- Topic: Tales of Monkey Island Announced + Revamped Original
- Replies: 136
- Views: 122205
- Thu May 21, 2009 10:26 pm
- Forum: General Discussion
- Topic: Is there a SCUMM editing/making studio-like program?
- Replies: 28
- Views: 28383
- Thu May 21, 2009 6:01 pm
- Forum: General Discussion
- Topic: Is there a SCUMM editing/making studio-like program?
- Replies: 28
- Views: 28383
Hello, Even though I'm sad to hear about sev's comments, I was told by the ScummVM team some time ago about the risk of developing such a tool (ScummGEN). I am also still unsure about the copyright violation of my project - I actually didn't even reverse-engineer anything myself, ScummVM's team did ...
- Thu Apr 30, 2009 11:30 pm
- Forum: General Discussion
- Topic: Is there a SCUMM editing/making studio-like program?
- Replies: 28
- Views: 28383
- Thu Apr 30, 2009 3:45 pm
- Forum: General Discussion
- Topic: Is there a SCUMM editing/making studio-like program?
- Replies: 28
- Views: 28383
There's also...
Hi, There's also a project I'm working on called ScummGEN (http://scummgen.googlecode.com) which has unfortunately no release yet. The project is in a very good shape though, as a lot of features have already been implemented (check out the wiki news updates for some more information). I'm starting ...
- Fri Dec 12, 2008 12:34 am
- Forum: General Discussion
- Topic: Best program to develop a new adventure to be used with SCUM
- Replies: 116
- Views: 106640
Hello, It's hard for me to compare ScummC to ScummGEN at that point. I would still say ScummC is ahead in terms of support for most of SCUMM related functionalities (which is all that matters after all), but I never really looked at ScummC properly so it's not easy to tell. I'm trying to maintain a ...