I'm still having issues even with the max files inc'd.
Got my debugger up and running but I haven't had time yet due to work (wooh, minicrunch at Triumph! \o/)
Search found 13 matches
- Wed Oct 17, 2007 6:47 pm
- Forum: Nintendo DS Port
- Topic: Goblins III, M3-SD, lockup after developer logo movie
- Replies: 27
- Views: 24179
- Fri Sep 07, 2007 11:02 am
- Forum: Nintendo DS Port
- Topic: Goblins III, M3-SD, lockup after developer logo movie
- Replies: 27
- Views: 24179
- Tue Sep 04, 2007 9:10 am
- Forum: Nintendo DS Port
- Topic: Goblins III, M3-SD, lockup after developer logo movie
- Replies: 27
- Views: 24179
Just noticed that (with this fix? Can't tell) the game locks up at loading/saving if the savedir (scummvm setting) has been set to a directory that already contains. (whether it crashes on the number of files, or the number of files that aren't saves, I don't know). Workaround is to set the save dir...
- Mon Sep 03, 2007 8:12 pm
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98356
You can probably compile ScummVM as a static lib and then compile that static lib into a C++/CLI project which acts as a bridge between C# and C++. However, I don't think that'd run on the X360 XNA framework. The only way to get ScummVM working on the 360 is as an official microsoft licensee. From t...
- Mon Sep 03, 2007 6:39 pm
- Forum: Nintendo DS Port
- Topic: Goblins III, M3-SD, lockup after developer logo movie
- Replies: 27
- Views: 24179
- Mon Sep 03, 2007 5:46 pm
- Forum: Nintendo DS Port
- Topic: Goblins III, M3-SD, lockup after developer logo movie
- Replies: 27
- Views: 24179
Yeah, I saw that. Not sure if that's what's going wrong, though. There are log messages in case the limit is hit. Basically, the o2_openItk (interopt call I suspect made from the vm scripts?) opens the ITK data files. However, it actually fails to find that particular file. Even a File::exists() cal...
- Mon Sep 03, 2007 3:50 pm
- Forum: Nintendo DS Port
- Topic: Goblins III, M3-SD, lockup after developer logo movie
- Replies: 27
- Views: 24179
- Mon Sep 03, 2007 2:56 pm
- Forum: Nintendo DS Port
- Topic: Goblins III, M3-SD, lockup after developer logo movie
- Replies: 27
- Views: 24179
- Mon Sep 03, 2007 2:43 pm
- Forum: Nintendo DS Port
- Topic: Goblins III, M3-SD, lockup after developer logo movie
- Replies: 27
- Views: 24179
- Mon Sep 03, 2007 2:35 pm
- Forum: Nintendo DS Port
- Topic: Goblins III, M3-SD, lockup after developer logo movie
- Replies: 27
- Views: 24179
- Mon Sep 03, 2007 12:34 pm
- Forum: Nintendo DS Port
- Topic: Goblins III, M3-SD, lockup after developer logo movie
- Replies: 27
- Views: 24179
Thanks :). Slowly getting there. There's 1680KB free (largest 1696K), seems ok. I haven't gotten it to compile yet, the arm7 code compiles fine but the arm9 code doesn't. I seem to be missing the obj file for blitters_arm, which is odd, as there's only a blitters.cpp source file. Changing it (in POR...
- Mon Sep 03, 2007 9:24 am
- Forum: Nintendo DS Port
- Topic: Goblins III, M3-SD, lockup after developer logo movie
- Replies: 27
- Views: 24179
First of all, you're missing a track1.wav/.flac/.ogg/.mp3. The CD version of Goblins 3 has a CD audio track, you should rip it to a file. That shouldn't produce your problem, though. Please check at first if it works on your desktop computer. Yup, that works. If it does: You said you can read the c...
- Sun Sep 02, 2007 10:40 pm
- Forum: Nintendo DS Port
- Topic: Goblins III, M3-SD, lockup after developer logo movie
- Replies: 27
- Views: 24179
Goblins III, M3-SD, lockup after developer logo movie
Hello all, I'm having a bit of trouble getting Goblins III to work on ScummVM-DS. The screen stays black after the developer logo movie, showing just the cursor/mouse image on the top screen. I have a M3-Adapter (Slot-2 solution with a passcard) with the latest firmware. I'm using AgentQ's DLDI driv...