Search found 13 matches

by shadowcode
Wed Oct 17, 2007 6:47 pm
Forum: Nintendo DS Port
Topic: Goblins III, M3-SD, lockup after developer logo movie
Replies: 27
Views: 24179

I'm still having issues even with the max files inc'd.
Got my debugger up and running but I haven't had time yet due to work (wooh, minicrunch at Triumph! \o/)
by shadowcode
Fri Sep 07, 2007 11:02 am
Forum: Nintendo DS Port
Topic: Goblins III, M3-SD, lockup after developer logo movie
Replies: 27
Views: 24179

Has anyone gotten the CD version of GOB3 to work on the NDS?
by shadowcode
Tue Sep 04, 2007 9:10 am
Forum: Nintendo DS Port
Topic: Goblins III, M3-SD, lockup after developer logo movie
Replies: 27
Views: 24179

Just noticed that (with this fix? Can't tell) the game locks up at loading/saving if the savedir (scummvm setting) has been set to a directory that already contains. (whether it crashes on the number of files, or the number of files that aren't saves, I don't know). Workaround is to set the save dir...
by shadowcode
Mon Sep 03, 2007 8:12 pm
Forum: Other Ports
Topic: Xbox 360 port
Replies: 50
Views: 98356

You can probably compile ScummVM as a static lib and then compile that static lib into a C++/CLI project which acts as a bridge between C# and C++. However, I don't think that'd run on the X360 XNA framework. The only way to get ScummVM working on the 360 is as an official microsoft licensee. From t...
by shadowcode
Mon Sep 03, 2007 6:39 pm
Forum: Nintendo DS Port
Topic: Goblins III, M3-SD, lockup after developer logo movie
Replies: 27
Views: 24179

Oh, looks like you're right. Was looking at the handle maximum, but there's a define in gba_nds_fat.h as well.

Upping #define MAX_FILES_OPEN 4 to 8 in gba_nds_fat.h seems to have fixed the issue.
by shadowcode
Mon Sep 03, 2007 5:46 pm
Forum: Nintendo DS Port
Topic: Goblins III, M3-SD, lockup after developer logo movie
Replies: 27
Views: 24179

Yeah, I saw that. Not sure if that's what's going wrong, though. There are log messages in case the limit is hit. Basically, the o2_openItk (interopt call I suspect made from the vm scripts?) opens the ITK data files. However, it actually fails to find that particular file. Even a File::exists() cal...
by shadowcode
Mon Sep 03, 2007 3:50 pm
Forum: Nintendo DS Port
Topic: Goblins III, M3-SD, lockup after developer logo movie
Replies: 27
Views: 24179

Still tracing the bug. I'm worried it's somehow in the DLDI driver :-/. It fails to open a file handle to "IMD.ITK" even though the file is there. opened a number of other files (USGOB3.ITK, the audio file) successfully but fails to open the IMD.ITK file. Figuring out where it opens that f...
by shadowcode
Mon Sep 03, 2007 2:56 pm
Forum: Nintendo DS Port
Topic: Goblins III, M3-SD, lockup after developer logo movie
Replies: 27
Views: 24179

agentq wrote:Let me know if you fix Goblins 3 or do anything else cool with the DS port!
Will do, thanks.
by shadowcode
Mon Sep 03, 2007 2:43 pm
Forum: Nintendo DS Port
Topic: Goblins III, M3-SD, lockup after developer logo movie
Replies: 27
Views: 24179

hmm. Output said that debuglevel 1 was enabled, but I see nothing new in the console :/.
by shadowcode
Mon Sep 03, 2007 2:35 pm
Forum: Nintendo DS Port
Topic: Goblins III, M3-SD, lockup after developer logo movie
Replies: 27
Views: 24179

It compiles now :).
Just one question, I assume that debugsymbols were compiled as well and embedded in the bins. My NDS file is about 400k bigger than the original ones? How do I strip 'm?
by shadowcode
Mon Sep 03, 2007 12:34 pm
Forum: Nintendo DS Port
Topic: Goblins III, M3-SD, lockup after developer logo movie
Replies: 27
Views: 24179

Thanks :). Slowly getting there. There's 1680KB free (largest 1696K), seems ok. I haven't gotten it to compile yet, the arm7 code compiles fine but the arm9 code doesn't. I seem to be missing the obj file for blitters_arm, which is odd, as there's only a blitters.cpp source file. Changing it (in POR...
by shadowcode
Mon Sep 03, 2007 9:24 am
Forum: Nintendo DS Port
Topic: Goblins III, M3-SD, lockup after developer logo movie
Replies: 27
Views: 24179

First of all, you're missing a track1.wav/.flac/.ogg/.mp3. The CD version of Goblins 3 has a CD audio track, you should rip it to a file. That shouldn't produce your problem, though. Please check at first if it works on your desktop computer. Yup, that works. If it does: You said you can read the c...
by shadowcode
Sun Sep 02, 2007 10:40 pm
Forum: Nintendo DS Port
Topic: Goblins III, M3-SD, lockup after developer logo movie
Replies: 27
Views: 24179

Goblins III, M3-SD, lockup after developer logo movie

Hello all, I'm having a bit of trouble getting Goblins III to work on ScummVM-DS. The screen stays black after the developer logo movie, showing just the cursor/mouse image on the top screen. I have a M3-Adapter (Slot-2 solution with a passcard) with the latest firmware. I'm using AgentQ's DLDI driv...